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Showing below up to 50 results in range #1,601 to #1,650.

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  1. natives.SET TOTAL NUMBER OF MISSIONS‏‎ (2 links)
  2. Lua/Client/Functions/Ped/GetParent‏‎ (2 links)
  3. natives.REGISTER MISSION PASSED‏‎ (2 links)
  4. Lua/Client/Functions/Ped/SetArmour‏‎ (2 links)
  5. natives.CLEAR CHAR LAST WEAPON DAMAGE‏‎ (2 links)
  6. natives.REMOVE ALL PLAYER WEAPONS‏‎ (2 links)
  7. Gta.time.second‏‎ (2 links)
  8. natives.IS CHAR ON FOOT‏‎ (2 links)
  9. Lua/Client/Functions/Ped/SetInvincible‏‎ (2 links)
  10. Socket.close‏‎ (2 links)
  11. natives.IS CHAR STOPPED IN AREA IN CAR 2D‏‎ (2 links)
  12. natives.STOP CHAR LOOKING‏‎ (2 links)
  13. natives.IS CURRENT CHAR WEAPON‏‎ (2 links)
  14. natives.STORE CLOCK‏‎ (2 links)
  15. natives.CREATE CHAR INSIDE CAR‏‎ (2 links)
  16. natives.ROTATE OBJECT‏‎ (2 links)
  17. JS/Client/Functions/Vehicle/IsSyncer‏‎ (2 links)
  18. natives.SWITCH PED ROADS ON‏‎ (2 links)
  19. natives.CREATE OBJECT‏‎ (2 links)
  20. natives.SET BOAT CRUISE SPEED‏‎ (2 links)
  21. JS/Client/Functions/Vehicle/SetDrivingStyle‏‎ (2 links)
  22. Manual/Scripting/SharedEvents‏‎ (2 links)
  23. gta.createCivilian‏‎ (2 links)
  24. natives.IS PLAYER IN ANGLED AREA 2D‏‎ (2 links)
  25. natives.TURN CAR TO FACE COORD‏‎ (2 links)
  26. Shared/Properties/Element/type‏‎ (2 links)
  27. natives.SET CAR COORDINATES‏‎ (2 links)
  28. Shared/Functions/Network/addNetworkHandler‏‎ (2 links)
  29. natives.UNLOAD SPECIAL CHARACTER‏‎ (2 links)
  30. Shared/Properties/Stream/position‏‎ (2 links)
  31. natives.DELETE OBJECT‏‎ (2 links)
  32. natives.SET CAR MISSION‏‎ (2 links)
  33. ScriptingExamples/AddVehicle‏‎ (2 links)
  34. natives.IS PLAYER IN CAR‏‎ (2 links)
  35. natives.DISPLAY TEXT WITH NUMBER‏‎ (2 links)
  36. natives.SET CAR STRONG‏‎ (2 links)
  37. element.defaultExistance‏‎ (2 links)
  38. natives.IS PLAYER ON ANY BIKE‏‎ (2 links)
  39. natives.DRAW RECT‏‎ (2 links)
  40. natives.IS PLAYER STOPPED‏‎ (2 links)
  41. natives.EXPLODE PLAYER HEAD‏‎ (2 links)
  42. natives.IS PLAYER STOPPED IN AREA 3D‏‎ (2 links)
  43. natives.SET CHAR IS CHRIS CRIMINAL‏‎ (2 links)
  44. createPickup‏‎ (2 links)
  45. natives.IS POINT OBSCURED BY A MISSION ENTITY‏‎ (2 links)
  46. natives.SET CHAR OBJ ENTER CAR AS PASSENGER‏‎ (2 links)
  47. natives.LOAD AND LAUNCH MISSION INTERNAL‏‎ (2 links)
  48. natives.GET CAR MODEL‏‎ (2 links)
  49. natives.SET CHAR OBJ GOTO COORD ON FOOT‏‎ (2 links)
  50. sdl.getKeyboardState‏‎ (2 links)

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