natives.IS PLAYER IN ANGLED AREA 2D

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natives.IS_PLAYER_IN_ANGLED_AREA_2D

Signature: void natives.IS_PLAYER_IN_ANGLED_AREA_2D(int player, Vec2 position, Vec2 position, float value, int flag)

Usage: checks whether player in angled area 2d

Parameters

int player Player handle to act upon.
Vec2 position 2D coordinates (x, y).
Vec2 position 2D coordinates (x, y).
float value Numeric value.
int flag Flag/enable state (0 or 1).

Return

void

On failure: void