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Showing below up to 50 results in range #1,501 to #1,550.

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  1. Graphics.loadBMP‏‎ (2 links)
  2. natives.IS PLAYER IN AREA 2D‏‎ (2 links)
  3. natives.DIM BLIP‏‎ (2 links)
  4. natives.SET CAR PROOFS‏‎ (2 links)
  5. natives.DOES OBJECT EXIST‏‎ (2 links)
  6. natives.SET CAR WATERTIGHT‏‎ (2 links)
  7. natives.IS PLAYER PLAYING‏‎ (2 links)
  8. natives.DRAW SPRITE‏‎ (2 links)
  9. natives.IS PLAYER STOPPED IN ANGLED AREA 3D‏‎ (2 links)
  10. natives.SET CHAR HEADING‏‎ (2 links)
  11. createBuilding‏‎ (2 links)
  12. natives.IS PLAYER STOPPED IN AREA IN CAR 3D‏‎ (2 links)
  13. natives.IS SCORE GREATER‏‎ (2 links)
  14. natives.GET CAR COLOURS‏‎ (2 links)
  15. natives.SET CHAR OBJ FLEE ON FOOT TILL SAFE‏‎ (2 links)
  16. sdl.getKeyFromName‏‎ (2 links)
  17. natives.LOAD END OF GAME TUNE‏‎ (2 links)
  18. natives.SET CHAR OBJ HAIL TAXI‏‎ (2 links)
  19. natives.LOAD TEXTURE DICTIONARY‏‎ (2 links)
  20. natives.SET CHAR OBJ RUN TO COORD‏‎ (2 links)
  21. natives.LOCATE CHAR ANY MEANS CHAR 2D‏‎ (2 links)
  22. natives.GET DEBUG CAMERA POINT AT‏‎ (2 links)
  23. natives.SET CHAR RUNNING‏‎ (2 links)
  24. natives.LOCATE CHAR IN CAR CHAR 3D‏‎ (2 links)
  25. natives.GET MAXIMUM NUMBER OF PASSENGERS‏‎ (2 links)
  26. natives.SET CHAR VISIBLE‏‎ (2 links)
  27. Lua/Client/Functions/Ped/BoundingRadius‏‎ (2 links)
  28. natives.SET DEATHARREST STATE‏‎ (2 links)
  29. natives.LOCATE PLAYER IN CAR 2D‏‎ (2 links)
  30. Resources/GTA3/Objects/Staunton Island‏‎ (2 links)
  31. Vec2.x‏‎ (2 links)
  32. natives.GET PLAYER COORDINATES‏‎ (2 links)
  33. natives.SET FIXED CAMERA POSITION‏‎ (2 links)
  34. natives.ADD AMMO TO CHAR‏‎ (2 links)
  35. natives.LOCATE PLAYER ON FOOT CAR 2D‏‎ (2 links)
  36. Resources/GTA3/Islands‏‎ (2 links)
  37. natives.GET RANDOM COP IN AREA‏‎ (2 links)
  38. natives.ADD BLIP FOR COORD‏‎ (2 links)
  39. natives.LOCATE STOPPED CHAR IN CAR 3D‏‎ (2 links)
  40. natives.GIVE WEAPON TO PLAYER‏‎ (2 links)
  41. natives.SET MAX WANTED LEVEL‏‎ (2 links)
  42. natives.ADD HOSPITAL RESTART‏‎ (2 links)
  43. natives.LOCATE STOPPED PLAYER ON FOOT 3D‏‎ (2 links)
  44. natives.SET OBJECT DYNAMIC‏‎ (2 links)
  45. natives.MARK CHAR AS NO LONGER NEEDED‏‎ (2 links)
  46. natives.HAS MODEL LOADED‏‎ (2 links)
  47. natives.SET PED DENSITY MULTIPLIER‏‎ (2 links)
  48. natives.ADD SPHERE‏‎ (2 links)
  49. Main Page‏‎ (2 links)
  50. natives.SET PLAYER FAST RELOAD‏‎ (2 links)

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