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(Since the event doesn't exist client-side, I made it server-side only. I also added an example) |
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|cancellable = false | |cancellable = false | ||
|parameter1 = Client client The client that has connected to the server. | |parameter1 = Client client The client that has connected to the server. | ||
|notes = | |notes = | ||
The chronological order of player connection events are:<br> | |||
[[OnPlayerConnect|OnPlayerConnect]]<br> | |||
[[OnPlayerJoin|OnPlayerJoin]]<br> | |||
[[OnPlayerJoined|OnPlayerJoined]] | |||
|exampleJSSS = | |exampleJSSS = | ||
addEventHandler('OnPlayerJoined', (event, client) => { | addEventHandler('OnPlayerJoined', (event, client) => { | ||
messageClient(`Hello ${client.name}, welcome to my server! 👋`, client, COLOUR_YELLOW); | messageClient(`Hello ${client.name}, welcome to my server! 👋`, client, COLOUR_YELLOW); | ||
}); | }); | ||
|exampleLuaSS = | |||
addEventHandler('OnPlayerJoined', function(event, client) | |||
messageClient('Hello ' .. client.name .. ', welcome to my server! 👋', client, COLOUR_YELLOW) | |||
end) | |||
}} | }} |
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