OnProcess: Difference between revisions

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|games = iii vc sa iv
|games = iii vc sa iv
|desc = each processing cycle occurs (sometimes referred to as tick or pulse)
|desc = each processing cycle occurs (sometimes referred to as tick or pulse)
|arg1 = int deltaTime The delta time for this processing cycle.
|arg1 = float deltaTime The delta time for this processing cycle, in seconds. 1.0 = 1 second.
|cancel = false
|cancel = false
|notes = The delta time is the duration between the current and previous event triggers, in seconds.
|exampleLua = addEventHandler("OnProcess", function(event,deltaTime)
|exampleLua = addEventHandler("OnProcess", function(event,deltaTime)
message("Process event occurred.", COLOUR_RED)
message("Process event occurred.", COLOUR_RED)
end)
end)
}}
}}

Revision as of 03:06, 26 February 2024

Event Server and Client icon-iii.png icon-vc.png icon-sa.png icon-iv.png Online and Offline Not Cancellable

Available since Server 1.0.0, Client 1.0.0

onProcess(Event event, float deltaTime)

The onProcess event is invoked when each processing cycle occurs (sometimes referred to as tick or pulse).

Parameters

1) Event event The event object for this event.
2) float deltaTime The delta time for this processing cycle, in seconds. 1.0 = 1 second.

Attributes

const This event cannot be cancelled.

Notes

  • The delta time is the duration between the current and previous event triggers, in seconds.

Examples

Example 1 - Lua:

addEventHandler("OnProcess", function(event,deltaTime)
    message("Process event occurred.", COLOUR_RED)
end)

Compatibility

There isn't any compatibility information for this event.

Related

Server Related

icon-iii.png icon-vc.png icon-sa.png icon-iv.png OnProcess


Client Related

icon-iii.png icon-vc.png icon-sa.png icon-iv.png OnProcess