User contributions for ChrisGame20

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28 November 2025

  • 00:4400:44, 28 November 2025 diff hist +1,034 N natives.getTextureFromStreamedTxdCreated page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.getTextureFromStreamedTxd |parameters = string txdName, string textureName |parameter1 = string txdName Name of the streamed TXD previously requested |parameter2 = string textureName Name of the texture inside the streamed TXD |usage = Retrieves a texture handle from a streamed TXD by name |notes = - Requires that the TXD has been requested with natives.requestStreamedTxd - Allows accessing..." current
  • 00:3700:37, 28 November 2025 diff hist +1,586 N natives.drawSpriteCreated page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawSprite |parameters = int texture, float x, float y, float width, float height, float rotation, int r, int g, int b, int a |parameter1 = int texture Handle of the texture obtained with natives.getTexture |parameter2 = float x Normalized X coordinate (0.0–1.0) for the sprite’s center |parameter3 = float y Normalized Y coordinate (0.0–1.0) for the sprite’s center |parameter4 = float..." current
  • 00:3400:34, 28 November 2025 diff hist +869 N natives.getTextureCreated page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.getTexture |parameters = int txdId, string textureName |parameter1 = int txdId Handle ID of a previously loaded TXD |parameter2 = string textureName Name of the texture inside the TXD |usage = Retrieves a texture handle from a loaded TXD by name |notes = The TXD must be loaded first using natives.loadTxd; the returned texture can be drawn with natives.drawSprite |return1 = object Texture..." current
  • 00:3300:33, 28 November 2025 diff hist +845 N natives.loadTxdCreated page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.loadTxd |parameters = string txdName |parameter1 = string txdName Name of the TXD (texture dictionary) to load |usage = Loads a texture dictionary (TXD) into memory so its textures can be accessed |notes = - Must be called before using natives.getTexture or natives.drawSprite with textures from that TXD - This native can only load texture dictionaries that exist inside the **game’s te..." current

27 November 2025

  • 02:5802:58, 27 November 2025 diff hist +581 natives.ADD SPHERENo edit summary current
  • 02:5602:56, 27 November 2025 diff hist +583 N natives.DRAW SPHERECreated page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.DRAW_SPHERE |parameters = Vec3 position, float radius |parameter1 = Vec3 position World coordinates where the sphere is drawn (x, y, z) |parameter2 = float radius Sphere radius/size |usage = Draw a solid sphere at a specific world position in Vice City |notes = The sphere is rendered in a default pink color and does not accept custom RGB values. |return1 = void |returnFail1 = void |exampleJS = a..." current
  • 02:5602:56, 27 November 2025 diff hist −583 natives.ADD SPHEREBlanked the page Tag: Blanking

26 November 2025

  • 15:1915:19, 26 November 2025 diff hist +932 N natives.ADD EXPLOSION NO SOUNDCreated page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.ADD_EXPLOSION_NO_SOUND |parameters = Vec3 position, int type |parameter1 = Vec3 position World coordinates where the explosion occurs (x, y, z) |parameter2 = int type Explosion type (0–11) |usage = Create an explosion at a specific world position in Vice City without sound |notes = Explosion type determines the visual and physical effect. This variant suppresses the explosion sound effect. |re..." current
  • 15:1515:15, 26 November 2025 diff hist +899 N natives.ADD EXPLOSIONCreated page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.ADD_EXPLOSION |parameters = Vec3 position, int type |parameter1 = Vec3 position World coordinates where the explosion occurs (x, y, z) |parameter2 = int type Explosion type (0–11) |usage = Create an explosion at a specific world position in Vice City |notes = Explosion type determines the visual and physical effect. Use carefully as explosions affect gameplay and nearby entities. |return1 = vo..." current
  • 14:5614:56, 26 November 2025 diff hist +583 N natives.ADD SPHERECreated page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.DRAW_SPHERE |parameters = Vec3 position, float radius |parameter1 = Vec3 position World coordinates where the sphere is drawn (x, y, z) |parameter2 = float radius Sphere radius/size |usage = Draw a solid sphere at a specific world position in Vice City |notes = The sphere is rendered in a default pink color and does not accept custom RGB values. |return1 = void |returnFail1 = void |exampleJS = a..."
  • 14:4714:47, 26 November 2025 diff hist +1,428 N natives.DRAW CORONACreated page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.DRAW_CORONA |parameters = Vec3 position, float radius, int type, int flare, int r, int g, int a |parameter1 = Vec3 position World coordinates where the corona is drawn (x, y, z) |parameter2 = float radius Corona radius/size (1.0 , 1.5 , 2.0) |parameter3 = int type Corona style (available 0–8) |parameter4 = int flare Lensflare option (0 = none, 1 = yellow, 2 = white) |parameter5 = int r Red co..." current

24 November 2025

  • 07:4707:47, 24 November 2025 diff hist +980 N natives.drawRectCreated page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawRect |parameters = Vec2 position, Vec2 size, int r, int g, int b, int a |parameter1 = Vec2 position Normalized screen coordinates (0.0–1.0) for the rectangle’s center |parameter2 = Vec2 size Rectangle size relative to screen (width, height) |parameter3 = int r Red color value (0–255) |parameter4 = int g Green color value (0–255) |parameter5 = int b Blue color value (0–255) |paramet..." current
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