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Showing below up to 50 results in range #1,051 to #1,100.

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  1. natives.SET CHAR CANT BE DRAGGED OUT‏‎ (2 links)
  2. natives.IS PLAYER STOPPED IN ANGLED AREA 3D‏‎ (2 links)
  3. createBlip‏‎ (2 links)
  4. natives.IS PLAYER STOPPED IN AREA IN CAR 3D‏‎ (2 links)
  5. createSphere‏‎ (2 links)
  6. natives.IS SCORE GREATER‏‎ (2 links)
  7. natives.GET CAR COLOURS‏‎ (2 links)
  8. natives.SET CHAR OBJ FLEE CHAR ON FOOT ALWAYS‏‎ (2 links)
  9. natives.LOAD END OF GAME TUNE‏‎ (2 links)
  10. natives.SET CHAR OBJ GUARD SPOT‏‎ (2 links)
  11. sdl.getScancodeFromName‏‎ (2 links)
  12. natives.LOAD TEXTURE DICTIONARY‏‎ (2 links)
  13. natives.SET CHAR OBJ NO OBJ‏‎ (2 links)
  14. natives.LOCATE CHAR ANY MEANS CHAR 2D‏‎ (2 links)
  15. natives.GET DEBUG CAMERA POINT AT‏‎ (2 links)
  16. natives.SET CHAR PROOFS‏‎ (2 links)
  17. Resources/ServerManual‏‎ (2 links)
  18. natives.LOCATE CHAR IN CAR CHAR 3D‏‎ (2 links)
  19. natives.GET MAXIMUM NUMBER OF PASSENGERS‏‎ (2 links)
  20. natives.SET CHAR USE PEDNODE SEEK‏‎ (2 links)
  21. natives.SET CUTSCENE OFFSET‏‎ (2 links)
  22. natives.LOCATE PLAYER IN CAR 2D‏‎ (2 links)
  23. natives.GET PLAYER COORDINATES‏‎ (2 links)
  24. natives.SET FADING COLOUR‏‎ (2 links)
  25. Lua/Client/Functions/Ped/Health‏‎ (2 links)
  26. natives.ADD ARMOUR TO CHAR‏‎ (2 links)
  27. natives.LOCATE PLAYER ON FOOT CAR 2D‏‎ (2 links)
  28. Resources/GTA3/Elements‏‎ (2 links)
  29. natives.GET RANDOM CHAR IN ZONE‏‎ (2 links)
  30. natives.SET GARAGE‏‎ (2 links)
  31. Lua/Client/Functions/Ped/Matrix‏‎ (2 links)
  32. natives.ADD BLIP FOR COORD‏‎ (2 links)
  33. natives.LOCATE STOPPED CHAR IN CAR 2D‏‎ (2 links)
  34. natives.GIVE WEAPON TO CHAR‏‎ (2 links)
  35. natives.ADD HOSPITAL RESTART‏‎ (2 links)
  36. natives.LOCATE STOPPED PLAYER ON FOOT 2D‏‎ (2 links)
  37. natives.SET OBJECT COORDINATES‏‎ (2 links)
  38. natives.HAS MISSION AUDIO LOADED‏‎ (2 links)
  39. natives.OVERRIDE NEXT RESTART‏‎ (2 links)
  40. natives.ADD SPHERE‏‎ (2 links)
  41. natives.HAS SPECIAL CHARACTER LOADED‏‎ (2 links)
  42. natives.SET PLAYER COORDINATES‏‎ (2 links)
  43. natives.ADD UPSIDEDOWN CAR CHECK‏‎ (2 links)
  44. natives.PLAY MISSION PASSED TUNE‏‎ (2 links)
  45. natives.IS BUTTON PRESSED‏‎ (2 links)
  46. natives.ARE MEASUREMENTS IN METRES‏‎ (2 links)
  47. natives.PRINT BIG‏‎ (2 links)
  48. Resources/GTAIV/CameraModes‏‎ (2 links)
  49. natives.IS CAR MODEL‏‎ (2 links)
  50. natives.SET ROTATING GARAGE DOOR‏‎ (2 links)

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