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Showing below up to 50 results in range #1,051 to #1,100.

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  1. natives.CHAR LOOK AT CHAR ALWAYS‏‎ (2 links)
  2. natives.STORE CAR PLAYER IS IN NO SAVE‏‎ (2 links)
  3. natives.HAS MISSION AUDIO LOADED‏‎ (2 links)
  4. natives.CLEAR AREA OF CARS‏‎ (2 links)
  5. natives.LOCATE PLAYER IN CAR 2D‏‎ (2 links)
  6. natives.SWITCH CAR SIREN‏‎ (2 links)
  7. sdl.getScancodeFromName‏‎ (2 links)
  8. natives.HAS RESPRAY HAPPENED‏‎ (2 links)
  9. natives.SET CHAR HEADING‏‎ (2 links)
  10. natives.LOCATE PLAYER ON FOOT CAR 2D‏‎ (2 links)
  11. Lua/Client/Functions/Ped/GetArmour‏‎ (2 links)
  12. natives.LOCATE STOPPED CHAR ANY MEANS 2D‏‎ (2 links)
  13. natives.SWITCH WIDESCREEN‏‎ (2 links)
  14. Entity.modelIndex‏‎ (2 links)
  15. natives.IS CAR DEAD‏‎ (2 links)
  16. Lua/Client/Functions/Ped/GetParent‏‎ (2 links)
  17. natives.SET CHAR OBJ FLEE CAR‏‎ (2 links)
  18. natives.CLEAR WANTED LEVEL‏‎ (2 links)
  19. natives.LOCATE STOPPED PLAYER IN CAR 2D‏‎ (2 links)
  20. natives.TURN PHONE ON‏‎ (2 links)
  21. natives.IS CAR IN AREA 3D‏‎ (2 links)
  22. natives.CREATE CHAR‏‎ (2 links)
  23. natives.IS CAR STOPPED‏‎ (2 links)
  24. natives.SET CHAR OBJ KILL CHAR ANY MEANS‏‎ (2 links)
  25. natives.SET CHAR OBJ RUN TO COORD‏‎ (2 links)
  26. natives.CREATE PLAYER‏‎ (2 links)
  27. natives.PLACE OBJECT RELATIVE TO CAR‏‎ (2 links)
  28. Graphics.loadPNG‏‎ (2 links)
  29. natives.IS CHAR IN AREA 2D‏‎ (2 links)
  30. Lua/Client/Functions/Ped/SetBoundingRadius‏‎ (2 links)
  31. natives.SET CHAR PROOFS‏‎ (2 links)
  32. natives.PLAY MISSION PASSED TUNE‏‎ (2 links)
  33. createBuilding‏‎ (2 links)
  34. Lua/Client/Functions/Ped/SetParent‏‎ (2 links)
  35. natives.SET CHAR SUFFERS CRITICAL HITS‏‎ (2 links)
  36. natives.DELETE OBJECT‏‎ (2 links)
  37. JS/Client/Functions/Vehicle/ID‏‎ (2 links)
  38. natives.PRINT BIG‏‎ (2 links)
  39. natives.IS CHAR MODEL‏‎ (2 links)
  40. Lua/Client/Functions/Ped/Status‏‎ (2 links)
  41. natives.SET CURRENT PLAYER WEAPON‏‎ (2 links)
  42. natives.DISPLAY TEXT WITH 2 NUMBERS‏‎ (2 links)
  43. JS/Client/Functions/Vehicle/RemoveFromWorld‏‎ (2 links)
  44. element.defaultExistance‏‎ (2 links)
  45. natives.IS CHAR SITTING IN ANY CAR‏‎ (2 links)
  46. Lua/Client/Functions/Ped/Weapon‏‎ (2 links)
  47. natives.PRINT WITH 4 NUMBERS‏‎ (2 links)
  48. natives.IS CHAR STOPPED IN AREA ON FOOT 2D‏‎ (2 links)
  49. natives.SET FIXED CAMERA POSITION‏‎ (2 links)
  50. natives.PRINT WITH 6 NUMBERS‏‎ (2 links)

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