natives.CLEAR_CHAR_LAST_DAMAGE_ENTITY

Revision as of 08:35, 12 June 2026 by Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)

Function Client Only icon-vc.png Online and Offline

Available since Client 1.0.0
void natives.CLEAR_CHAR_LAST_DAMAGE_ENTITY(int ped)
The natives.CLEAR_CHAR_LAST_DAMAGE_ENTITY function is used to Clear the char last damage entity in Vice City.

Parameters

1) int ped The character handle.

Return

void This function doesn't return a value.

Notes

There aren't any notes for this function.

Examples

There aren't any examples for this function.

Compatibility

There isn't any compatibility information for this function.

Related

Client Related

  entity.alpha
      entity.boundingCentre
        entity.boundingMax
        entity.boundingMin
        entity.boundingRadius
        entity.children
        entity.clearExistsFor
        entity.collisionBoxCount
        entity.collisionBoxes
        entity.collisionLineCount
        entity.collisionLines
        entity.collisionsEnabled
        entity.collisionSphereCount
        entity.collisionSpheres
        entity.collisionVertexCount
      entity.collisionVertices
        entity.dimension
      entity.distanceFromCentreOfMassToBaseOfModel
        entity.existsFor
        entity.getData
        entity.getRotation
        entity.heading
        entity.id
        entity.interior
        entity.isCreatedFor
        entity.isLocal
        entity.isOnScreen
        entity.isOwner
        entity.isSyncer
        entity.isType
      entity.markAsNoLongerNeeded
        entity.matrix
entity.model
        entity.modelIndex
        entity.name
        entity.netFlags
entity.onScreen
        entity.parent
        entity.position
        entity.removeAllData
        entity.removeData
        entity.resource
        entity.rotation
        entity.setData
        entity.setExistsFor
        entity.setProofs
        entity.setRotation
        entity.setSyncer
      entity.status
        entity.streamInDistance
        entity.streamOutDistance
        entity.syncer
        entity.syncerId
        entity.type
entity.visible