matrix4x4.setIdentity

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Method Server and Client All Games Online and Offline

Server 1.0.0, Client 1.0.0

void matrix4x4.setIdentity(void)

Description

The matrix4x4.setIdentity method is used to set the matrix to an identity matrix.

Parameters

Type Description
void This method doesn't take any parameters.

Returns

Success Returns

Type Description
void This method doesn't return any values on success.

Failure Returns

Type Value
void n/a

Types

This method can only be used on the Matrix4x4 type.

Notes

There aren't any notes for this method.

Examples

There aren't any examples for this method.

Compatibility

There isn't any compatibility information for this method.

Related

Server Related

entity.children
entity.dimension
entity.getData
entity.getRotation
entity.heading
entity.id
entity.interior
entity.isType
entity.matrix
entity.modelIndex
entity.name
entity.onAllDimensions
entity.parent
entity.position
entity.removeAllData
entity.removeData
entity.resource
entity.setData
entity.setRotation
entity.setSyncer
entity.syncer
entity.type


Client Related

entity.alpha
entity.boundingCentre
entity.boundingMax
entity.boundingMin
entity.boundingRadius
entity.centerOfMass
entity.children
entity.collisionPower
entity.collisionsEnabled
entity.dimension
entity.distanceFromCentreOfMassToBaseOfModel
entity.getData
entity.getRotation
entity.heading
entity.id
entity.interior
entity.isLocal
entity.isOnScreen
entity.isSyncer
entity.isType
entity.markAsNoLongerNeeded
entity.mass
entity.matrix
entity.modelIndex
entity.name
entity.parent
entity.position
entity.removeAllData
entity.removeData
entity.setData
entity.setProofs
entity.setRotation
entity.status
entity.syncer
entity.type