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Showing below up to 50 results in range #1,101 to #1,150.

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  1. natives.SHAKE CAM‏‎ (2 links)
  2. natives.SET CAR DRIVING STYLE‏‎ (2 links)
  3. natives.LOCATE CHAR ANY MEANS 2D‏‎ (2 links)
  4. natives.GIVE WEAPON TO CHAR‏‎ (2 links)
  5. natives.CAN CHAR SEE DEAD CHAR‏‎ (2 links)
  6. natives.LOCATE CHAR IN CAR 2D‏‎ (2 links)
  7. OnHTTPRequest‏‎ (2 links)
  8. natives.CHANGE BLIP COLOUR‏‎ (2 links)
  9. natives.LOCATE CHAR ON FOOT 2D‏‎ (2 links)
  10. natives.STOP CHAR LOOKING‏‎ (2 links)
  11. natives.HAS DEATHARREST BEEN EXECUTED‏‎ (2 links)
  12. natives.SET CHAR ACCURACY‏‎ (2 links)
  13. natives.CHAR LOOK AT CHAR ALWAYS‏‎ (2 links)
  14. natives.STORE CAR PLAYER IS IN NO SAVE‏‎ (2 links)
  15. natives.HAS MISSION AUDIO LOADED‏‎ (2 links)
  16. natives.CLEAR AREA OF CARS‏‎ (2 links)
  17. natives.LOCATE PLAYER IN CAR 2D‏‎ (2 links)
  18. natives.SWITCH CAR SIREN‏‎ (2 links)
  19. natives.HAS RESPRAY HAPPENED‏‎ (2 links)
  20. natives.SET CHAR HEADING‏‎ (2 links)
  21. natives.LOCATE PLAYER ON FOOT CAR 2D‏‎ (2 links)
  22. Lua/Client/Functions/Ped/GetArmour‏‎ (2 links)
  23. natives.LOCATE STOPPED CHAR ANY MEANS 2D‏‎ (2 links)
  24. natives.SWITCH WIDESCREEN‏‎ (2 links)
  25. Entity.modelIndex‏‎ (2 links)
  26. natives.IS CAR DEAD‏‎ (2 links)
  27. Lua/Client/Functions/Ped/GetParent‏‎ (2 links)
  28. natives.SET CHAR OBJ FLEE CAR‏‎ (2 links)
  29. natives.CLEAR WANTED LEVEL‏‎ (2 links)
  30. natives.LOCATE STOPPED PLAYER IN CAR 2D‏‎ (2 links)
  31. natives.TURN PHONE ON‏‎ (2 links)
  32. natives.IS CAR IN AREA 3D‏‎ (2 links)
  33. natives.CREATE CHAR‏‎ (2 links)
  34. natives.IS CAR STOPPED‏‎ (2 links)
  35. natives.SET CHAR OBJ KILL CHAR ANY MEANS‏‎ (2 links)
  36. natives.SET CHAR OBJ RUN TO COORD‏‎ (2 links)
  37. natives.IS CHAR IN AREA 3D‏‎ (2 links)
  38. Lua/Client/Functions/Ped/SetCollisionsEnabled‏‎ (2 links)
  39. natives.SET CHAR RUNNING‏‎ (2 links)
  40. natives.POINT CAMERA AT CAR‏‎ (2 links)
  41. natives.IS CHAR IN MODEL‏‎ (2 links)
  42. natives.SET CHAR THREAT SEARCH‏‎ (2 links)
  43. JS/Client/Functions/Vehicle/IsLocal‏‎ (2 links)
  44. natives.PRINT BIG Q‏‎ (2 links)
  45. createSphere‏‎ (2 links)
  46. natives.IS CHAR OBJECTIVE PASSED‏‎ (2 links)
  47. natives.SET CUTSCENE ANIM‏‎ (2 links)
  48. natives.DISPLAY TEXT WITH NUMBER‏‎ (2 links)
  49. JS/Client/Functions/Vehicle/SetCarCruiseSpeed‏‎ (2 links)
  50. natives.PRINT WITH 2 NUMBERS BIG‏‎ (2 links)

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