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| == Sync Methods == | | == Sync Methods == |
| There are a few different config options for server sync. Here is the list of them and a brief description of each. | | There are a few different config options for server sync. Here is the list of them and a brief description of each. |
| {| class="wikitable" | | {{ServerSyncMethods}} |
| !Name
| |
| !Description
| |
| |-
| |
| |none
| |
| |Disables element sync entirely. Not recommended for multiplayer environments.
| |
| |-
| |
| |replay
| |
| |Default. This will sync elements as soon as they're processed. If CPU usage is too busy and processing is slow, sync will be too.
| |
| |-
| |
| |interval
| |
| |This forces sync of elements at a specified interval. Use <syncinterval> in server config to set the interval time in milliseconds (ms)
| |
| |-
| |
| |peer2peer
| |
| |Syncs elements from client to client directly. Server receives sync every few seconds to keep up to date.
| |
| |}
| |
| | |
|
| |
|
| == Sync Priority == | | == Sync Priority == |