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{{icon-iii}} {{icon-vc}} {{icon-sa}} [[gta.createCivilian|gta.createCivilian]]<br><br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[gta.createCivilian|gta.createCivilian]]<br><br> | ||
{{icon-iii}} [[entity.alpha|civilian.alpha]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[entity.alpha|civilian.alpha]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.armour|civilian.armour]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.armour|civilian.armour]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.bleeding|civilian.bleeding]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.bleeding|civilian.bleeding]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingCentre|civilian.boundingCentre]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingCentre|civilian.boundingCentre]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingMax|civilian.boundingMax]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingMax|civilian.boundingMax]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingMin|civilian.boundingMin]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingMin|civilian.boundingMin]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingRadius|civilian.boundingRadius]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingRadius|civilian.boundingRadius]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.buyIceCream|civilian.buyIceCream]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.buyIceCream|civilian.buyIceCream]]<br> | ||
{{icon-vc}} {{icon-sa}} [[ped.canBeKnockedOffBike|civilian.canBeKnockedOffBike]]<br> | {{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.canBeKnockedOffBike|civilian.canBeKnockedOffBike]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[physical.centerOfMass|civilian.centerOfMass]]<br> | ||
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.changeBodyPart|civilian.changeBodyPart]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.children|civilian.children]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.children|civilian.children]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.clearObjective|civilian.clearObjective]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.clearObjective|civilian.clearObjective]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.clearThreatSearch|civilian.clearThreatSearch]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.clearThreatSearch|civilian.clearThreatSearch]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.clearWeapons|civilian.clearWeapons]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.clearWeapons|civilian.clearWeapons]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[physical.collisionPower|civilian.collisionPower]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.collisionsEnabled|civilian.collisionsEnabled]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.collisionsEnabled|civilian.collisionsEnabled]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.contactEntity|civilian.contactEntity]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.contactEntity|civilian.contactEntity]]<br> | ||
{{icon-vc}} {{icon-sa}} [[ped.contactEntityOffset|civilian.contactEntityOffset]]<br> | {{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.contactEntityOffset|civilian.contactEntityOffset]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.crouching|civilian.crouching]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.crouching|civilian.crouching]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.dimension|civilian.dimension]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.dimension|civilian.dimension]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.distanceFromCentreOfMassToBaseOfModel|civilian.distanceFromCentreOfMassToBaseOfModel]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.distanceFromCentreOfMassToBaseOfModel|civilian.distanceFromCentreOfMassToBaseOfModel]]<br> | ||
{{icon-iv}} [[ped.dropObject|civilian.dropObject]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.dropObject|civilian.dropObject]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.duck|civilian.duck]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.duck|civilian.duck]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.enterVehicle|civilian.enterVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.enterVehicle|civilian.enterVehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.exitVehicle|civilian.exitVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.exitVehicle|civilian.exitVehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.getData|civilian.getData]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.getData|civilian.getData]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.getRotation|civilian.getRotation]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.getRotation|civilian.getRotation]]<br> | ||
{{icon-iv}} [[ped.giveHelmet|civilian.giveHelmet]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.getWeaponAmmunition|civilian.getWeaponAmmunition]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.getWeaponClipAmmunition|civilian.getWeaponClipAmmunition]]<br> | |||
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.giveHelmet|civilian.giveHelmet]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.giveWeapon|civilian.giveWeapon]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.giveWeapon|civilian.giveWeapon]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.hailTaxi|civilian.hailTaxi]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.hailTaxi|civilian.hailTaxi]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.heading|civilian.heading]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.heading|civilian.heading]]<br> | ||
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[physical.health|civilian.health]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.health|civilian.health]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.health|civilian.health]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.heedThreats|civilian.heedThreats]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.heedThreats|civilian.heedThreats]]<br> | ||
{{icon-iv}} [[ped.holdObject|civilian.holdObject]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.holdObject|civilian.holdObject]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.id|civilian.id]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.id|civilian.id]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.interior|civilian.interior]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.interior|civilian.interior]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.invincible|civilian.invincible]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.invincible|civilian.invincible]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.isEnteringVehicle|civilian.isEnteringVehicle]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.isExitingVehicle|civilian.isExitingVehicle]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.isInVehicle|civilian.isInVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.isInVehicle|civilian.isInVehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isLocal|civilian.isLocal]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isLocal|civilian.isLocal]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.isOnScreen|civilian.isOnScreen]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.isOnScreen|civilian.isOnScreen]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isOwner|civilian.isOwner]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isSyncer|civilian.isSyncer]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isSyncer|civilian.isSyncer]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isType|civilian.isType]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isType|civilian.isType]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.jumping|civilian.jumping]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.jumping|civilian.jumping]]<br> | ||
{{icon-sa}} [[ped.lookAt|civilian.lookAt]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-sa}} {{icon-iv}} [[ped.lookAt|civilian.lookAt]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.markAsNoLongerNeeded|civilian.markAsNoLongerNeeded]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.markAsNoLongerNeeded|civilian.markAsNoLongerNeeded]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[physical.mass|civilian.mass]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.matrix|civilian.matrix]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.matrix|civilian.matrix]]<br> | ||
{{icon-vc}} {{icon-sa}} [[ped.maxHealth|civilian.maxHealth]]<br> | {{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.maxHealth|civilian.maxHealth]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.maxStamina|civilian.maxStamina]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.maxStamina|civilian.maxStamina]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.modelIndex|civilian.modelIndex]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.modelIndex|civilian.modelIndex]]<br> | ||
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.money|civilian.money]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.name|civilian.name]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.name|civilian.name]]<br> | ||
{{icon-iii}} [[ped.objective|civilian.objective]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.objective|civilian.objective]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.onAllDimensions|civilian.onAllDimensions]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.owner|civilian.owner]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.parent|civilian.parent]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.parent|civilian.parent]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.pointGunAt|civilian.pointGunAt]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.pedType|civilian.pedType]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.pointGunAt|civilian.pointGunAt]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.position|civilian.position]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.position|civilian.position]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeAllData|civilian.removeAllData]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeAllData|civilian.removeAllData]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.removeBodyPart|civilian.removeBodyPart]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.removeBodyPart|civilian.removeBodyPart]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeData|civilian.removeData]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeData|civilian.removeData]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.removeFromVehicle|civilian.removeFromVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.removeFromVehicle|civilian.removeFromVehicle]]<br> | ||
{{icon-iv}} [[ped.removeHelmet|civilian.removeHelmet]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.removeHelmet|civilian.removeHelmet]]<br> | ||
{{icon-iv}} [[ped.removeNametag|civilian.removeNametag]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.removeNametag|civilian.removeNametag]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.resurrect|civilian.resurrect]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.resource|civilian.resource]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.runTo|civilian.runTo]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.resurrect|civilian.resurrect]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.say|civilian.say]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.runTo|civilian.runTo]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.say|civilian.say]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.seat|civilian.seat]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setData|civilian.setData]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setData|civilian.setData]]<br> | ||
{{icon-iv}} [[ped.setNametag|civilian.setNametag]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.setNametag|civilian.setNametag]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.setPedStats|civilian.setPedStats]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setPedStats|civilian.setPedStats]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.setProofs|civilian.setProofs]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.setProofs|civilian.setProofs]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.setRotation|civilian.setRotation]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.setRotation|civilian.setRotation]]<br> | ||
{{icon-iii}} [[ped.setSeek|civilian.setSeek]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setSeek|civilian.setSeek]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.setThreatSearch|civilian.setThreatSearch]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setSyncer|civilian.setSyncer]]<br> | ||
{{icon-iii}} [[ped.setWaitState|civilian.setWaitState]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setThreatSearch|civilian.setThreatSearch]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.setWanderPath|civilian.setWanderPath]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setWaitState|civilian.setWaitState]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.skin|civilian.skin]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setWanderPath|civilian.setWanderPath]]<br> | ||
{{icon-vc}} {{icon-sa}} [[ped.sprintTo|civilian.sprintTo]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.setWeaponAmmunition|civilian.setWeaponAmmunition]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.stamina|civilian.stamina]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.setWeaponClipAmmunition|civilian.setWeaponClipAmmunition]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.staminaDuration|civilian.staminaDuration]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.skin|civilian.skin]]<br> | ||
{{icon-iii}} [[ped.state|civilian.state]]<br> | {{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.sprintTo|civilian.sprintTo]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.status|civilian.status]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.stamina|civilian.stamina]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.stayInSamePlace|civilian.stayInSamePlace]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.staminaDuration|civilian.staminaDuration]]<br> | ||
{{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.state|civilian.state]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.status|civilian.status]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.stayInSamePlace|civilian.stayInSamePlace]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.syncer|civilian.syncer]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.syncer|civilian.syncer]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.turnVelocity|civilian.turnVelocity]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.turnVelocity|civilian.turnVelocity]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.type|civilian.type]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.type|civilian.type]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.upperTorsoRotation|civilian.upperTorsoRotation]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.upperTorsoRotation|civilian.upperTorsoRotation]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.vehicle|civilian.vehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.vehicle|civilian.vehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.velocity|civilian.velocity]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.velocity|civilian.velocity]]<br> | ||
{{icon-iii}} [[ped.waitState|civilian.waitState]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.waitState|civilian.waitState]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.walkStyle|civilian.walkStyle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.walkStyle|civilian.walkStyle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.walkTo|civilian.walkTo]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.walkTo|civilian.walkTo]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.warpIntoVehicle|civilian.warpIntoVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.warpIntoVehicle|civilian.warpIntoVehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.weapon|civilian.weapon]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.weapon|civilian.weapon]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.weaponState|civilian.weaponState]]<br> |
edits