natives.drawCheckpoint

From GTA Connected
Revision as of 22:41, 7 December 2025 by ChrisGame20 (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawCheckpoint |parameters = float x, float y, float z, float radius, int r, int g, int b, int a |parameter1 = float x X coordinate of the checkpoint |parameter2 = float y Y coordinate of the checkpoint |parameter3 = float z Z coordinate of the checkpoint |parameter4 = float radius Radius of the checkpoint circle |parameter5 = int r Red component (0–255) |parameter6 = int g Green component (0...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Function Client Only icon-iv.png Online and Offline

Available since Client 1.0.0

void natives.drawCheckpoint(float x, float y, float z, float radius, int r, int g, int b, int a)

The natives.drawCheckpoint function is used to Draw a visual checkpoint marker at given coordinates.

Parameters

1) float x X coordinate of the checkpoint.
2) float y Y coordinate of the checkpoint.
3) float z Z coordinate of the checkpoint.
4) float radius Radius of the checkpoint circle.
5) int r Red component (0–255).
6) int g Green component (0–255).
7) int b Blue component (0–255).
8) int a Alpha component (0–255).

Return

void This function doesn't return a value.

Notes

  • - Must be called inside a rendering event such as OnDrawnHUD so the marker is drawn each frame- Color and radius allow customization of the checkpoint’s appearance.

Examples

Example 1 - JavaScript:

natives.drawCheckpoint(100.0, 200.0, 20.0, 3.0, 255, 0, 0, 200);

Compatibility

There isn't any compatibility information for this function.