entity.isOnScreen

Revision as of 15:43, 24 August 2019 by Mex (talk | contribs) (Mex moved page Entity.isOnScreen to entity.isOnScreen)
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Property Client Only GTAIII Logo.png icon-vc.png icon-sa.png icon-iv.png Online and Offline Read and Set

Available since Client 1.0.0
bool entity.isOnScreen
The entity.isOnScreen property is used to determine whether the entity is on the client's screen or not.

Value

bool A boolean, indicating whether the entity is on the screen.
read/set This property can be changed, as well as read.

Types

Shared Building
Shared Entity
Shared Object
Shared Ped
Shared Physical
Shared Player
Shared Vehicle

Notes

There aren't any notes for this property.

Examples

There aren't any examples for this property.

Compatibility

There isn't any compatibility information for this property.

Related

Client Related

  entity.alpha
      entity.boundingCentre
        entity.boundingMax
        entity.boundingMin
        entity.boundingRadius
        entity.children
        entity.clearExistsFor
        entity.collisionBoxCount
        entity.collisionBoxes
        entity.collisionLineCount
        entity.collisionLines
        entity.collisionsEnabled
        entity.collisionSphereCount
        entity.collisionSpheres
        entity.collisionVertexCount
      entity.collisionVertices
        entity.dimension
      entity.distanceFromCentreOfMassToBaseOfModel
        entity.existsFor
        entity.getData
        entity.getRotation
        entity.heading
        entity.id
        entity.interior
        entity.isCreatedFor
        entity.isLocal
        entity.isOnScreen
        entity.isOwner
        entity.isSyncer
        entity.isType
      entity.markAsNoLongerNeeded
        entity.matrix
entity.model
        entity.modelIndex
        entity.name
        entity.netFlags
entity.onScreen
        entity.parent
        entity.position
        entity.removeAllData
        entity.removeData
        entity.resource
        entity.rotation
        entity.setData
        entity.setExistsFor
        entity.setProofs
        entity.setRotation
        entity.setSyncer
      entity.status
        entity.streamInDistance
        entity.streamOutDistance
        entity.syncer
        entity.syncerId
        entity.type
entity.visible