Game Limits
NOTE: Most of the limits in this section are for the elements in-range/on-screen. The overall total will only be limited by the max amount of all elements together (see next section for that total number).
| Type
|
III
|
VC
|
SA
|
IV
|
Notes
|
| Blip
|
127
|
127
|
127
|
127
|
|
| Building
|
TBA
|
TBA
|
TBA
|
TBA
|
|
| Building Swaps
|
TBA
|
TBA
|
TBA
|
TBA
|
|
| Effect
|
TBA
|
TBA
|
TBA
|
TBA
|
|
| Marker
|
32
|
32
|
32
|
32
|
|
| Objects
|
2048
|
2048
|
2048
|
2048
|
|
| Peds
|
512
|
512
|
512
|
512
|
The limit includes player peds and peds generated by civilian AI (if enabled).
|
| Pickups
|
TBA
|
TBA
|
TBA
|
TBA
|
|
| Player Peds
|
127
|
127
|
127
|
32
|
|
| Spheres
|
16
|
16
|
16
|
16
|
|
| Train
|
TBA
|
TBA
|
TBA
|
TBA
|
|
| Vehicle
|
512
|
512
|
512
|
512
|
The limit includes vehicles generated by traffic AI (if enabled).
|
Other Limits
| Type
|
Amount
|
Notes
|
| Connected Clients/Players
|
127
|
|
| All Elements
|
TBA
|
This is a total of all elements combined together
|
| Chat Box Message Length
|
4096
|
Length here represents byte count, not character count.
|
| Player Name Length
|
32
|
|
| Server Resources
|
∞
|
|
| Client Resources
|
∞
|
|
| Resource Script Files
|
255
|
|
| Resource Client Files
|
∞
|
|
| Players in Session/Lobby (IV)
|
32
|
|