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(Created page with "{{DISPLAYTITLE:Clients and Players}} == What's the difference? == The easiest way to remember it, is the client doesn't exist in the game world. It can't have a position or anything "physical". The player ped ''does'' exist in the game world, which is why it has position and stuff. == Notes == * A client also known as a "net machine". It's just an entity that's connected to the server. In scripting, client.player is the ped attached to the client. * You can have a...") |
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{{DISPLAYTITLE:Clients and Players}} | {{DISPLAYTITLE:Clients and Players}} | ||
== What's the difference? == | == What's the difference? == | ||
The easiest way to remember it, is the client doesn't exist in the game world. It can't have a position or anything "physical" | The easiest way to remember it, is the client doesn't exist in the game world. It can't have a position or anything "physical"<br> | ||
The player ped ''does'' exist in the game world, which is why it has position and stuff. | The player ped ''does'' exist in the game world, which is why it has position and stuff. | ||