ServerConfiguration: Difference between revisions

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|gamemode
|gamemode
|n/a ('''required''')
|n/a ('''required''')
|The name of the game mode, which appears in the server browser.
|Custom text to identify the game mode. Appears in the server browser. '''This is not IV gamemode ID'''
|-
|-
|httpport
|httpport
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|-
|-
|maxplayers
|maxplayers
|32
|255
|The maximum amount of players that can connect to the server, between 0 and 256.
|The maximum amount of players that can connect to the server, between 0 and 255.
|-
|-
|minclientversion
|minclientversion
|1.3.0
|1.3.0
|The minimum version that clients can connect with.
|The minimum version that clients can connect with. [https://gtaconnected.com/downloads/client/version See latest client version here]
|-
|-
|modules
|modules
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|rcon
|rcon
|false
|false
|The status of whether the server will host the remote console service, use true or false.
|'''[Inoperable]''' The status of whether the server will host the remote console service.
|-
|-
|rconpassword
|rconpassword
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|resources
|resources
|(empty node)
|(empty node)
|The resources to load. Use the <code>&lt;resource&gt;</code> tag inside the <code>&lt;resources&gt;</code> tag, for each resource to load, including the <code>src</code> attribute for the directory path.
|The [[Resources|resources]] to load. Use the <code>&lt;resource&gt;</code> tag inside the <code>&lt;resources&gt;</code> tag, for each resource to load, including the <code>src</code> attribute for the directory path.
|-
|-
|serverbrowser
|serverbrowser
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There are a few different config options for server sync. Here is the list of them and a brief description of each.
There are a few different config options for server sync. Here is the list of them and a brief description of each.
{{ServerSyncMethods}}
{{ServerSyncMethods}}
== Sync Priority ==
There are a few different config options for sync packet priority. Here is the list of them and a brief description of each.
{| class="wikitable"
!Name
!Description
|-
|immediate
|Sends sync immediately without delay
|-
|high
|Sends sync twice as much as medium (if both levels are waiting to be sent)
|-
|medium
|Sends sync twice as much as low (if both levels are waiting to be sent)
|-
|low
|Sends sync with the lowest priority
|}
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