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- 28 bytes (3 words) - 02:17, 14 August 2018
- 34 bytes (3 words) - 02:18, 14 August 2018
- 33 bytes (3 words) - 02:26, 14 August 2018
- 27 bytes (3 words) - 02:28, 14 August 2018
- 27 bytes (3 words) - 02:29, 14 August 2018
- #REDIRECT [[Client/Functions/Vehicle/carWanderRandomly]]56 bytes (5 words) - 14:31, 13 August 2018
- 29 bytes (3 words) - 02:17, 14 August 2018
- 24 bytes (3 words) - 02:18, 14 August 2018
- 24 bytes (3 words) - 02:26, 14 August 2018
- 26 bytes (3 words) - 02:28, 14 August 2018
- 24 bytes (2 words) - 02:16, 14 August 2018
- 30 bytes (3 words) - 02:17, 14 August 2018
- 24 bytes (3 words) - 02:19, 14 August 2018
- 19 bytes (2 words) - 02:27, 14 August 2018
- 28 bytes (3 words) - 02:28, 14 August 2018
- #REDIRECT [[Client.player]]27 bytes (3 words) - 02:14, 14 August 2018
- 27 bytes (3 words) - 02:17, 14 August 2018
- 27 bytes (2 words) - 02:18, 14 August 2018
- 31 bytes (3 words) - 02:26, 14 August 2018
- 39 bytes (3 words) - 02:28, 14 August 2018
Page text matches
- ...pting language, 1 with a global function, 1 with a lambda function. Lambda functions are favoured.<br> All examples below are server-side code, not client-side code.2 KB (283 words) - 17:13, 27 December 2018
- For the client, '''/dumpdoc''' can be typed in-game in the chatbox.<br> * Documentation.xml contains a list of all available script types and functions1 KB (185 words) - 21:17, 7 September 2022
- == Client 1.4.0 and newer == * Changed <code>int element.syncer</code> to be <code>Client element.syncer</code><br/>7 KB (853 words) - 08:10, 17 May 2022
- {{DISPLAYTITLE:Client Commands}} This is a list of built-in client commands that can be typed in-game in the chat box.<br>3 KB (436 words) - 17:36, 20 April 2023
- GTA Connected provides scripting functions to play custom audio sounds in-game. These are '''not''' replacements of in ...ound]]. You'll need to add the audio file to [[Resources|meta.xml]] so the client caches it.2 KB (285 words) - 10:32, 28 August 2022
- ...ype means that the type is available to be used on both the server and the client in scripting.<br><br> * {{Side|shared=1}} <code>Client</code> - client representation8 KB (1,136 words) - 18:48, 5 September 2023
- Multiple scripting languages can be used in the same server/client instance, and even in the same resource. <script language="lua" type="client" src="script1.lua" />5 KB (748 words) - 14:02, 10 May 2020
- |A URL (like a CDN) containing the server's client resource files and scripts. Clients will download them from that URL instea ...ited tokens. [https://gtaconnected.com/downloads/client/version See latest client version here].10 KB (1,536 words) - 17:36, 22 March 2024
- {{DISPLAYTITLE:GTA IV - Native Functions}} This is a list of all GTA IV natives that are supported in GTAC client-side scripting.<br>194 KB (17,498 words) - 14:56, 12 August 2023