natives.IS PLAYER IN ANGLED AREA 3D

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natives.IS_PLAYER_IN_ANGLED_AREA_3D

Signature: void natives.IS_PLAYER_IN_ANGLED_AREA_3D(int player, Vec3 position, Vec3 position, float value, int flag)

Usage: checks whether player in angled area 3d

Parameters

int player Player handle to act upon.
Vec3 position World coordinates (x, y, z).
Vec3 position World coordinates (x, y, z).
float value Numeric value.
int flag Flag/enable state (0 or 1).

Return

void

On failure: void