MinimalResourceSkeleton

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Revision as of 11:43, 23 February 2026 by PerikiyoXD (talk | contribs) (Created page with "{{DISPLAYTITLE:MinimalResourceSkeleton}} = Minimal Resource Skeleton = This page provides the smallest functional scripted resource required to: * Handle a player joining the server * Spawn the player at a fixed position * Fade in the camera * Log basic server-side activity This is intended as a starting point for custom game modes. == Purpose == When building a custom server mode, you must: * Create a player element * Spawn the player * Fade in the camera * Handl...")
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Minimal Resource Skeleton

This page provides the smallest functional scripted resource required to:

  • Handle a player joining the server
  • Spawn the player at a fixed position
  • Fade in the camera
  • Log basic server-side activity

This is intended as a starting point for custom game modes.

Purpose

When building a custom server mode, you must:

  • Create a player element
  • Spawn the player
  • Fade in the camera
  • Handle join logic

Without this logic, players may connect but remain in a black screen or uninitialized state.

This example demonstrates the minimal structure needed to make a playable resource.

Example Script

Place the following code inside your resource’s main JavaScript file (for example: main.js).

let spawn_pos = [39.59, 128.88, 15.63]; // Example spawn position

function respawnPlayer(client) {
    console.log(`Respawning player ${client.name}`);
    spawnPlayer(client, spawn_pos);
    console.log(`Player ${client.name} respawned.`);
}

addEventHandler("OnPlayerJoined", (event, client) => {
    console.log(`Player ${client.name} joined the server.`);

    if (client.player) {
        destroyElement(client.player);
        console.log(`Destroyed player element for ${client.name}`);
    }

    respawnPlayer(client);
    fadeCamera(client, true);
});

How It Works

Spawn Position

spawn_pos defines the coordinates where players will appear:

[x, y, z]

Replace the values with valid coordinates for your game map.

OnPlayerJoined Event

OnPlayerJoined is triggered when a client successfully connects.

The handler:

  1. Logs the join event.
  2. Destroys any existing player element (safety cleanup).
  3. Calls respawnPlayer().
  4. Fades the camera in.

destroyElement

If a player element already exists for the client, it is destroyed before respawning. This prevents duplicate player entities.

spawnPlayer

spawnPlayer(client, positionArray) creates and places the player at the given coordinates.

fadeCamera

fadeCamera(client, true) fades the camera in from black. If omitted, the player may remain on a black screen.

Required Resource Structure

Minimal folder layout:

resources/
└── minimal/
    ├── resource.xml
    └── main.js

Example resource.xml:

<resource>
    <script src="main.js" />
</resource>

Ensure the resource is added to server.xml:

<resource src="minimal" />

What This Does Not Include

This minimal skeleton does NOT include:

  • Weapons
  • Teams
  • Vehicles
  • Custom game logic
  • Respawn timers
  • Death handling
  • UI elements

It only guarantees that:

  • A player joins
  • A player spawns
  • The camera fades in
  • The server logs activity

Next Steps

From this baseline, you can extend the resource with:

  • Spawn selection
  • Death events
  • Custom game rules
  • Vehicle spawning
  • Database-backed accounts (via modules)
  • Teams and scoring systems

For additional scripting references, see: