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Showing below up to 50 results in range #1,751 to #1,800.

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  1. natives.SET TIME OF DAY‏‎ (2 links)
  2. natives.SET BOAT CRUISE SPEED‏‎ (2 links)
  3. natives.ADD STUCK CAR CHECK‏‎ (2 links)
  4. DrawRectangle‏‎ (2 links)
  5. natives.APPLY BRAKES TO PLAYERS CAR‏‎ (2 links)
  6. natives.LOAD SPECIAL MODEL‏‎ (2 links)
  7. natives.LOCATE CHAR ANY MEANS 3D‏‎ (2 links)
  8. natives.START CAR FIRE‏‎ (2 links)
  9. natives.GIVE WEAPON TO PLAYER‏‎ (2 links)
  10. natives.SET CAR MISSION‏‎ (2 links)
  11. natives.CAN PLAYER START MISSION‏‎ (2 links)
  12. sdl.getKeyFromName‏‎ (2 links)
  13. natives.LOCATE CHAR IN CAR 3D‏‎ (2 links)
  14. sdl.getKeyFromScancode‏‎ (2 links)
  15. natives.LOCATE CHAR IN CAR CAR 2D‏‎ (2 links)
  16. natives.HAS CHAR BEEN DAMAGED BY WEAPON‏‎ (2 links)
  17. natives.SET CAR STRONG‏‎ (2 links)
  18. natives.CHANGE BLIP SCALE‏‎ (2 links)
  19. sdl.setModState‏‎ (2 links)
  20. natives.LOCATE CHAR ON FOOT CAR 2D‏‎ (2 links)
  21. natives.STOP CREDITS‏‎ (2 links)
  22. natives.CHAR SET IDLE‏‎ (2 links)
  23. natives.LOCATE PLAYER ANY MEANS 2D‏‎ (2 links)
  24. natives.STORE SCORE‏‎ (2 links)
  25. natives.HAS OBJECT BEEN DAMAGED‏‎ (2 links)
  26. natives.CLEAR CAR LAST WEAPON DAMAGE‏‎ (2 links)
  27. natives.LOCATE PLAYER IN CAR CAR 2D‏‎ (2 links)
  28. Entity.matrix‏‎ (2 links)
  29. natives.HAS SPECIAL CHARACTER LOADED‏‎ (2 links)
  30. natives.haveAnimsLoaded‏‎ (2 links)
  31. Lua/Client/Functions/Ped/GetOccupiedVehicle‏‎ (2 links)
  32. natives.SET CHAR HEED THREATS‏‎ (2 links)
  33. natives.LOCATE PLAYER ON FOOT CHAR 2D‏‎ (2 links)
  34. Lua/Client/Functions/Ped/GetWeapon‏‎ (2 links)
  35. natives.CLEAR PRINTS‏‎ (2 links)
  36. natives.LOCATE STOPPED CHAR IN CAR 2D‏‎ (2 links)
  37. natives.TERMINATE ALL SCRIPTS WITH THIS NAME‏‎ (2 links)
  38. natives.CLOSE GARAGE‏‎ (2 links)
  39. natives.LOCATE STOPPED PLAYER ON FOOT 2D‏‎ (2 links)
  40. natives.IS CAR IN WATER‏‎ (2 links)
  41. natives.SET CHAR OBJ GOTO CHAR ON FOOT‏‎ (2 links)
  42. natives.CREATE CHAR INSIDE CAR‏‎ (2 links)
  43. natives.WARP CHAR INTO CAR‏‎ (2 links)
  44. Graphics.loadBMP‏‎ (2 links)
  45. natives.IS CAR STOPPED IN AREA 3D‏‎ (2 links)
  46. Lua/Client/Functions/Ped/SetBoundingCentre‏‎ (2 links)
  47. natives.SET CHAR OBJ KILL PLAYER ANY MEANS‏‎ (2 links)
  48. natives.MISSION HAS FINISHED‏‎ (2 links)
  49. natives.IS CHAR DEAD‏‎ (2 links)
  50. Lua/Client/Functions/Ped/SetMatrix‏‎ (2 links)

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