Client/Natives/IV: Difference between revisions

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(Created page with "{{DISPLAYTITLE:GTA IV - Native Functions}} natives.abortAllGarageActivity ( void )<br> natives.abortScriptedConversation ( bool )<br> natives.absf ( float )<br> natives.absi ( float )<br> natives.acos ( float )<br> natives.activateCheat ( int )<br> natives.activateFrontend ( void )<br> natives.activateHeliSpeedCheat ( class, int )<br> natives.activateInterior ( int, bool )<br> natives.activateMenuItem ( int, int, bool )<br> natives.activateNetworkSettingsMenu ( void )<b...")
 
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__FORCETOC__
{{DISPLAYTITLE:GTA IV - Native Functions}}
{{DISPLAYTITLE:GTA IV - Native Functions}}
This is a list of all GTA IV natives that are supported in GTAC client-side scripting.<br>


natives.abortAllGarageActivity ( void )<br>
== Game Natives ==
natives.abortScriptedConversation ( bool )<br>
[[natives.abortAllGarageActivity|natives.abortAllGarageActivity(void)]]<br>
natives.absf ( float )<br>
[[natives.abortScriptedConversation|natives.abortScriptedConversation(bool)]]<br>
natives.absi ( float )<br>
[[natives.absf|natives.absf(float)]]<br>
natives.acos ( float )<br>
[[natives.absi|natives.absi(float)]]<br>
natives.activateCheat ( int )<br>
[[natives.acos|natives.acos(float)]]<br>
natives.activateFrontend ( void )<br>
[[natives.activateCheat|natives.activateCheat(int)]]<br>
natives.activateHeliSpeedCheat ( class, int )<br>
[[natives.activateFrontend|natives.activateFrontend(void)]]<br>
natives.activateInterior ( int, bool )<br>
[[natives.activateHeliSpeedCheat|natives.activateHeliSpeedCheat(Vehicle, int)]]<br>
natives.activateMenuItem ( int, int, bool )<br>
[[natives.activateInterior|natives.activateInterior(int, bool)]]<br>
natives.activateNetworkSettingsMenu ( void )<br>
[[natives.activateMenuItem|natives.activateMenuItem(int, int, bool)]]<br>
natives.activateReplayMenu ( void )<br>
[[natives.activateNetworkSettingsMenu|natives.activateNetworkSettingsMenu(void)]]<br>
natives.activateSaveMenu ( void )<br>
[[natives.activateReplayMenu|natives.activateReplayMenu(void)]]<br>
natives.activateScriptedCams ( bool, bool )<br>
[[natives.activateSaveMenu|natives.activateSaveMenu(void)]]<br>
natives.activateScriptPopulationZone ( void )<br>
[[natives.activateScriptedCams|natives.activateScriptedCams(bool, bool)]]<br>
natives.activateViewport ( int, bool )<br>
[[natives.activateScriptPopulationZone|natives.activateScriptPopulationZone(void)]]<br>
natives.addAdditionalPopulationModel ( int )<br>
[[natives.activateViewport|natives.activateViewport(int, bool)]]<br>
natives.addAmmoToChar ( class, int, int )<br>
[[natives.addAdditionalPopulationModel|natives.addAdditionalPopulationModel(int)]]<br>
natives.addArmourToChar ( class, int )<br>
[[natives.addAmmoToChar|natives.addAmmoToChar(Ped, int, int)]]<br>
natives.addBlipForCar ( class )<br>
[[natives.addArmourToChar|natives.addArmourToChar(Ped, int)]]<br>
natives.addBlipForChar ( class )<br>
[[natives.addBlipForCar|natives.addBlipForCar(Vehicle)]]<br>
natives.addBlipForContact ( Vec3 )<br>
[[natives.addBlipForChar|natives.addBlipForChar(Ped)]]<br>
natives.addBlipForCoord ( Vec3 )<br>
[[natives.addBlipForContact|natives.addBlipForContact(Vec3)]]<br>
natives.addBlipForGangTerritory ( Vec2, Vec2, int )<br>
[[natives.addBlipForCoord|natives.addBlipForCoord(Vec3)]]<br>
natives.addBlipForRadius ( Vec3, int )<br>
[[natives.addBlipForGangTerritory|natives.addBlipForGangTerritory(Vec2, Vec2, int)]]<br>
natives.addBlipForWeapon ( Vec3 )<br>
[[natives.addBlipForRadius|natives.addBlipForRadius(Vec3, int)]]<br>
natives.addCamSplineNode ( int, int )<br>
[[natives.addBlipForWeapon|natives.addBlipForWeapon(Vec3)]]<br>
natives.addCarToMissionDeletionList ( class )<br>
[[natives.addCamSplineNode|natives.addCamSplineNode(int, int)]]<br>
natives.addCharDecisionMakerEventResponse ( int, int, int, float, float, float, float, int, int )<br>
[[natives.addCarToMissionDeletionList|natives.addCarToMissionDeletionList(Vehicle)]]<br>
natives.addExplosion ( Vec3, int, float, bool, bool, float )<br>
[[natives.addCharDecisionMakerEventResponse|natives.addCharDecisionMakerEventResponse(int, int, int, float, float, float, float, int, int)]]<br>
natives.addFirstNCharactersOfStringToHtmlScriptObject ( int, string, int )<br>
[[natives.addExplosion|natives.addExplosion(Vec3, int, float, bool, bool, float)]]<br>
natives.addGroupDecisionMakerEventResponse ( int, int, int, float, float, float, float, int, int )<br>
[[natives.addFirstNCharactersOfStringToHtmlScriptObject|natives.addFirstNCharactersOfStringToHtmlScriptObject(int, string, int)]]<br>
natives.addGroupToNetworkRestartNodeGroupList ( int )<br>
[[natives.addGroupDecisionMakerEventResponse|natives.addGroupDecisionMakerEventResponse(int, int, int, float, float, float, float, int, int)]]<br>
natives.addHospitalRestart ( Vec3, float, int )<br>
[[natives.addGroupToNetworkRestartNodeGroupList|natives.addGroupToNetworkRestartNodeGroupList(int)]]<br>
natives.addLineToMobilePhoneCall ( int, string, string )<br>
[[natives.addHospitalRestart|natives.addHospitalRestart(Vec3, float, int)]]<br>
natives.addLineToScriptedConversation ( int, int, int )<br>
[[natives.addLineToMobilePhoneCall|natives.addLineToMobilePhoneCall(int, string, string)]]<br>
natives.addNavmeshRequiredRegion ( Vec3 )<br>
[[natives.addLineToScriptedConversation|natives.addLineToScriptedConversation(int, int, int)]]<br>
natives.addNeededAtPosn ( Vec3 )<br>
[[natives.addNavmeshRequiredRegion|natives.addNavmeshRequiredRegion(Vec3)]]<br>
natives.addNewConversationSpeaker ( int, int )<br>
[[natives.addNeededAtPosn|natives.addNeededAtPosn(Vec3)]]<br>
natives.addNewFrontendConversationSpeaker ( int, int )<br>
[[natives.addNewConversationSpeaker|natives.addNewConversationSpeaker(int, int)]]<br>
natives.addNextMessageToPreviousBriefs ( bool )<br>
[[natives.addNewFrontendConversationSpeaker|natives.addNewFrontendConversationSpeaker(int, int)]]<br>
natives.addPedToCinematographyAi ( int, class )<br>
[[natives.addNextMessageToPreviousBriefs|natives.addNextMessageToPreviousBriefs(bool)]]<br>
natives.addPedToMissionDeletionList ( class, bool )<br>
[[natives.addPedToCinematographyAi|natives.addPedToCinematographyAi(int, Ped)]]<br>
natives.addPointToGpsRaceTrack ( void )<br>
[[natives.addPedToMissionDeletionList|natives.addPedToMissionDeletionList(Ped, bool)]]<br>
natives.addPoliceRestart ( Vec3, float, int )<br>
[[natives.addPointToGpsRaceTrack|natives.addPointToGpsRaceTrack(void)]]<br>
natives.addScenarioBlockingArea ( Vec3, Vec3 )<br>
[[natives.addPoliceRestart|natives.addPoliceRestart(Vec3, float, int)]]<br>
natives.addScore ( int, int )<br>
[[natives.addScenarioBlockingArea|natives.addScenarioBlockingArea(Vec3, Vec3)]]<br>
natives.addStringToHtmlScriptObject ( int, string )<br>
[[natives.addScore|natives.addScore(int, int)]]<br>
natives.addStringToNewsScrollbar ( string )<br>
[[natives.addStringToHtmlScriptObject|natives.addStringToHtmlScriptObject(int, string)]]<br>
natives.addStringWithThisTextLabelToPreviousBrief ( string )<br>
[[natives.addStringToNewsScrollbar|natives.addStringToNewsScrollbar(string)]]<br>
natives.addStuckCarCheck ( class, float, int )<br>
[[natives.addStringWithThisTextLabelToPreviousBrief|natives.addStringWithThisTextLabelToPreviousBrief(string)]]<br>
natives.addStuckCarCheckWithWarp ( class, float, int, bool, bool, bool, bool )<br>
[[natives.addStuckCarCheck|natives.addStuckCarCheck(Vehicle, float, int)]]<br>
natives.addStuntJump ( Vec3, Vec3, Vec3, Vec3, Vec3, int )<br>
[[natives.addStuckCarCheckWithWarp|natives.addStuckCarCheckWithWarp(Vehicle, float, int, bool, bool, bool, bool)]]<br>
natives.addToHtmlScriptObject ( int, string )<br>
[[natives.addStuntJump|natives.addStuntJump(Vec3, Vec3, Vec3, Vec3, Vec3, int)]]<br>
natives.addToPreviousBrief ( string )<br>
[[natives.addToHtmlScriptObject|natives.addToHtmlScriptObject(int, string)]]<br>
natives.addToPreviousBriefWithUnderscore ( string )<br>
[[natives.addToPreviousBrief|natives.addToPreviousBrief(string)]]<br>
natives.addUpsidedownCarCheck ( class )<br>
[[natives.addToPreviousBriefWithUnderscore|natives.addToPreviousBriefWithUnderscore(string)]]<br>
natives.allocateScriptToObject ( string, int, int, float, int )<br>
[[natives.addUpsidedownCarCheck|natives.addUpsidedownCarCheck(Vehicle)]]<br>
natives.allocateScriptToRandomPed ( string, int, int, bool )<br>
[[natives.allocateScriptToObject|natives.allocateScriptToObject(string, int, int, float, int)]]<br>
natives.allowAutoConversationLookats ( class, bool )<br>
[[natives.allocateScriptToRandomPed|natives.allocateScriptToRandomPed(string, int, int, bool)]]<br>
natives.allowEmergencyServices ( bool )<br>
[[natives.allowAutoConversationLookats|natives.allowAutoConversationLookats(object, bool)]]<br>
natives.allowGameToPauseForStreaming ( bool )<br>
[[natives.allowEmergencyServices|natives.allowEmergencyServices(bool)]]<br>
natives.allowGangRelationshipsToBeChangedByNextCommand ( bool )<br>
[[natives.allowGameToPauseForStreaming|natives.allowGameToPauseForStreaming(bool)]]<br>
natives.allowLockonToFriendlyPlayers ( int, bool )<br>
[[natives.allowGangRelationshipsToBeChangedByNextCommand|natives.allowGangRelationshipsToBeChangedByNextCommand(bool)]]<br>
natives.allowLockonToRandomPeds ( int, bool )<br>
[[natives.allowLockonToFriendlyPlayers|natives.allowLockonToFriendlyPlayers(int, bool)]]<br>
natives.allowMultipleDrivebyPickups ( bool )<br>
[[natives.allowLockonToRandomPeds|natives.allowLockonToRandomPeds(int, bool)]]<br>
natives.allowOneTimeOnlyCommandsToRun ( void )<br>
[[natives.allowMultipleDrivebyPickups|natives.allowMultipleDrivebyPickups(bool)]]<br>
natives.allowPlayerToCarryNonMissionObjects ( int, bool )<br>
[[natives.allowOneTimeOnlyCommandsToRun|natives.allowOneTimeOnlyCommandsToRun(void)]]<br>
natives.allowReactionAnims ( class, bool )<br>
[[natives.allowPlayerToCarryNonMissionObjects|natives.allowPlayerToCarryNonMissionObjects(int, bool)]]<br>
natives.allowScenarioPedsToBeReturnedByNextCommand ( bool )<br>
[[natives.allowReactionAnims|natives.allowReactionAnims(object, bool)]]<br>
natives.allowStuntJumpsToTrigger ( bool )<br>
[[natives.allowScenarioPedsToBeReturnedByNextCommand|natives.allowScenarioPedsToBeReturnedByNextCommand(bool)]]<br>
natives.allowTargetWhenInjured ( class, bool )<br>
[[natives.allowStuntJumpsToTrigger|natives.allowStuntJumpsToTrigger(bool)]]<br>
natives.allowThisScriptToBePaused ( bool )<br>
[[natives.allowTargetWhenInjured|natives.allowTargetWhenInjured(object, bool)]]<br>
natives.alterWantedLevel ( int, int )<br>
[[natives.allowThisScriptToBePaused|natives.allowThisScriptToBePaused(bool)]]<br>
natives.alterWantedLevelNoDrop ( int, int )<br>
[[natives.alterWantedLevel|natives.alterWantedLevel(int, int)]]<br>
natives.alwaysUseHeadOnHornAnimWhenDeadInCar ( class, bool )<br>
[[natives.alterWantedLevelNoDrop|natives.alterWantedLevelNoDrop(int, int)]]<br>
natives.ambientAudioBankNoLongerNeeded ( void )<br>
[[natives.alwaysUseHeadOnHornAnimWhenDeadInCar|natives.alwaysUseHeadOnHornAnimWhenDeadInCar(Vehicle, bool)]]<br>
natives.anchorBoat ( class, bool )<br>
[[natives.ambientAudioBankNoLongerNeeded|natives.ambientAudioBankNoLongerNeeded(void)]]<br>
natives.applyForceToCar ( class, int, Vec3, float, float, float, int, int, int, int )<br>
[[natives.anchorBoat|natives.anchorBoat(Vehicle, bool)]]<br>
natives.applyForceToPed ( class, int, Vec3, float, float, float, int, int, int, int )<br>
[[natives.applyForceToCar|natives.applyForceToCar(Vehicle, int, Vec3, float, float, float, int, int, int, int)]]<br>
natives.applyWantedLevelChangeNow ( int )<br>
[[natives.applyForceToPed|natives.applyForceToPed(Ped, int, Vec3, float, float, float, int, int, int, int)]]<br>
natives.areAllNavmeshRegionsLoaded ( void )<br>
[[natives.applyWantedLevelChangeNow|natives.applyWantedLevelChangeNow(int)]]<br>
natives.areAnyCharsNearChar ( class, float )<br>
[[natives.areAllNavmeshRegionsLoaded|natives.areAllNavmeshRegionsLoaded(void)]]<br>
natives.areCreditsFinished ( void )<br>
[[natives.areAnyCharsNearChar|natives.areAnyCharsNearChar(Ped, float)]]<br>
natives.areEnemyPedsInArea ( class, Vec3, float )<br>
[[natives.areCreditsFinished|natives.areCreditsFinished(void)]]<br>
natives.areTaxiLightsOn ( class )<br>
[[natives.areEnemyPedsInArea|natives.areEnemyPedsInArea(Ped, Vec3, float)]]<br>
natives.areWidescreenBordersActive ( void )<br>
[[natives.areTaxiLightsOn|natives.areTaxiLightsOn(Vehicle)]]<br>
natives.asciiIntToString ( int )<br>
[[natives.areWidescreenBordersActive|natives.areWidescreenBordersActive(void)]]<br>
natives.asin ( float )<br>
[[natives.asciiIntToString|natives.asciiIntToString(int)]]<br>
natives.atan ( float )<br>
[[natives.asin|natives.asin(float)]]<br>
natives.atan2 ( float, float )<br>
[[natives.atan|natives.atan(float)]]<br>
natives.attachAnimsToModel ( int, string )<br>
[[natives.atan2|natives.atan2(float, float)]]<br>
natives.attachCamToPed ( int, class )<br>
[[natives.attachAnimsToModel|natives.attachAnimsToModel(int, string)]]<br>
natives.attachCamToVehicle ( int, class )<br>
[[natives.attachCamToPed|natives.attachCamToPed(int, Ped)]]<br>
natives.attachCamToViewport ( int, int )<br>
[[natives.attachCamToVehicle|natives.attachCamToVehicle(int, Vehicle)]]<br>
natives.attachCarToCar ( class, class, int, Vec3, Vec3 )<br>
[[natives.attachCamToViewport|natives.attachCamToViewport(int, int)]]<br>
natives.attachCarToCarPhysically ( int, int, bool, int, Vec3, Vec3, Vec2, float, float, float )<br>
[[natives.attachCarToCar|natives.attachCarToCar(Vehicle, Vehicle, int, Vec3, Vec3)]]<br>
natives.attachPedToCar ( class, class, int, float, float, float, float, float, bool, bool )<br>
[[natives.attachCarToCarPhysically|natives.attachCarToCarPhysically(int, int, bool, int, Vec3, Vec3, Vec2, float, float, float)]]<br>
natives.attachPedToCarPhysically ( class, class, int, Vec3, float, float, bool, bool )<br>
[[natives.attachPedToCar|natives.attachPedToCar(Vehicle, Vehicle, int, float, float, float, float, float, bool, bool)]]<br>
natives.attachPedToShimmyEdge ( class, Vec3, float )<br>
[[natives.attachPedToCarPhysically|natives.attachPedToCarPhysically(Vehicle, Vehicle, int, Vec3, float, float, bool, bool)]]<br>
natives.awardPlayerMissionRespect ( float )<br>
[[natives.attachPedToShimmyEdge|natives.attachPedToShimmyEdge(Ped, Vec3, float)]]<br>
natives.beginCamCommands ( void )<br>
[[natives.awardPlayerMissionRespect|natives.awardPlayerMissionRespect(float)]]<br>
natives.beginCharSearchCriteria ( void )<br>
[[natives.beginCamCommands|natives.beginCamCommands(void)]]<br>
natives.blendFromNmWithAnim ( class, string, string, int, Vec3 )<br>
[[natives.beginCharSearchCriteria|natives.beginCharSearchCriteria(void)]]<br>
natives.blendOutCharMoveAnims ( class )<br>
[[natives.blendFromNmWithAnim|natives.blendFromNmWithAnim(object, string, string, int, Vec3)]]<br>
natives.blockCharAmbientAnims ( class, bool )<br>
[[natives.blendOutCharMoveAnims|natives.blendOutCharMoveAnims(Ped)]]<br>
natives.blockCharGestureAnims ( class, bool )<br>
[[natives.blockCharAmbientAnims|natives.blockCharAmbientAnims(Ped, bool)]]<br>
natives.blockCharHeadIk ( class, bool )<br>
[[natives.blockCharGestureAnims|natives.blockCharGestureAnims(Ped, bool)]]<br>
natives.blockCharVisemeAnims ( class, bool )<br>
[[natives.blockCharHeadIk|natives.blockCharHeadIk(Ped, bool)]]<br>
natives.blockCoweringInCover ( class, bool )<br>
[[natives.blockCharVisemeAnims|natives.blockCharVisemeAnims(Ped, bool)]]<br>
natives.blockPedWeaponSwitching ( class, bool )<br>
[[natives.blockCoweringInCover|natives.blockCoweringInCover(object, bool)]]<br>
natives.blockPeekingInCover ( class, bool )<br>
[[natives.blockPedWeaponSwitching|natives.blockPedWeaponSwitching(Ped, bool)]]<br>
natives.blockStatsMenuActions ( int )<br>
[[natives.blockPeekingInCover|natives.blockPeekingInCover(object, bool)]]<br>
natives.breakCarDoor ( class, int, bool )<br>
[[natives.blockStatsMenuActions|natives.blockStatsMenuActions(int)]]<br>
natives.burstCarTyre ( class, int )<br>
[[natives.breakCarDoor|natives.breakCarDoor(Vehicle, int, bool)]]<br>
natives.calculateTravelDistanceBetweenNodes ( Vec3, Vec3 )<br>
[[natives.burstCarTyre|natives.burstCarTyre(Vehicle, int)]]<br>
natives.camIsSphereVisible ( int, float, float, float, float )<br>
[[natives.calculateTravelDistanceBetweenNodes|natives.calculateTravelDistanceBetweenNodes(Vec3, Vec3)]]<br>
natives.camProcess ( int )<br>
[[natives.camIsSphereVisible|natives.camIsSphereVisible(int, float, float, float,
natives.camRestore ( void )<br>
natives.camRestoreJumpcut ( void )<br>
natives.camSequenceClose ( void )<br>
natives.camSequenceGetProgress ( int )<br>
natives.camSequenceOpen ( int )<br>
natives.camSequenceRemove ( int )<br>
natives.camSequenceStart ( int )<br>
natives.camSequenceStop ( int )<br>
natives.camSequenceWait ( int, int )<br>
natives.camSetCinematic ( class, bool )<br>
natives.camSetDollyZoomLock ( int, bool )<br>
natives.camSetInterpGraphPos ( int, int )<br>
natives.camSetInterpGraphRot ( int, int )<br>
natives.camSetInterpolationDetails ( int )<br>
natives.camSetInterpStateSrc ( int, int )<br>
natives.camSetInterpStateSrc ( int, int )<br>
natives.canBeDescribedAsACar ( class )<br>
natives.cancelCurrentlyPlayingAmbientSpeech ( class )<br>
natives.cancelCurrentlyPlayingAmbientSpeech ( class )<br>
natives.cancelOverrideRestart ( void )<br>
natives.canCharSeeDeadChar ( class, class )<br>
natives.canCreateRandomChar ( bool, bool )<br>
natives.canFontBeLoaded ( int )<br>
natives.canPedShimmyInDirection ( class, int )<br>
natives.canPhoneBeSeenOnScreen ( void )<br>
natives.canPlayerStartMission ( int )<br>
natives.canRegisterMissionObject ( void )<br>
natives.canRegisterMissionPed ( void )<br>
natives.canRegisterMissionVehicle ( void )<br>
natives.canStartMissionPassedTune ( void )<br>
natives.canTheStatHaveString ( int )<br>
natives.ceil ( float )<br>
natives.cellCamActivate ( bool, bool )<br>
natives.cellCamIsCharVisible ( class )<br>
natives.cellCamIsCharVisibleNoFaceCheck ( class )<br>
natives.cellCamSetCentrePos ( Vec2 )<br>
natives.cellCamSetColourBrightness ( float, float, float, float )<br>
natives.cellCamSetZoom ( float )<br>
natives.changeBlipAlpha ( int, int )<br>
natives.changeBlipColour ( int, int )<br>
natives.changeBlipDisplay ( int, int )<br>
natives.changeBlipNameFromAscii ( int, string )<br>
natives.changeBlipNameFromTextFile ( int, string )<br>
natives.changeBlipNameToPlayerName ( int, int )<br>
natives.changeBlipPriority ( int, int )<br>
natives.changeBlipRotation ( int, int )<br>
natives.changeBlipScale ( int, float )<br>
natives.changeBlipSprite ( int, int )<br>
natives.changeBlipTeamRelevance ( int, int )<br>
natives.changeCarColour ( class, int, int )<br>
natives.changeGarageType ( int, int )<br>
natives.changePickupBlipColour ( int )<br>
natives.changePickupBlipDisplay ( int )<br>
natives.changePickupBlipPriority ( int )<br>
natives.changePickupBlipScale ( float )<br>
natives.changePickupBlipSprite ( int )<br>
natives.changePlaybackToUseAi ( class )<br>
natives.changePlayerModel ( int, int )<br>
natives.changePlayerPhoneModel ( int, int )<br>
natives.changePlayerPhoneModelOffsets ( int, Vec3, Vec3 )<br>
natives.changeTerritoryBlipScale ( int, float, float )<br>
natives.cheatHappenedRecently ( int, int )<br>
natives.checkNmFeedback ( class, int, bool )<br>
natives.checkStuckTimer ( class, int, int )<br>
natives.clearAdditionalText ( int, bool )<br>
natives.clearAllCharProps ( class )<br>
natives.clearAllCharRelationships ( class, int )<br>
natives.clearAngledAreaOfCars ( Vec3, Vec3, float )<br>
natives.clearArea ( Vec3, float, bool )<br>
natives.clearAreaOfCars ( Vec3, float )<br>
natives.clearAreaOfChars ( Vec3, float )<br>
natives.clearAreaOfCops ( Vec3, float )<br>
natives.clearAreaOfObjects ( Vec3, float )<br>
natives.clearBit ( int )<br>
natives.clearBrief ( void )<br>
natives.clearCarLastDamageEntity ( class )<br>
natives.clearCarLastWeaponDamage ( class )<br>
natives.clearCharLastDamageBone ( class )<br>
natives.clearCharLastDamageEntity ( class )<br>
natives.clearCharLastWeaponDamage ( class )<br>
natives.clearCharProp ( class, bool )<br>
natives.clearCharRelationship ( class, int, int )<br>
 


 
== Network Natives ==
natives.network.acceptInvite ( int )<br>
[[natives.network.acceptInvite|natives.network.acceptInvite(int)]]<br>
natives.network.advertiseSession ( bool )<br>
[[natives.network.advertiseSession|natives.network.advertiseSession(bool)]]<br>
natives.network.allPartyMembersPresent ( void )<br>
[[natives.network.allPartyMembersPresent|natives.network.allPartyMembersPresent(void)]]<br>
natives.network.amIBlockedByPlayer ( int )<br>
[[natives.network.amIBlockedByPlayer|natives.network.amIBlockedByPlayer(int)]]<br>
natives.network.amIMutedByPlayer ( int )<br>
[[natives.network.amIMutedByPlayer|natives.network.amIMutedByPlayer(int)]]<br>
natives.network.changeGameMode ( int, int, int, int )<br>
[[natives.network.changeGameMode|natives.network.changeGameMode(int, int, int, int)]]<br>
natives.network.changeGameModePending ( void )<br>
[[natives.network.changeGameModePending|natives.network.changeGameModePending(void)]]<br>
natives.network.changeGameModeSucceeded ( void )<br>
[[natives.network.changeGameModeSucceeded|natives.network.changeGameModeSucceeded(void)]]<br>
natives.network.checkInviteArrival ( void )<br>
[[natives.network.checkInviteArrival|natives.network.checkInviteArrival(void)]]<br>
natives.network.clearInviteArrival ( void )<br>
[[natives.network.clearInviteArrival|natives.network.clearInviteArrival(void)]]<br>
natives.network.clearSummons ( void )<br>
[[natives.network.clearSummons|natives.network.clearSummons(void)]]<br>
natives.network.didInviteFriend ( string )<br>
[[natives.network.didInviteFriend|natives.network.didInviteFriend(string)]]<br>
natives.network.endSession ( void )<br>
[[natives.network.endSession|natives.network.endSession(void)]]<br>
natives.network.endSessionPending ( void )<br>
[[natives.network.endSessionPending|natives.network.endSessionPending(void)]]<br>
natives.network.expandTo32Players ( void )<br>
[[natives.network.expandTo32Players|natives.network.expandTo32Players(void)]]<br>
natives.network.findGame ( int, bool, int, int )<br>
[[natives.network.findGame|natives.network.findGame(int, bool, int, int)]]<br>
natives.network.findGamePending ( void )<br>
[[natives.network.findGamePending|natives.network.findGamePending(void)]]<br>
natives.network.finishExtendedSearch ( void )<br>
[[natives.network.finishExtendedSearch|natives.network.finishExtendedSearch(void)]]<br>
natives.network.getFriendCount ( void )<br>
[[natives.network.getFriendCount|natives.network.getFriendCount(void)]]<br>
natives.network.getFriendName ( int )<br>
[[natives.network.getFriendName|natives.network.getFriendName(int)]]<br>
natives.network.getGameMode ( void )<br>
[[natives.network.getGameMode|natives.network.getGameMode(void)]]<br>
natives.network.getHealthReticuleOption ( void )<br>
[[natives.network.getHealthReticuleOption|natives.network.getHealthReticuleOption(void)]]<br>
natives.network.getHostAverageRank ( int )<br>
[[natives.network.getHostAverageRank|natives.network.getHostAverageRank(int)]]<br>
natives.network.getHostLatency ( int )<br>
[[natives.network.getHostLatency|natives.network.getHostLatency(int)]]<br>
natives.network.getHostMatchProgress ( int )<br>
[[natives.network.getHostMatchProgress|natives.network.getHostMatchProgress(int)]]<br>
natives.network.getHostServerName ( int )<br>
[[natives.network.getHostServerName|natives.network.getHostServerName(int)]]<br>
natives.network.getLanSession ( void )<br>
[[natives.network.getLanSession|natives.network.getLanSession(void)]]<br>
natives.network.getMaxPrivateSlots ( void )<br>
[[natives.network.getMaxPrivateSlots|natives.network.getMaxPrivateSlots(void)]]<br>
natives.network.getMaxSlots ( void )<br>
[[natives.network.getMaxSlots|natives.network.getMaxSlots(void)]]<br>
natives.network.getNextTextChat ( void )<br>
[[natives.network.getNextTextChat|natives.network.getNextTextChat(void)]]<br>
natives.network.getNumberOfGames ( void )<br>
[[natives.network.getNumberOfGames|natives.network.getNumberOfGames(void)]]<br>
natives.network.getNumOpenPublicSlots ( void )<br>
[[natives.network.getNumOpenPublicSlots|natives.network.getNumOpenPublicSlots(void)]]<br>
natives.network.getNumPartyMembers ( void )<br>
[[natives.network.getNumPartyMembers|natives.network.getNumPartyMembers(void)]]<br>
natives.network.getNumPlayersMet ( void )<br>
[[natives.network.getNumPlayersMet|natives.network.getNumPlayersMet(void)]]<br>
natives.network.getNumUnacceptedInvites ( void )<br>
[[natives.network.getNumUnacceptedInvites|natives.network.getNumUnacceptedInvites(void)]]<br>
natives.network.getNumUnfilledReservations ( void )<br>
[[natives.network.getNumUnfilledReservations|natives.network.getNumUnfilledReservations(void)]]<br>
natives.network.getPlayerIdOfNextTextChat ( void )<br>
[[natives.network.getPlayerIdOfNextTextChat|natives.network.getPlayerIdOfNextTextChat(void)]]<br>
natives.network.getRendezvousHostPlayerId ( void )<br>
[[natives.network.getRendezvousHostPlayerId|natives.network.getRendezvousHostPlayerId(void)]]<br>
natives.network.getServerName ( void )<br>
[[natives.network.getServerName|natives.network.getServerName(void)]]<br>
natives.network.getUnacceptedInviteEpisode ( int )<br>
[[natives.network.getUnacceptedInviteEpisode|natives.network.getUnacceptedInviteEpisode(int)]]<br>
natives.network.getUnacceptedInviterName ( int )<br>
[[natives.network.getUnacceptedInviterName|natives.network.getUnacceptedInviterName(int)]]<br>
natives.network.hasStrictNat ( void )<br>
[[natives.network.hasStrictNat|natives.network.hasStrictNat(void)]]<br>
natives.network.haveAcceptedInvite ( void )<br>
[[natives.network.haveAcceptedInvite|natives.network.haveAcceptedInvite(void)]]<br>
natives.network.haveOnlinePrivileges ( void )<br>
[[natives.network.haveOnlinePrivileges|natives.network.haveOnlinePrivileges(void)]]<br>
natives.network.haveSummons ( void )<br>
[[natives.network.haveSummons|natives.network.haveSummons(void)]]<br>
natives.network.hostGameE1 ( int, bool, int, int, int, int )<br>
[[natives.network.hostGameE1|natives.network.hostGameE1(int, bool, int, int, int, int)]]<br>
natives.network.hostGamePending ( void )<br>
[[natives.network.hostGamePending|natives.network.hostGamePending(void)]]<br>
natives.network.hostGameSucceeded ( void )<br>
[[natives.network.hostGameSucceeded|natives.network.hostGameSucceeded(void)]]<br>
natives.network.hostRendezvousE1 ( int, int, int )<br>
[[natives.network.hostRendezvousE1|natives.network.hostRendezvousE1(int, int, int)]]<br>
natives.network.inviteFriend ( string, string )<br>
[[natives.network.inviteFriend|natives.network.inviteFriend(string, string)]]<br>
natives.network.isBeingKicked ( void )<br>
[[natives.network.isBeingKicked|natives.network.isBeingKicked(void)]]<br>
natives.network.isCommonEpisode ( int )<br>
[[natives.network.isCommonEpisode|natives.network.isCommonEpisode(int)]]<br>
natives.network.isFindResultUpdated ( int )<br>
[[natives.network.isFindResultUpdated|natives.network.isFindResultUpdated(int)]]<br>
natives.network.isFindResultValid ( int )<br>
[[natives.network.isFindResultValid|natives.network.isFindResultValid(int)]]<br>
natives.network.isFriendInSameTitle ( string )<br>
[[natives.network.isFriendInSameTitle|natives.network.isFriendInSameTitle(string)]]<br>
natives.network.isFriendOnline ( string )<br>
[[natives.network.isFriendOnline|natives.network.isFriendOnline(string)]]<br>
natives.network.isGameRanked ( void )<br>
[[natives.network.isGameRanked|natives.network.isGameRanked(void)]]<br>
natives.network.isInviteeOnline ( void )<br>
[[natives.network.isInviteeOnline|natives.network.isInviteeOnline(void)]]<br>
natives.network.isNetworkAvailable ( void )<br>
[[natives.network.isNetworkAvailable|natives.network.isNetworkAvailable(void)]]<br>
natives.network.isOperationPending ( void )<br>
[[natives.network.isOperationPending|natives.network.isOperationPending(void)]]<br>
natives.network.isPlayerBlockedByMe ( int )<br>
[[natives.network.isPlayerBlockedByMe|natives.network.isPlayerBlockedByMe(int)]]<br>
natives.network.isPlayerMutedByMe ( int )<br>
[[natives.network.isPlayerMutedByMe|natives.network.isPlayerMutedByMe(int)]]<br>
natives.network.isPlayerTalking ( int )<br>
[[natives.network.isPlayerTalking|natives.network.isPlayerTalking(int)]]<br>
natives.network.isPlayerTyping ( int )<br>
[[natives.network.isPlayerTyping|natives.network.isPlayerTyping(int)]]<br>
natives.network.isRendezvous ( void )<br>
[[natives.network.isRendezvous|natives.network.isRendezvous(void)]]<br>
natives.network.isRendezvousHost ( void )<br>
[[natives.network.isRendezvousHost|natives.network.isRendezvousHost(void)]]<br>
natives.network.isRockstartSessionIdValid ( void )<br>
[[natives.network.isRockstartSessionIdValid|natives.network.isRockstartSessionIdValid(void)]]<br>
natives.network.isSessionAdvertise ( void )<br>
[[natives.network.isSessionAdvertise|natives.network.isSessionAdvertise(void)]]<br>
natives.network.isSessionInvitable ( void )<br>
[[natives.network.isSessionInvitable|natives.network.isSessionInvitable(void)]]<br>
natives.network.isSessionStarted ( void )<br>
[[natives.network.isSessionStarted|natives.network.isSessionStarted(void)]]<br>
natives.network.isTvt ( void )<br>
[[natives.network.isTvt|natives.network.isTvt(void)]]<br>
natives.network.joinGamePending ( void )<br>
[[natives.network.joinGamePending|natives.network.joinGamePending(void)]]<br>
natives.network.joinGameSucceeded ( void )<br>
[[natives.network.joinGameSucceeded|natives.network.joinGameSucceeded(void)]]<br>
natives.network.joinSummons ( void )<br>
[[natives.network.joinSummons|natives.network.joinSummons(void)]]<br>
natives.network.kickPlayer ( int, bool )<br>
[[natives.network.kickPlayer|natives.network.kickPlayer(int, bool)]]<br>
natives.network.leaveGame ( void )<br>
[[natives.network.leaveGame|natives.network.leaveGame(void)]]<br>
natives.network.leaveGamePending ( void )<br>
[[natives.network.leaveGamePending|natives.network.leaveGamePending(void)]]<br>
natives.network.limitTo16Players ( void )<br>
[[natives.network.limitTo16Players|natives.network.limitTo16Players(void)]]<br>
natives.network.playerHasCommPrivs ( void )<br>
[[natives.network.playerHasCommPrivs|natives.network.playerHasCommPrivs(void)]]<br>
natives.network.playerHasDiedRecently ( int )<br>
[[natives.network.playerHasDiedRecently|natives.network.playerHasDiedRecently(int)]]<br>
natives.network.playerHasHeadset ( int )<br>
[[natives.network.playerHasHeadset|natives.network.playerHasHeadset(int)]]<br>
natives.network.playerHasKeyboard ( int )<br>
[[natives.network.playerHasKeyboard|natives.network.playerHasKeyboard(int)]]<br>
natives.network.resultMatchesSearchCriteria ( int )<br>
[[natives.network.resultMatchesSearchCriteria|natives.network.resultMatchesSearchCriteria(int)]]<br>
natives.network.returnToRendezvous ( void )<br>
[[natives.network.returnToRendezvous|natives.network.returnToRendezvous(void)]]<br>
natives.network.returnToRendezvousPending ( void )<br>
[[natives.network.returnToRendezvousPending|natives.network.returnToRendezvousPending(void)]]<br>
natives.network.returnToRendezvousSucceeded ( void )<br>
[[natives.network.returnToRendezvousSucceeded|natives.network.returnToRendezvousSucceeded(void)]]<br>
natives.network.setHealthReticuleOption ( bool )<br>
[[natives.network.setHealthReticuleOption|natives.network.setHealthReticuleOption(bool)]]<br>
natives.network.setLanSession ( bool )<br>
[[natives.network.setLanSession|natives.network.setLanSession(bool)]]<br>
natives.network.setLocalPlayerIsTyping ( int )<br>
[[natives.network.setLocalPlayerIsTyping|natives.network.setLocalPlayerIsTyping(int)]]<br>
natives.network.setMatchProgress ( float )<br>
[[natives.network.setMatchProgress|natives.network.setMatchProgress(float)]]<br>
natives.network.setPlayerMuted ( int, bool )<br>
[[natives.network.setPlayerMuted|natives.network.setPlayerMuted(int, bool)]]<br>
natives.network.setServerName ( string )<br>
[[natives.network.setServerName|natives.network.setServerName(string)]]<br>
natives.network.setSessionInvitable ( bool )<br>
[[natives.network.setSessionInvitable|natives.network.setSessionInvitable(bool)]]<br>
natives.network.setTeamOnlyChat ( bool )<br>
[[natives.network.setTeamOnlyChat|natives.network.setTeamOnlyChat(bool)]]<br>
natives.network.showMetPlayerFeedbackUi ( int )<br>
[[natives.network.showMetPlayerFeedbackUi|natives.network.showMetPlayerFeedbackUi(int)]]<br>
natives.network.showPlayerFeedbackUi ( int )<br>
[[natives.network.showPlayerFeedbackUi|natives.network.showPlayerFeedbackUi(int)]]<br>
natives.network.showPlayerProfileUi ( int )<br>
[[natives.network.showPlayerProfileUi|natives.network.showPlayerProfileUi(int)]]<br>
natives.network.startSession ( void )<br>
[[natives.network.startSession|natives.network.startSession(void)]]<br>
natives.network.startSessionPending ( void )<br>
[[natives.network.startSessionPending|natives.network.startSessionPending(void)]]<br>
natives.network.startSessionSucceeded ( void )<br>
[[natives.network.startSessionSucceeded|natives.network.startSessionSucceeded(void)]]<br>
natives.network.stringVerifyPending ( void )<br>
[[natives.network.stringVerifyPending|natives.network.stringVerifyPending(void)]]<br>
natives.network.stringVerifySucceeded ( void )<br>
[[natives.network.stringVerifySucceeded|natives.network.stringVerifySucceeded(void)]]<br>
2,591

edits