Game Limits
NOTE: Most of the limits in this section are for the elements in-range/on-screen. The overall total will only be limited by the max amount of all elements together (see next section for that total number).
| Type
 | 
III
 | 
VC
 | 
SA
 | 
IV
 | 
Notes
 | 
| Blip
 | 
127
 | 
127
 | 
127
 | 
127
 | 
 | 
| Building
 | 
TBA
 | 
TBA
 | 
TBA
 | 
TBA
 | 
 | 
| Building Swaps
 | 
TBA
 | 
TBA
 | 
TBA
 | 
TBA
 | 
 | 
| Effect
 | 
TBA
 | 
TBA
 | 
TBA
 | 
TBA
 | 
 | 
| Marker
 | 
32
 | 
32
 | 
32
 | 
32
 | 
 | 
| Objects
 | 
2048
 | 
2048
 | 
2048
 | 
2048
 | 
 | 
| Peds
 | 
512
 | 
512
 | 
512
 | 
512
 | 
The limit includes player peds and peds generated by civilian AI (if enabled).
 | 
| Pickups
 | 
TBA
 | 
TBA
 | 
TBA
 | 
TBA
 | 
 | 
| Player Peds
 | 
127
 | 
127
 | 
127
 | 
32
 | 
 | 
| Spheres
 | 
16
 | 
16
 | 
16
 | 
16
 | 
 | 
| Train
 | 
TBA
 | 
TBA
 | 
TBA
 | 
TBA
 | 
 | 
| Vehicle
 | 
512
 | 
512
 | 
512
 | 
512
 | 
The limit includes vehicles generated by traffic AI (if enabled).
 | 
Other Limits
| Type
 | 
Amount
 | 
Notes
 | 
| Connected Clients/Players
 | 
127
 | 
 | 
| All Elements
 | 
TBA
 | 
This is a total of all elements combined together
 | 
| Chat Box Message Length
 | 
4096
 | 
Length here represents byte count, not character count.
 | 
| Player Name Length
 | 
32
 | 
 | 
| Server Resources
 | 
∞
 | 
 | 
| Client Resources
 | 
∞
 | 
 | 
| Resource Script Files
 | 
255
 | 
 | 
| Resource Client Files
 | 
∞
 | 
 | 
| Players in Session/Lobby (IV)
 | 
32
 | 
 |