Summary
Client variables can be changed to customize game play.
Changing Variables
Option 1 - In-Game Command
| Command Syntax:
|
/cvar var value
|
| Example:
|
/cvar cv_chatscale 0.7
|
| Reconnect Required:
|
For some client variable changes, see below.
|
Option 2 - Editing File
| File Location:
|
Documents\My Games\Jack's Mini Network\Grand Theft Auto Connected\user.conf
|
| Example:
|
cv_chatscale = 1.0
|
| Reconnect Required:
|
For all client variable changes.
|
Resources
Resources can override client variables.
Client Variables
All
| Client Variable
|
Default Value
|
Description
|
Reconnect Required (/cvar)
|
| cv_chatscale
|
1.0
|
The scale of the font size in the chat box.
|
No.
|
| cv_civilians
|
true
|
Whether client-side unsynchronized civilians on paths are enabled.
|
Undocumented.
|
| cv_debugmode
|
false
|
Whether to start the game in debug mode.
|
Undocumented.
|
| cv_framelimit
|
60
|
The FPS limit, which limits how many times the game renders per second. Max of 100.
|
Undocumented.
|
| cv_hostilegangs
|
false
|
Whether client-side unsynchronized hostile gangs are enabled.
|
Undocumented.
|
| cv_infiniterun
|
true
|
Whether the local player has infinite run, instead of walking after a certain duration.
|
Undocumented.
|
| cv_streamingbuffer
|
5242880
|
The size in bytes of the streaming buffer, default is 5 MB (1024 x 1024 x 5).
|
Undocumented.
|
| cv_traffic
|
true
|
Whether client-side unsynchronized vehicle traffic is enabled.
|
Undocumented.
|
| cv_tutorial
|
false
|
Whether the information pickups at police stations and hospitals are enabled.
|
Undocumented.
|