Game Command for target player
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Description
This code adds a green chat message to the chat box for all players, showing the name of the game that a specified player is playing, when typing /game player.
If the specified player is not found, an orange chat message is shown to only the player that typed the command.
Code
Lua, Server-Side:
addCommandHandler('game', function(cmd, args, client)
local client2 = getClientFromText(args)
if not client2 then
messageClient('Player not found', client, COLOUR_ORANGE)
else
message(client2.player.name .. ' is playing ' .. getGameNameFromGameId(client2.game), COLOUR_GREEN)
end
end)
function getGameNameFromGameId(gameId)
if gameId == GAME_GTA_III then return 'GTA III'
elseif gameId == GAME_GTA_VC then return 'GTA VC'
elseif gameId == GAME_GTA_SA then return 'GTA SA'
elseif gameId == GAME_GTA_IV then return 'GTA IV'
end
return 'Unknown Game'
end
function getClientFromText(text)
local clients = getClients()
local textLower = text:lower()
local textLength = text:len()
-- player id
local textNumber = tonumber(text, 10)
if textNumber then
for i,client in ipairs(clients) do
if client.player.id == textNumber then
return client
end
end
end
-- player full name (case-insensitive)
for i,client in ipairs(clients) do
if client.player.name:lower() == textLower then
return client
end
end
-- player partial name (case-insensitive)
for i,client in ipairs(clients) do
if client.player.name:lower():find(textLower, 1, true) then
return client
end
end
-- nearest player name match (case-insensitive)
local charMatchCounts = {}
for i,client in ipairs(clients) do
local playerNameChars = {}
local playerNameLower = client.player.name:lower()
local playerNameLength = client.player.name:len()
for i2=1, playerNameLength do
table.insert(playerNameChars, playerNameLower:sub(i2, i2))
end
local charMatchCount = 0
local playerNameCharIndex
for i2=1, textLength do
playerNameCharIndex = false
local textChar = textLower:sub(i2, i2)
for i3,playerNameChar in ipairs(playerNameChars) do
if textChar == playerNameChar then
charMatchCount = charMatchCount + 1
playerNameCharIndex = i3
break
end
end
if playerNameCharIndex then
table.remove(playerNameChars, playerNameCharIndex)
end
end
charMatchCounts[i] = { client, charMatchCount / playerNameLength }
end
local highestCharMatchCount = 0
local highestCharMatchCountClient
for i,data in ipairs(charMatchCounts) do
if data[2] > highestCharMatchCount then
highestCharMatchCount = data[2]
highestCharMatchCountClient = data[1]
end
end
if highestCharMatchCountClient then
return highestCharMatchCountClient
end
-- no match
return false
end