Client/Natives/IV: Difference between revisions

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{{DISPLAYTITLE:GTA IV - Native Functions}}
{{DISPLAYTITLE:GTA IV - Native Functions}}
This is a list of all GTA IV natives that are supported in GTAC client-side scripting. (Extracted from dumpdoc XML in client version 1.5.3)<br>
This is a list of all GTA IV natives that are supported in GTAC client-side scripting. (Extracted from dumpdoc XML in client version 1.5.3)<br>


natives.abortAllGarageActivity ( void )<br>
natives.abortAllGarageActivity ( void )<br>
Line 9: Line 10:
natives.activateCheat ( int )<br>
natives.activateCheat ( int )<br>
natives.activateFrontend ( void )<br>
natives.activateFrontend ( void )<br>
natives.activateHeliSpeedCheat ( class, int )<br>
natives.activateHeliSpeedCheat ( Vehicle, int )<br>
natives.activateInterior ( int, bool )<br>
natives.activateInterior ( int, bool )<br>
natives.activateMenuItem ( int, int, bool )<br>
natives.activateMenuItem ( int, int, bool )<br>
Line 19: Line 20:
natives.activateViewport ( int, bool )<br>
natives.activateViewport ( int, bool )<br>
natives.addAdditionalPopulationModel ( int )<br>
natives.addAdditionalPopulationModel ( int )<br>
natives.addAmmoToChar ( class, int, int )<br>
natives.addAmmoToChar ( Ped, int, int )<br>
natives.addArmourToChar ( class, int )<br>
natives.addArmourToChar ( Ped, int )<br>
natives.addBlipForCar ( class )<br>
natives.addBlipForCar ( Vehicle )<br>
natives.addBlipForChar ( class )<br>
natives.addBlipForChar ( Ped )<br>
natives.addBlipForContact ( Vec3 )<br>
natives.addBlipForContact ( Vec3 )<br>
natives.addBlipForCoord ( Vec3 )<br>
natives.addBlipForCoord ( Vec3 )<br>
Line 29: Line 30:
natives.addBlipForWeapon ( Vec3 )<br>
natives.addBlipForWeapon ( Vec3 )<br>
natives.addCamSplineNode ( int, int )<br>
natives.addCamSplineNode ( int, int )<br>
natives.addCarToMissionDeletionList ( class )<br>
natives.addCarToMissionDeletionList ( Vehicle )<br>
natives.addCharDecisionMakerEventResponse ( int, int, int, float, float, float, float, int, int )<br>
natives.addCharDecisionMakerEventResponse ( int, int, int, float, float, float, float, int, int )<br>
natives.addExplosion ( Vec3, int, float, bool, bool, float )<br>
natives.addExplosion ( Vec3, int, float, bool, bool, float )<br>
Line 43: Line 44:
natives.addNewFrontendConversationSpeaker ( int, int )<br>
natives.addNewFrontendConversationSpeaker ( int, int )<br>
natives.addNextMessageToPreviousBriefs ( bool )<br>
natives.addNextMessageToPreviousBriefs ( bool )<br>
natives.addPedToCinematographyAi ( int, class )<br>
natives.addPedToCinematographyAi ( int, Ped )<br>
natives.addPedToMissionDeletionList ( class, bool )<br>
natives.addPedToMissionDeletionList ( Ped, bool )<br>
natives.addPointToGpsRaceTrack ( void )<br>
natives.addPointToGpsRaceTrack ( void )<br>
natives.addPoliceRestart ( Vec3, float, int )<br>
natives.addPoliceRestart ( Vec3, float, int )<br>
Line 52: Line 53:
natives.addStringToNewsScrollbar ( string )<br>
natives.addStringToNewsScrollbar ( string )<br>
natives.addStringWithThisTextLabelToPreviousBrief ( string )<br>
natives.addStringWithThisTextLabelToPreviousBrief ( string )<br>
natives.addStuckCarCheck ( class, float, int )<br>
natives.addStuckCarCheck ( Vehicle, float, int )<br>
natives.addStuckCarCheckWithWarp ( class, float, int, bool, bool, bool, bool )<br>
natives.addStuckCarCheckWithWarp ( Vehicle, float, int, bool, bool, bool, bool )<br>
natives.addStuntJump ( Vec3, Vec3, Vec3, Vec3, Vec3, int )<br>
natives.addStuntJump ( Vec3, Vec3, Vec3, Vec3, Vec3, int )<br>
natives.addToHtmlScriptObject ( int, string )<br>
natives.addToHtmlScriptObject ( int, string )<br>
natives.addToPreviousBrief ( string )<br>
natives.addToPreviousBrief ( string )<br>
natives.addToPreviousBriefWithUnderscore ( string )<br>
natives.addToPreviousBriefWithUnderscore ( string )<br>
natives.addUpsidedownCarCheck ( class )<br>
natives.addUpsidedownCarCheck ( Vehicle )<br>
natives.allocateScriptToObject ( string, int, int, float, int )<br>
natives.allocateScriptToObject ( string, int, int, float, int )<br>
natives.allocateScriptToRandomPed ( string, int, int, bool )<br>
natives.allocateScriptToRandomPed ( string, int, int, bool )<br>
natives.allowAutoConversationLookats ( class, bool )<br>
natives.allowAutoConversationLookats ( object, bool )<br>
natives.allowEmergencyServices ( bool )<br>
natives.allowEmergencyServices ( bool )<br>
natives.allowGameToPauseForStreaming ( bool )<br>
natives.allowGameToPauseForStreaming ( bool )<br>
Line 70: Line 71:
natives.allowOneTimeOnlyCommandsToRun ( void )<br>
natives.allowOneTimeOnlyCommandsToRun ( void )<br>
natives.allowPlayerToCarryNonMissionObjects ( int, bool )<br>
natives.allowPlayerToCarryNonMissionObjects ( int, bool )<br>
natives.allowReactionAnims ( class, bool )<br>
natives.allowReactionAnims ( object, bool )<br>
natives.allowScenarioPedsToBeReturnedByNextCommand ( bool )<br>
natives.allowScenarioPedsToBeReturnedByNextCommand ( bool )<br>
natives.allowStuntJumpsToTrigger ( bool )<br>
natives.allowStuntJumpsToTrigger ( bool )<br>
natives.allowTargetWhenInjured ( class, bool )<br>
natives.allowTargetWhenInjured ( object, bool )<br>
natives.allowThisScriptToBePaused ( bool )<br>
natives.allowThisScriptToBePaused ( bool )<br>
natives.alterWantedLevel ( int, int )<br>
natives.alterWantedLevel ( int, int )<br>
natives.alterWantedLevelNoDrop ( int, int )<br>
natives.alterWantedLevelNoDrop ( int, int )<br>
natives.alwaysUseHeadOnHornAnimWhenDeadInCar ( class, bool )<br>
natives.alwaysUseHeadOnHornAnimWhenDeadInCar ( Vehicle, bool )<br>
natives.ambientAudioBankNoLongerNeeded ( void )<br>
natives.ambientAudioBankNoLongerNeeded ( void )<br>
natives.anchorBoat ( class, bool )<br>
natives.anchorBoat ( Vehicle, bool )<br>
natives.applyForceToCar ( class, int, Vec3, float, float, float, int, int, int, int )<br>
natives.applyForceToCar ( Vehicle, int, Vec3, float, float, float, int, int, int, int )<br>
natives.applyForceToPed ( class, int, Vec3, float, float, float, int, int, int, int )<br>
natives.applyForceToPed ( Ped, int, Vec3, float, float, float, int, int, int, int )<br>
natives.applyWantedLevelChangeNow ( int )<br>
natives.applyWantedLevelChangeNow ( int )<br>
natives.areAllNavmeshRegionsLoaded ( void )<br>
natives.areAllNavmeshRegionsLoaded ( void )<br>
natives.areAnyCharsNearChar ( class, float )<br>
natives.areAnyCharsNearChar ( Ped, float )<br>
natives.areCreditsFinished ( void )<br>
natives.areCreditsFinished ( void )<br>
natives.areEnemyPedsInArea ( class, Vec3, float )<br>
natives.areEnemyPedsInArea ( Ped, Vec3, float )<br>
natives.areTaxiLightsOn ( class )<br>
natives.areTaxiLightsOn ( Vehicle )<br>
natives.areWidescreenBordersActive ( void )<br>
natives.areWidescreenBordersActive ( void )<br>
natives.asciiIntToString ( int )<br>
natives.asciiIntToString ( int )<br>
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natives.atan2 ( float, float )<br>
natives.atan2 ( float, float )<br>
natives.attachAnimsToModel ( int, string )<br>
natives.attachAnimsToModel ( int, string )<br>
natives.attachCamToPed ( int, class )<br>
natives.attachCamToPed ( int, Ped )<br>
natives.attachCamToVehicle ( int, class )<br>
natives.attachCamToVehicle ( int, Vehicle )<br>
natives.attachCamToViewport ( int, int )<br>
natives.attachCamToViewport ( int, int )<br>
natives.attachCarToCar ( class, class, int, Vec3, Vec3 )<br>
natives.attachCarToCar ( Vehicle, Vehicle, int, Vec3, Vec3 )<br>
natives.attachCarToCarPhysically ( int, int, bool, int, Vec3, Vec3, Vec2, float, float, float )<br>
natives.attachCarToCarPhysically ( int, int, bool, int, Vec3, Vec3, Vec2, float, float, float )<br>
natives.attachPedToCar ( class, class, int, float, float, float, float, float, bool, bool )<br>
natives.attachPedToCar ( Vehicle, Vehicle, int, float, float, float, float, float, bool, bool )<br>
natives.attachPedToCarPhysically ( class, class, int, Vec3, float, float, bool, bool )<br>
natives.attachPedToCarPhysically ( Vehicle, Vehicle, int, Vec3, float, float, bool, bool )<br>
natives.attachPedToShimmyEdge ( class, Vec3, float )<br>
natives.attachPedToShimmyEdge ( Ped, Vec3, float )<br>
natives.awardPlayerMissionRespect ( float )<br>
natives.awardPlayerMissionRespect ( float )<br>
natives.beginCamCommands ( void )<br>
natives.beginCamCommands ( void )<br>
natives.beginCharSearchCriteria ( void )<br>
natives.beginCharSearchCriteria ( void )<br>
natives.blendFromNmWithAnim ( class, string, string, int, Vec3 )<br>
natives.blendFromNmWithAnim ( object, string, string, int, Vec3 )<br>
natives.blendOutCharMoveAnims ( class )<br>
natives.blendOutCharMoveAnims ( Ped )<br>
natives.blockCharAmbientAnims ( class, bool )<br>
natives.blockCharAmbientAnims ( Ped, bool )<br>
natives.blockCharGestureAnims ( class, bool )<br>
natives.blockCharGestureAnims ( Ped, bool )<br>
natives.blockCharHeadIk ( class, bool )<br>
natives.blockCharHeadIk ( Ped, bool )<br>
natives.blockCharVisemeAnims ( class, bool )<br>
natives.blockCharVisemeAnims ( Ped, bool )<br>
natives.blockCoweringInCover ( class, bool )<br>
natives.blockCoweringInCover ( object, bool )<br>
natives.blockPedWeaponSwitching ( class, bool )<br>
natives.blockPedWeaponSwitching ( Ped, bool )<br>
natives.blockPeekingInCover ( class, bool )<br>
natives.blockPeekingInCover ( object, bool )<br>
natives.blockStatsMenuActions ( int )<br>
natives.blockStatsMenuActions ( int )<br>
natives.breakCarDoor ( class, int, bool )<br>
natives.breakCarDoor ( Vehicle, int, bool )<br>
natives.burstCarTyre ( class, int )<br>
natives.burstCarTyre ( Vehicle, int )<br>
natives.calculateTravelDistanceBetweenNodes ( Vec3, Vec3 )<br>
natives.calculateTravelDistanceBetweenNodes ( Vec3, Vec3 )<br>
natives.camIsSphereVisible ( int, float, float, float, float )<br>
natives.camIsSphereVisible ( int, float, float, float, float )<br>
Line 129: Line 130:
natives.camSequenceStop ( int )<br>
natives.camSequenceStop ( int )<br>
natives.camSequenceWait ( int, int )<br>
natives.camSequenceWait ( int, int )<br>
natives.camSetCinematic ( class, bool )<br>
natives.camSetCinematic ( object, bool )<br>
natives.camSetDollyZoomLock ( int, bool )<br>
natives.camSetDollyZoomLock ( int, bool )<br>
natives.camSetInterpGraphPos ( int, int )<br>
natives.camSetInterpGraphPos ( int, int )<br>
Line 136: Line 137:
natives.camSetInterpStateSrc ( int, int )<br>
natives.camSetInterpStateSrc ( int, int )<br>
natives.camSetInterpStateSrc ( int, int )<br>
natives.camSetInterpStateSrc ( int, int )<br>
natives.canBeDescribedAsACar ( class )<br>
natives.canBeDescribedAsACar ( Vehicle )<br>
natives.cancelCurrentlyPlayingAmbientSpeech ( class )<br>
natives.cancelCurrentlyPlayingAmbientSpeech ( object )<br>
natives.cancelCurrentlyPlayingAmbientSpeech ( class )<br>
natives.cancelCurrentlyPlayingAmbientSpeech ( object )<br>
natives.cancelOverrideRestart ( void )<br>
natives.cancelOverrideRestart ( void )<br>
natives.canCharSeeDeadChar ( class, class )<br>
natives.canCharSeeDeadChar ( Ped, Ped )<br>
natives.canCreateRandomChar ( bool, bool )<br>
natives.canCreateRandomChar ( bool, bool )<br>
natives.canFontBeLoaded ( int )<br>
natives.canFontBeLoaded ( int )<br>
natives.canPedShimmyInDirection ( class, int )<br>
natives.canPedShimmyInDirection ( Ped, int )<br>
natives.canPhoneBeSeenOnScreen ( void )<br>
natives.canPhoneBeSeenOnScreen ( void )<br>
natives.canPlayerStartMission ( int )<br>
natives.canPlayerStartMission ( int )<br>
Line 153: Line 154:
natives.ceil ( float )<br>
natives.ceil ( float )<br>
natives.cellCamActivate ( bool, bool )<br>
natives.cellCamActivate ( bool, bool )<br>
natives.cellCamIsCharVisible ( class )<br>
natives.cellCamIsCharVisible ( Ped )<br>
natives.cellCamIsCharVisibleNoFaceCheck ( class )<br>
natives.cellCamIsCharVisibleNoFaceCheck ( Ped )<br>
natives.cellCamSetCentrePos ( Vec2 )<br>
natives.cellCamSetCentrePos ( Vec2 )<br>
natives.cellCamSetColourBrightness ( float, float, float, float )<br>
natives.cellCamSetColourBrightness ( float, float, float, float )<br>
Line 169: Line 170:
natives.changeBlipSprite ( int, int )<br>
natives.changeBlipSprite ( int, int )<br>
natives.changeBlipTeamRelevance ( int, int )<br>
natives.changeBlipTeamRelevance ( int, int )<br>
natives.changeCarColour ( class, int, int )<br>
natives.changeCarColour ( Vehicle, int, int )<br>
natives.changeGarageType ( int, int )<br>
natives.changeGarageType ( int, int )<br>
natives.changePickupBlipColour ( int )<br>
natives.changePickupBlipColour ( int )<br>
Line 176: Line 177:
natives.changePickupBlipScale ( float )<br>
natives.changePickupBlipScale ( float )<br>
natives.changePickupBlipSprite ( int )<br>
natives.changePickupBlipSprite ( int )<br>
natives.changePlaybackToUseAi ( class )<br>
natives.changePlaybackToUseAi ( object )<br>
natives.changePlayerModel ( int, int )<br>
natives.changePlayerModel ( int, int )<br>
natives.changePlayerPhoneModel ( int, int )<br>
natives.changePlayerPhoneModel ( int, int )<br>
Line 182: Line 183:
natives.changeTerritoryBlipScale ( int, float, float )<br>
natives.changeTerritoryBlipScale ( int, float, float )<br>
natives.cheatHappenedRecently ( int, int )<br>
natives.cheatHappenedRecently ( int, int )<br>
natives.checkNmFeedback ( class, int, bool )<br>
natives.checkNmFeedback ( object, int, bool )<br>
natives.checkStuckTimer ( class, int, int )<br>
natives.checkStuckTimer ( object, int, int )<br>
natives.clearAdditionalText ( int, bool )<br>
natives.clearAdditionalText ( int, bool )<br>
natives.clearAllCharProps ( class )<br>
natives.clearAllCharProps ( Ped )<br>
natives.clearAllCharRelationships ( class, int )<br>
natives.clearAllCharRelationships ( Ped, int )<br>
natives.clearAngledAreaOfCars ( Vec3, Vec3, float )<br>
natives.clearAngledAreaOfCars ( Vec3, Vec3, float )<br>
natives.clearArea ( Vec3, float, bool )<br>
natives.clearArea ( Vec3, float, bool )<br>
Line 195: Line 196:
natives.clearBit ( int )<br>
natives.clearBit ( int )<br>
natives.clearBrief ( void )<br>
natives.clearBrief ( void )<br>
natives.clearCarLastDamageEntity ( class )<br>
natives.clearCarLastDamageEntity ( Vehicle )<br>
natives.clearCarLastWeaponDamage ( class )<br>
natives.clearCarLastWeaponDamage ( Vehicle )<br>
natives.clearCharLastDamageBone ( class )<br>
natives.clearCharLastDamageBone ( Ped )<br>
natives.clearCharLastDamageEntity ( class )<br>
natives.clearCharLastDamageEntity ( Ped )<br>
natives.clearCharLastWeaponDamage ( class )<br>
natives.clearCharLastWeaponDamage ( Ped )<br>
natives.clearCharProp ( class, bool )<br>
natives.clearCharProp ( Ped, bool )<br>
natives.clearCharRelationship ( class, int, int )<br>
natives.clearCharRelationship ( Ped, int, int )<br>
natives.clearCharSecondaryTask ( class )<br>
natives.clearCharSecondaryTask ( Ped )<br>
natives.clearCharTasks ( class )<br>
natives.clearCharTasks ( Ped )<br>
natives.clearCharTasksImmediately ( class )<br>
natives.clearCharTasksImmediately ( Ped )<br>
natives.clearCutscene ( void )<br>
natives.clearCutscene ( void )<br>
natives.clearGroupDecisionMakerEventResponse ( int, int )<br>
natives.clearGroupDecisionMakerEventResponse ( int, int )<br>
Line 219: Line 220:
natives.clearPrints ( void )<br>
natives.clearPrints ( void )<br>
natives.clearRelationship ( int, int, int )<br>
natives.clearRelationship ( int, int, int )<br>
natives.clearRoomForCar ( class )<br>
natives.clearRoomForCar ( Vehicle )<br>
natives.clearRoomForChar ( class )<br>
natives.clearRoomForChar ( Ped )<br>
natives.clearRoomForViewport ( int )<br>
natives.clearRoomForViewport ( int )<br>
natives.clearScriptArrayFromScratchpad ( int )<br>
natives.clearScriptArrayFromScratchpad ( int )<br>
Line 234: Line 235:
natives.clearWantedLevel ( int )<br>
natives.clearWantedLevel ( int )<br>
natives.cloneCam ( int )<br>
natives.cloneCam ( int )<br>
natives.closeAllCarDoors ( class )<br>
natives.closeAllCarDoors ( Vehicle )<br>
natives.closeDebugFile ( void )<br>
natives.closeDebugFile ( void )<br>
natives.closeGarage ( string )<br>
natives.closeGarage ( string )<br>
natives.closeMicPed ( int, class )<br>
natives.closeMicPed ( int, Ped )<br>
natives.closeSequenceTask ( int )<br>
natives.closeSequenceTask ( int )<br>
natives.codeWantsMobilePhoneRemoved ( void )<br>
natives.codeWantsMobilePhoneRemoved ( void )<br>
Line 243: Line 244:
natives.compareString ( string, string )<br>
natives.compareString ( string, string )<br>
natives.compareTwoDates ( int, int, int, int )<br>
natives.compareTwoDates ( int, int, int, int )<br>
natives.controlCarDoor ( class, int, int, float )<br>
natives.controlCarDoor ( Vehicle, int, int, float )<br>
natives.convertIntToPlayerindex ( int )<br>
natives.convertIntToPlayerindex ( int )<br>
natives.convertMetresToFeet ( float )<br>
natives.convertMetresToFeet ( float )<br>
natives.convertMetresToFeetInt ( int )<br>
natives.convertMetresToFeetInt ( int )<br>
natives.convertThenAddStringToHtmlScriptObject ( int, string )<br>
natives.convertThenAddStringToHtmlScriptObject ( int, string )<br>
natives.copyAnimations ( class, class, float )<br>
natives.copyAnimations ( object, object, float )<br>
natives.copyCharDecisionMaker ( int )<br>
natives.copyCharDecisionMaker ( int )<br>
natives.copyCombatDecisionMaker ( int )<br>
natives.copyCombatDecisionMaker ( int )<br>
Line 264: Line 265:
natives.createCarsOnGeneratorsInArea ( Vec3, Vec3 )<br>
natives.createCarsOnGeneratorsInArea ( Vec3, Vec3 )<br>
natives.createChar ( int, int, Vec3, bool )<br>
natives.createChar ( int, int, Vec3, bool )<br>
natives.createCharAsPassenger ( class, int, int, int )<br>
natives.createCharAsPassenger ( Ped, int, int, int )<br>
natives.createCharInsideCar ( class, int, int )<br>
natives.createCharInsideCar ( Vehicle, int, int )<br>
natives.createCheckpoint ( int, Vec3, float, float )<br>
natives.createCheckpoint ( int, Vec3, float, float )<br>
natives.createEmergencyServicesCar ( int, Vec3 )<br>
natives.createEmergencyServicesCar ( int, Vec3 )<br>
Line 285: Line 286:
natives.createRandomCarForCarPark ( Vec3, float )<br>
natives.createRandomCarForCarPark ( Vec3, float )<br>
natives.createRandomChar ( Vec3 )<br>
natives.createRandomChar ( Vec3 )<br>
natives.createRandomCharAsDriver ( class )<br>
natives.createRandomCharAsDriver ( Ped )<br>
natives.createRandomCharAsPassenger ( class, int )<br>
natives.createRandomCharAsPassenger ( Ped, int )<br>
natives.createRandomFemaleChar ( Vec3 )<br>
natives.createRandomFemaleChar ( Vec3 )<br>
natives.createRandomMaleChar ( Vec3 )<br>
natives.createRandomMaleChar ( Vec3 )<br>
natives.createTemporaryRadarBlipsForPickupsInArea ( Vec3, float, int )<br>
natives.createTemporaryRadarBlipsForPickupsInArea ( Vec3, float, int )<br>
natives.createViewport ( void )<br>
natives.createViewport ( void )<br>
natives.damageCar ( class, Vec3, float, float, bool )<br>
natives.damageCar ( Vehicle, Vec3, float, float, bool )<br>
natives.damageChar ( class, int, bool )<br>
natives.damageChar ( Ped, int, bool )<br>
natives.damagePedBodyPart ( class, int, int )<br>
natives.damagePedBodyPart ( Ped, int, int )<br>
natives.deactivateFrontend ( void )<br>
natives.deactivateFrontend ( void )<br>
natives.deactivateNetworkSettingsMenu ( void )<br>
natives.deactivateNetworkSettingsMenu ( void )<br>
Line 321: Line 322:
natives.destroyViewport ( int )<br>
natives.destroyViewport ( int )<br>
natives.detachCamFromViewport ( int )<br>
natives.detachCamFromViewport ( int )<br>
natives.detachCar ( class )<br>
natives.detachCar ( Vehicle )<br>
natives.detachPed ( class, bool )<br>
natives.detachPed ( Ped, bool )<br>
natives.didSaveCompleteSuccessfully ( void )<br>
natives.didSaveCompleteSuccessfully ( void )<br>
natives.dimBlip ( int, bool )<br>
natives.dimBlip ( int, bool )<br>
Line 335: Line 336:
natives.disableLocalPlayerPickups ( bool )<br>
natives.disableLocalPlayerPickups ( bool )<br>
natives.disablePauseMenu ( bool )<br>
natives.disablePauseMenu ( bool )<br>
natives.disablePlayerAutoVehicleExit ( class, bool )<br>
natives.disablePlayerAutoVehicleExit ( Vehicle, bool )<br>
natives.disablePlayerLockon ( int, bool )<br>
natives.disablePlayerLockon ( int, bool )<br>
natives.disablePlayerSprint ( int, bool )<br>
natives.disablePlayerSprint ( int, bool )<br>
natives.disablePlayerVehicleEntry ( int, bool )<br>
natives.disablePlayerVehicleEntry ( int, bool )<br>
natives.disablePoliceScanner ( void )<br>
natives.disablePoliceScanner ( void )<br>
natives.disableStickyBombActiveSound ( class, bool )<br>
natives.disableStickyBombActiveSound ( object, bool )<br>
natives.displayAltimeterThisFrame ( void )<br>
natives.displayAltimeterThisFrame ( void )<br>
natives.displayAmmo ( bool )<br>
natives.displayAmmo ( bool )<br>
Line 372: Line 373:
natives.doesBlipExist ( int )<br>
natives.doesBlipExist ( int )<br>
natives.doesCamExist ( int )<br>
natives.doesCamExist ( int )<br>
natives.doesCarHaveHydraulics ( class )<br>
natives.doesCarHaveHydraulics ( Vehicle )<br>
natives.doesCarHaveRoof ( class )<br>
natives.doesCarHaveRoof ( Vehicle )<br>
natives.doesCarHaveStuckCarCheck ( class )<br>
natives.doesCarHaveStuckCarCheck ( Vehicle )<br>
natives.doesCharExist ( class )<br>
natives.doesCharExist ( Ped )<br>
natives.doesDecisionMakerExist ( int )<br>
natives.doesDecisionMakerExist ( int )<br>
natives.doesGameCodeWantToLeaveNetworkSession ( void )<br>
natives.doesGameCodeWantToLeaveNetworkSession ( void )<br>
Line 387: Line 388:
natives.doesTextLabelExist ( string )<br>
natives.doesTextLabelExist ( string )<br>
natives.doesThisMinigameScriptAllowNonMinigameHelpMessages ( void )<br>
natives.doesThisMinigameScriptAllowNonMinigameHelpMessages ( void )<br>
natives.doesVehicleExist ( class )<br>
natives.doesVehicleExist ( Vehicle )<br>
natives.doesVehicleExistWithNetworkId ( int )<br>
natives.doesVehicleExistWithNetworkId ( int )<br>
natives.doesViewportExist ( int )<br>
natives.doesViewportExist ( int )<br>
Line 394: Line 395:
natives.dontDispatchCopsForPlayer ( int, bool )<br>
natives.dontDispatchCopsForPlayer ( int, bool )<br>
natives.dontDisplayLoadingOnFadeThisFrame ( void )<br>
natives.dontDisplayLoadingOnFadeThisFrame ( void )<br>
natives.dontRemoveChar ( class )<br>
natives.dontRemoveChar ( Ped )<br>
natives.dontSuppressAnyCarModels ( void )<br>
natives.dontSuppressAnyCarModels ( void )<br>
natives.dontSuppressAnyPedModels ( void )<br>
natives.dontSuppressAnyPedModels ( void )<br>
Line 424: Line 425:
natives.drawWindow ( float, float, float, float, string, int )<br>
natives.drawWindow ( float, float, float, float, string, int )<br>
natives.drawWindowText ( float, float, float, int, string, int )<br>
natives.drawWindowText ( float, float, float, int, string, int )<br>
natives.dropObject ( class, bool )<br>
natives.dropObject ( object, bool )<br>
natives.enableAllPedHelmets ( bool )<br>
natives.enableAllPedHelmets ( bool )<br>
natives.enableCamCollision ( int, bool )<br>
natives.enableCamCollision ( int, bool )<br>
Line 434: Line 435:
natives.enableFovLodMultiplier ( bool )<br>
natives.enableFovLodMultiplier ( bool )<br>
natives.enableFrontendRadio ( void )<br>
natives.enableFrontendRadio ( void )<br>
natives.enableGpsInVehicle ( class, bool )<br>
natives.enableGpsInVehicle ( Vehicle, bool )<br>
natives.enableMaxAmmoCap ( bool )<br>
natives.enableMaxAmmoCap ( bool )<br>
natives.enablePedHelmet ( class, bool )<br>
natives.enablePedHelmet ( Ped, bool )<br>
natives.enablePoliceScanner ( void )<br>
natives.enablePoliceScanner ( void )<br>
natives.enableSaveHouse ( int, bool )<br>
natives.enableSaveHouse ( int, bool )<br>
Line 447: Line 448:
natives.evolvePtfx ( int, string, float )<br>
natives.evolvePtfx ( int, string, float )<br>
natives.exp ( float )<br>
natives.exp ( float )<br>
natives.explodeCar ( class, bool, bool )<br>
natives.explodeCar ( Vehicle, bool, bool )<br>
natives.explodeCarInCutscene ( class, bool )<br>
natives.explodeCarInCutscene ( Vehicle, bool )<br>
natives.explodeCarInCutsceneShakeAndBit ( class, bool, bool, bool )<br>
natives.explodeCarInCutsceneShakeAndBit ( Vehicle, bool, bool, bool )<br>
natives.explodeCharHead ( class )<br>
natives.explodeCharHead ( Ped )<br>
natives.extinguishCarFire ( class )<br>
natives.extinguishCarFire ( Vehicle )<br>
natives.extinguishCharFire ( class )<br>
natives.extinguishCharFire ( Ped )<br>
natives.extinguishFireAtPoint ( Vec3, float )<br>
natives.extinguishFireAtPoint ( Vec3, float )<br>
natives.failKillFrenzy ( void )<br>
natives.failKillFrenzy ( void )<br>
Line 460: Line 461:
natives.findNearestEntitiesWithSpecialAttribute ( Vec3 )<br>
natives.findNearestEntitiesWithSpecialAttribute ( Vec3 )<br>
natives.findNetworkKillerOfPlayer ( int )<br>
natives.findNetworkKillerOfPlayer ( int )<br>
natives.findPositionInRecording ( class )<br>
natives.findPositionInRecording ( object )<br>
natives.findPrimaryPopulationZoneGroup ( void )<br>
natives.findPrimaryPopulationZoneGroup ( void )<br>
natives.findStaticEmitterIndex ( string )<br>
natives.findStaticEmitterIndex ( string )<br>
natives.findStreetNameAtPosition ( float, float, float )<br>
natives.findStreetNameAtPosition ( float, float, float )<br>
natives.findTimePositionInRecording ( class )<br>
natives.findTimePositionInRecording ( object )<br>
natives.findTrainDirection ( class )<br>
natives.findTrainDirection ( Vehicle )<br>
natives.finishStreamingRequestList ( void )<br>
natives.finishStreamingRequestList ( void )<br>
natives.firePedWeapon ( class, Vec3 )<br>
natives.firePedWeapon ( Ped, Vec3 )<br>
natives.fireSingleBullet ( Vec3, float, float, float, int )<br>
natives.fireSingleBullet ( Vec3, float, float, float, int )<br>
natives.fixAmbienceOrientation ( bool )<br>
natives.fixAmbienceOrientation ( bool )<br>
natives.fixCar ( class )<br>
natives.fixCar ( Vehicle )<br>
natives.fixCarTyre ( class, int )<br>
natives.fixCarTyre ( Vehicle, int )<br>
natives.fixScriptMicToCurrentPosisition ( void )<br>
natives.fixScriptMicToCurrentPosisition ( void )<br>
natives.flashBlip ( int, bool )<br>
natives.flashBlip ( int, bool )<br>
Line 487: Line 488:
natives.forceAirDragMultForPlayersCar ( int, float )<br>
natives.forceAirDragMultForPlayersCar ( int, float )<br>
natives.forceAllVehicleLightsOff ( bool )<br>
natives.forceAllVehicleLightsOff ( bool )<br>
natives.forceCarLights ( class, int )<br>
natives.forceCarLights ( Vehicle, int )<br>
natives.forceCharToDropWeapon ( class )<br>
natives.forceCharToDropWeapon ( Ped )<br>
natives.forceFullVoice ( class )<br>
natives.forceFullVoice ( object )<br>
natives.forceGameTelescopeCam ( bool )<br>
natives.forceGameTelescopeCam ( bool )<br>
natives.forceGenerateParkedCarsTooCloseToOthers ( bool )<br>
natives.forceGenerateParkedCarsTooCloseToOthers ( bool )<br>
Line 498: Line 499:
natives.forceNoCamPause ( bool )<br>
natives.forceNoCamPause ( bool )<br>
natives.forceNoiseOff ( bool )<br>
natives.forceNoiseOff ( bool )<br>
natives.forcePedPinnedDown ( class, bool, int )<br>
natives.forcePedPinnedDown ( Ped, bool, int )<br>
natives.forcePedToFleeWhilstDrivingVehicle ( class, class )<br>
natives.forcePedToFleeWhilstDrivingVehicle ( Vehicle, Vehicle )<br>
natives.forcePedToLoadCover ( class, bool )<br>
natives.forcePedToLoadCover ( Ped, bool )<br>
natives.forcePopulationInit ( void )<br>
natives.forcePopulationInit ( void )<br>
natives.forceRadioTrack ( string, string, int, int )<br>
natives.forceRadioTrack ( string, string, int, int )<br>
Line 511: Line 512:
natives.forceWind ( float )<br>
natives.forceWind ( float )<br>
natives.forwardToTimeOfDay ( int, int )<br>
natives.forwardToTimeOfDay ( int, int )<br>
natives.freezeCarPosition ( class, bool )<br>
natives.freezeCarPosition ( Vehicle, bool )<br>
natives.freezeCarPositionAndDontLoadCollision ( class, bool )<br>
natives.freezeCarPositionAndDontLoadCollision ( Vehicle, bool )<br>
natives.freezeCharPosition ( class, bool )<br>
natives.freezeCharPosition ( Ped, bool )<br>
natives.freezeCharPositionAndDontLoadCollision ( class, bool )<br>
natives.freezeCharPositionAndDontLoadCollision ( Ped, bool )<br>
natives.freezeOnscreenTimer ( bool )<br>
natives.freezeOnscreenTimer ( bool )<br>
natives.freezePositionOfClosestObjectOfType ( Vec3, float, int, bool )<br>
natives.freezePositionOfClosestObjectOfType ( Vec3, float, int, bool )<br>
Line 524: Line 525:
natives.generateRandomIntInRange ( int, int )<br>
natives.generateRandomIntInRange ( int, int )<br>
natives.getAcceptButton ( void )<br>
natives.getAcceptButton ( void )<br>
natives.getAmmoInCharWeapon ( class, int )<br>
natives.getAmmoInCharWeapon ( Ped, int )<br>
natives.getAmmoInClip ( class, int )<br>
natives.getAmmoInClip ( object, int )<br>
natives.getAngleBetween2dVectors ( Vec2, Vec2 )<br>
natives.getAngleBetween2dVectors ( Vec2, Vec2 )<br>
natives.getAnimGroupFromChar ( class )<br>
natives.getAnimGroupFromChar ( Ped )<br>
natives.getAsciiJustPressed ( int, int )<br>
natives.getAsciiJustPressed ( int, int )<br>
natives.getAsciiPressed ( int )<br>
natives.getAsciiPressed ( int )<br>
Line 556: Line 557:
natives.getCamRot ( int )<br>
natives.getCamRot ( int )<br>
natives.getCamState ( int )<br>
natives.getCamState ( int )<br>
natives.getCarAnimCurrentTime ( class, string, string )<br>
natives.getCarAnimCurrentTime ( Vehicle, string, string )<br>
natives.getCarAnimTotalTime ( class, string, string )<br>
natives.getCarAnimTotalTime ( Vehicle, string, string )<br>
natives.getCarBlockingCar ( class )<br>
natives.getCarBlockingCar ( Vehicle )<br>
natives.getCarCharIsUsing ( class )<br>
natives.getCarCharIsUsing ( Vehicle )<br>
natives.getCarColours ( class )<br>
natives.getCarColours ( Vehicle )<br>
natives.getCarCoordinates ( class )<br>
natives.getCarCoordinates ( Vehicle )<br>
natives.getCarDeformationAtPos ( class, Vec3 )<br>
natives.getCarDeformationAtPos ( Vehicle, Vec3 )<br>
natives.getCarDoorLockStatus ( class )<br>
natives.getCarDoorLockStatus ( Vehicle )<br>
natives.getCarForwardVector ( class )<br>
natives.getCarForwardVector ( Vehicle )<br>
natives.getCarForwardX ( class )<br>
natives.getCarForwardX ( Vehicle )<br>
natives.getCarForwardY ( class )<br>
natives.getCarForwardY ( Vehicle )<br>
natives.getCarHeading ( class )<br>
natives.getCarHeading ( Vehicle )<br>
natives.getCarHealth ( class )<br>
natives.getCarHealth ( Vehicle )<br>
natives.getCarLivery ( class )<br>
natives.getCarLivery ( Vehicle )<br>
natives.getCarMass ( class )<br>
natives.getCarMass ( Vehicle )<br>
natives.getCarModel ( class )<br>
natives.getCarModel ( Vehicle )<br>
natives.getCarModelValue ( class )<br>
natives.getCarModelValue ( Vehicle )<br>
natives.getCarPitch ( class )<br>
natives.getCarPitch ( Vehicle )<br>
natives.getCarRoll ( class )<br>
natives.getCarRoll ( Vehicle )<br>
natives.getCarSirenHealth ( class )<br>
natives.getCarSirenHealth ( Vehicle )<br>
natives.getCarSpeed ( class )<br>
natives.getCarSpeed ( Vehicle )<br>
natives.getCarSpeedVector ( class, bool )<br>
natives.getCarSpeedVector ( Vehicle, bool )<br>
natives.getCarUprightValue ( class )<br>
natives.getCarUprightValue ( Vehicle )<br>
natives.getCellphoneRanked ( void )<br>
natives.getCellphoneRanked ( void )<br>
natives.getCharAllowedToRunOnBoats ( class )<br>
natives.getCharAllowedToRunOnBoats ( Vehicle )<br>
natives.getCharAnimBlendAmount ( class, string, string )<br>
natives.getCharAnimBlendAmount ( Ped, string, string )<br>
natives.getCharAnimCurrentTime ( class, string, string )<br>
natives.getCharAnimCurrentTime ( Ped, string, string )<br>
natives.getCharAnimIsEvent ( class, string, string, bool )<br>
natives.getCharAnimIsEvent ( Ped, string, string, bool )<br>
natives.getCharAnimTotalTime ( class, string, string )<br>
natives.getCharAnimTotalTime ( Ped, string, string )<br>
natives.getCharArmour ( class )<br>
natives.getCharArmour ( Ped )<br>
natives.getCharCoordinates ( class )<br>
natives.getCharCoordinates ( Ped )<br>
natives.getCharDrawableVariation ( class, int )<br>
natives.getCharDrawableVariation ( Ped, int )<br>
natives.getCharExtractedDisplacement ( class, bool )<br>
natives.getCharExtractedDisplacement ( Ped, bool )<br>
natives.getCharExtractedVelocity ( class, bool )<br>
natives.getCharExtractedVelocity ( Ped, bool )<br>
natives.getCharGravity ( class )<br>
natives.getCharGravity ( Ped )<br>
natives.getCharHeading ( class )<br>
natives.getCharHeading ( Ped )<br>
natives.getCharHealth ( class )<br>
natives.getCharHealth ( Ped )<br>
natives.getCharHeightAboveGround ( class )<br>
natives.getCharHeightAboveGround ( Ped )<br>
natives.getCharHighestPriorityEvent ( class )<br>
natives.getCharHighestPriorityEvent ( Ped )<br>
natives.getCharInCarPassengerSeat ( class, int )<br>
natives.getCharInCarPassengerSeat ( Vehicle, int )<br>
natives.getCharMaxMoveBlendRatio ( class )<br>
natives.getCharMaxMoveBlendRatio ( Ped )<br>
natives.getCharMeleeActionFlag0 ( class )<br>
natives.getCharMeleeActionFlag0 ( Ped )<br>
natives.getCharMeleeActionFlag1 ( class )<br>
natives.getCharMeleeActionFlag1 ( Ped )<br>
natives.getCharMeleeActionFlag2 ( class )<br>
natives.getCharMeleeActionFlag2 ( Ped )<br>
natives.getCharModel ( class )<br>
natives.getCharModel ( Ped )<br>
natives.getCharMoney ( class )<br>
natives.getCharMoney ( Ped )<br>
natives.getCharMoveAnimSpeedMultiplier ( class )<br>
natives.getCharMoveAnimSpeedMultiplier ( Ped )<br>
natives.getCharMovementAnimsBlocked ( class )<br>
natives.getCharMovementAnimsBlocked ( Ped )<br>
natives.getCharPropIndex ( class, bool )<br>
natives.getCharPropIndex ( Ped, bool )<br>
natives.getCharReadyToBeExecuted ( class )<br>
natives.getCharReadyToBeExecuted ( Ped )<br>
natives.getCharReadyToBeStunned ( class )<br>
natives.getCharReadyToBeStunned ( Ped )<br>
natives.getCharSpeed ( class )<br>
natives.getCharSpeed ( Ped )<br>
natives.getCharSwimState ( class )<br>
natives.getCharSwimState ( Ped )<br>
natives.getCharTextureVariation ( class, int )<br>
natives.getCharTextureVariation ( Ped, int )<br>
natives.getCharVelocity ( class )<br>
natives.getCharVelocity ( Ped )<br>
natives.getCharWalkAlongsideLeaderWhenAppropriate ( class )<br>
natives.getCharWalkAlongsideLeaderWhenAppropriate ( Ped )<br>
natives.getCharWeaponInSlot ( class, int )<br>
natives.getCharWeaponInSlot ( Ped, int )<br>
natives.getCharWillCowerInsteadOfFleeing ( class )<br>
natives.getCharWillCowerInsteadOfFleeing ( Ped )<br>
natives.getCharWillTryToLeaveBoatAfterLeader ( class )<br>
natives.getCharWillTryToLeaveBoatAfterLeader ( Vehicle )<br>
natives.getCharWillTryToLeaveWater ( class )<br>
natives.getCharWillTryToLeaveWater ( Ped )<br>
natives.getCinematicCam ( void )<br>
natives.getCinematicCam ( void )<br>
natives.getClosestCar ( Vec3, float, bool, int )<br>
natives.getClosestCar ( Vec3, float, bool, int )<br>
Line 632: Line 633:
natives.getCurrentBasicCopModel ( void )<br>
natives.getCurrentBasicCopModel ( void )<br>
natives.getCurrentBasicPoliceCarModel ( void )<br>
natives.getCurrentBasicPoliceCarModel ( void )<br>
natives.getCurrentCharWeapon ( class )<br>
natives.getCurrentCharWeapon ( Ped )<br>
natives.getCurrentCopModel ( void )<br>
natives.getCurrentCopModel ( void )<br>
natives.getCurrentDate ( void )<br>
natives.getCurrentDate ( void )<br>
Line 638: Line 639:
natives.getCurrentEpisode ( void )<br>
natives.getCurrentEpisode ( void )<br>
natives.getCurrentLanguage ( void )<br>
natives.getCurrentLanguage ( void )<br>
natives.getCurrentPlaybackNumberForCar ( class )<br>
natives.getCurrentPlaybackNumberForCar ( Vehicle )<br>
natives.getCurrentPoliceCarModel ( void )<br>
natives.getCurrentPoliceCarModel ( void )<br>
natives.getCurrentPopulationZoneType ( void )<br>
natives.getCurrentPopulationZoneType ( void )<br>
Line 652: Line 653:
natives.getCutsceneSectionPlaying ( void )<br>
natives.getCutsceneSectionPlaying ( void )<br>
natives.getCutsceneTime ( void )<br>
natives.getCutsceneTime ( void )<br>
natives.getDamageToPedBodyPart ( class, int )<br>
natives.getDamageToPedBodyPart ( Ped, int )<br>
natives.getDeadCarCoordinates ( class )<br>
natives.getDeadCarCoordinates ( Vehicle )<br>
natives.getDeadCharPickupCoords ( class )<br>
natives.getDeadCharPickupCoords ( Ped )<br>
natives.getDebugCam ( void )<br>
natives.getDebugCam ( void )<br>
natives.getDestroyerOfNetworkId ( int, int )<br>
natives.getDestroyerOfNetworkId ( int, int )<br>
Line 660: Line 661:
natives.getDistanceBetweenCoords2d ( Vec2, Vec2 )<br>
natives.getDistanceBetweenCoords2d ( Vec2, Vec2 )<br>
natives.getDistanceBetweenCoords3d ( Vec3, Vec3 )<br>
natives.getDistanceBetweenCoords3d ( Vec3, Vec3 )<br>
natives.getDoorAngleRatio ( class, int )<br>
natives.getDoorAngleRatio ( object, int )<br>
natives.getDriverOfCar ( class )<br>
natives.getDriverOfCar ( Vehicle )<br>
natives.getEngineHealth ( class )<br>
natives.getEngineHealth ( object )<br>
natives.getEpisodeIndexFromSummons ( void )<br>
natives.getEpisodeIndexFromSummons ( void )<br>
natives.getEpisodeName ( int )<br>
natives.getEpisodeName ( int )<br>
natives.getExtraCarColours ( class )<br>
natives.getExtraCarColours ( Vehicle )<br>
natives.getFilterMenuOn ( void )<br>
natives.getFilterMenuOn ( void )<br>
natives.getFilterSaveSetting ( int )<br>
natives.getFilterSaveSetting ( int )<br>
Line 685: Line 686:
natives.getGfwlHasSafeHouse ( void )<br>
natives.getGfwlHasSafeHouse ( void )<br>
natives.getGfwlIsReturningToSinglePlayer ( void )<br>
natives.getGfwlIsReturningToSinglePlayer ( void )<br>
natives.getGroupCharDucksWhenAimedAt ( class )<br>
natives.getGroupCharDucksWhenAimedAt ( Ped )<br>
natives.getGroupFormation ( int )<br>
natives.getGroupFormation ( int )<br>
natives.getGroupFormationSpacing ( int )<br>
natives.getGroupFormationSpacing ( int )<br>
Line 693: Line 694:
natives.getHashKey ( string )<br>
natives.getHashKey ( string )<br>
natives.getHeadingFromVector2d ( Vec2 )<br>
natives.getHeadingFromVector2d ( Vec2 )<br>
natives.getHeightOfVehicle ( class, Vec3, bool, bool )<br>
natives.getHeightOfVehicle ( Vehicle, Vec3, bool, bool )<br>
natives.getHelpMessageBoxSize ( void )<br>
natives.getHelpMessageBoxSize ( void )<br>
natives.getHostId ( void )<br>
natives.getHostId ( void )<br>
Line 701: Line 702:
natives.getIdOfThisThread ( void )<br>
natives.getIdOfThisThread ( void )<br>
natives.getInteriorAtCoords ( Vec3 )<br>
natives.getInteriorAtCoords ( Vec3 )<br>
natives.getInteriorFromCar ( class )<br>
natives.getInteriorFromCar ( Vehicle )<br>
natives.getInteriorFromChar ( class )<br>
natives.getInteriorFromChar ( Ped )<br>
natives.getInteriorHeading ( int )<br>
natives.getInteriorHeading ( int )<br>
natives.getIntStat ( int )<br>
natives.getIntStat ( int )<br>
Line 710: Line 711:
natives.getIsHidef ( void )<br>
natives.getIsHidef ( void )<br>
natives.getIsProjectileTypeInArea ( Vec3, Vec3, int )<br>
natives.getIsProjectileTypeInArea ( Vec3, Vec3, int )<br>
natives.getIsStickyBombStuckToVehicle ( class )<br>
natives.getIsStickyBombStuckToVehicle ( Vehicle )<br>
natives.getIsWidescreen ( void )<br>
natives.getIsWidescreen ( void )<br>
natives.getKeyboardMoveInput ( void )<br>
natives.getKeyboardMoveInput ( void )<br>
natives.getKeyForCarInRoom ( class )<br>
natives.getKeyForCarInRoom ( Vehicle )<br>
natives.getKeyForCharInRoom ( class )<br>
natives.getKeyForCharInRoom ( Ped )<br>
natives.getKeyForViewportInRoom ( int )<br>
natives.getKeyForViewportInRoom ( int )<br>
natives.getLatestConsoleCommand ( void )<br>
natives.getLatestConsoleCommand ( void )<br>
Line 726: Line 727:
natives.getLocalPlayerWeaponStat ( int, int )<br>
natives.getLocalPlayerWeaponStat ( int, int )<br>
natives.getMapAreaFromCoords ( Vec3 )<br>
natives.getMapAreaFromCoords ( Vec3 )<br>
natives.getMaxAmmo ( class, int )<br>
natives.getMaxAmmo ( object, int )<br>
natives.getMaxAmmoInClip ( class, int )<br>
natives.getMaxAmmoInClip ( object, int )<br>
natives.getMaximumNumberOfPassengers ( class )<br>
natives.getMaximumNumberOfPassengers ( object )<br>
natives.getMaxWantedLevel ( void )<br>
natives.getMaxWantedLevel ( void )<br>
natives.getMenuItemAccepted ( int )<br>
natives.getMenuItemAccepted ( int )<br>
Line 738: Line 739:
natives.getMobilePhoneRenderId ( void )<br>
natives.getMobilePhoneRenderId ( void )<br>
natives.getMobilePhoneScale ( void )<br>
natives.getMobilePhoneScale ( void )<br>
natives.getMobilePhoneTaskSubTask ( class )<br>
natives.getMobilePhoneTaskSubTask ( object )<br>
natives.getModelDimensions ( int )<br>
natives.getModelDimensions ( int )<br>
natives.getModelNameForDebug ( int )<br>
natives.getModelNameForDebug ( int )<br>
natives.getModelPedIsHolding ( class )<br>
natives.getModelPedIsHolding ( Ped )<br>
natives.getMouseInput ( void )<br>
natives.getMouseInput ( void )<br>
natives.getMousePosition ( void )<br>
natives.getMousePosition ( void )<br>
Line 750: Line 751:
natives.getNavmeshRouteResult ( int )<br>
natives.getNavmeshRouteResult ( int )<br>
natives.getNearestCableCar ( Vec3, float )<br>
natives.getNearestCableCar ( Vec3, float )<br>
natives.getNetworkIdFromPed ( class )<br>
natives.getNetworkIdFromPed ( Ped )<br>
natives.getNetworkIdFromVehicle ( class )<br>
natives.getNetworkIdFromVehicle ( Vehicle )<br>
natives.getNetworkJoinFail ( void )<br>
natives.getNetworkJoinFail ( void )<br>
natives.getNetworkTimer ( void )<br>
natives.getNetworkTimer ( void )<br>
Line 772: Line 773:
natives.getNumberLinesWithLiteralStrings ( float, float, string, string, string )<br>
natives.getNumberLinesWithLiteralStrings ( float, float, string, string, string )<br>
natives.getNumberLinesWithSubstrings ( float, float, string, string, string )<br>
natives.getNumberLinesWithSubstrings ( float, float, string, string, string )<br>
natives.getNumberOfActiveStickyBombsOwnedByPed ( class )<br>
natives.getNumberOfActiveStickyBombsOwnedByPed ( Ped )<br>
natives.getNumberOfCharDrawableVariations ( class, int )<br>
natives.getNumberOfCharDrawableVariations ( Ped, int )<br>
natives.getNumberOfCharTextureVariations ( class, int, int )<br>
natives.getNumberOfCharTextureVariations ( Ped, int, int )<br>
natives.getNumberOfFiresInArea ( Vec3, Vec3 )<br>
natives.getNumberOfFiresInArea ( Vec3, Vec3 )<br>
natives.getNumberOfFiresInRange ( Vec3, float )<br>
natives.getNumberOfFiresInRange ( Vec3, float )<br>
natives.getNumberOfFollowers ( class )<br>
natives.getNumberOfFollowers ( object )<br>
natives.getNumberOfInjuredPedsInRange ( Vec3, float )<br>
natives.getNumberOfInjuredPedsInRange ( Vec3, float )<br>
natives.getNumberOfInstancesOfStreamedScript ( string )<br>
natives.getNumberOfInstancesOfStreamedScript ( string )<br>
natives.getNumberOfPassengers ( class )<br>
natives.getNumberOfPassengers ( object )<br>
natives.getNumberOfPlayers ( void )<br>
natives.getNumberOfPlayers ( void )<br>
natives.getNumberOfStickyBombsStuckToVehicle ( class )<br>
natives.getNumberOfStickyBombsStuckToVehicle ( Vehicle )<br>
natives.getNumberOfWebPageLinks ( int )<br>
natives.getNumberOfWebPageLinks ( int )<br>
natives.getNumCarColours ( class )<br>
natives.getNumCarColours ( Vehicle )<br>
natives.getNumCarLiveries ( class )<br>
natives.getNumCarLiveries ( Vehicle )<br>
natives.getNumOfModelsKilledByPlayer ( int, int )<br>
natives.getNumOfModelsKilledByPlayer ( int, int )<br>
natives.getNumStreamingRequests ( void )<br>
natives.getNumStreamingRequests ( void )<br>
natives.getObjectFromNetworkId ( int )<br>
natives.getObjectFromNetworkId ( int )<br>
natives.getObjectPedIsHolding ( class )<br>
natives.getObjectPedIsHolding ( Ped )<br>
natives.getOffsetFromCarGivenWorldCoords ( class, Vec3 )<br>
natives.getOffsetFromCarGivenWorldCoords ( Vehicle, Vec3 )<br>
natives.getOffsetFromCarInWorldCoords ( class, Vec3 )<br>
natives.getOffsetFromCarInWorldCoords ( Vehicle, Vec3 )<br>
natives.getOffsetFromCharInWorldCoords ( class, Vec3 )<br>
natives.getOffsetFromCharInWorldCoords ( Ped, Vec3 )<br>
natives.getOffsetFromInteriorInWorldCoords ( int, Vec3 )<br>
natives.getOffsetFromInteriorInWorldCoords ( int, Vec3 )<br>
natives.getOffsetsForAttachCarToCar ( class, class )<br>
natives.getOffsetsForAttachCarToCar ( Vehicle, Vehicle )<br>
natives.getOnlineLan ( void )<br>
natives.getOnlineLan ( void )<br>
natives.getOnlineScore ( int )<br>
natives.getOnlineScore ( int )<br>
natives.getPadPitchRoll ( int )<br>
natives.getPadPitchRoll ( int )<br>
natives.getPadState ( int, int )<br>
natives.getPadState ( int, int )<br>
natives.getPedBonePosition ( class, int, Vec3 )<br>
natives.getPedBonePosition ( Ped, int, Vec3 )<br>
natives.getPedClimbState ( class )<br>
natives.getPedClimbState ( Ped )<br>
natives.getPedFromNetworkId ( int )<br>
natives.getPedFromNetworkId ( int )<br>
natives.getPedGroupIndex ( class )<br>
natives.getPedGroupIndex ( Ped )<br>
natives.getPedModelFromIndex ( int )<br>
natives.getPedModelFromIndex ( int )<br>
natives.getPedPathMayDropFromHeight ( class )<br>
natives.getPedPathMayDropFromHeight ( Ped )<br>
natives.getPedPathMayUseClimbovers ( class )<br>
natives.getPedPathMayUseClimbovers ( Ped )<br>
natives.getPedPathMayUseLadders ( class )<br>
natives.getPedPathMayUseLadders ( Ped )<br>
natives.getPedPathWillAvoidDynamicObjects ( class )<br>
natives.getPedPathWillAvoidDynamicObjects ( Ped )<br>
natives.getPedSteersAroundObjects ( class )<br>
natives.getPedSteersAroundObjects ( Ped )<br>
natives.getPedSteersAroundPeds ( class )<br>
natives.getPedSteersAroundPeds ( Ped )<br>
natives.getPedType ( class )<br>
natives.getPedType ( Ped )<br>
natives.getPetrolTankHealth ( class )<br>
natives.getPetrolTankHealth ( object )<br>
natives.getPhysicalScreenResolution ( void )<br>
natives.getPhysicalScreenResolution ( void )<br>
natives.getPlaneUndercarriagePosition ( class )<br>
natives.getPlaneUndercarriagePosition ( Vehicle )<br>
natives.getPlayerChar ( int )<br>
natives.getPlayerChar ( int )<br>
natives.getPlayerColour ( int )<br>
natives.getPlayerColour ( int )<br>
Line 819: Line 820:
natives.getPlayerHasTracks ( void )<br>
natives.getPlayerHasTracks ( void )<br>
natives.getPlayerId ( void )<br>
natives.getPlayerId ( void )<br>
natives.getPlayerIdForThisPed ( class )<br>
natives.getPlayerIdForThisPed ( Ped )<br>
natives.getPlayerMaxArmour ( int )<br>
natives.getPlayerMaxArmour ( int )<br>
natives.getPlayerMaxHealth ( int )<br>
natives.getPlayerMaxHealth ( int )<br>
Line 864: Line 865:
natives.getScriptFireCoords ( int )<br>
natives.getScriptFireCoords ( int )<br>
natives.getScriptRendertargetRenderId ( void )<br>
natives.getScriptRendertargetRenderId ( void )<br>
natives.getScriptTaskStatus ( class, int )<br>
natives.getScriptTaskStatus ( object, int )<br>
natives.getSequenceProgress ( int )<br>
natives.getSequenceProgress ( int )<br>
natives.getServerId ( void )<br>
natives.getServerId ( void )<br>
natives.getSimpleBlipId ( void )<br>
natives.getSimpleBlipId ( void )<br>
natives.getSoundId ( void )<br>
natives.getSoundId ( void )<br>
natives.getSoundLevelAtCoords ( class, Vec3 )<br>
natives.getSoundLevelAtCoords ( object, Vec3 )<br>
natives.getSpeechForEmergencyServiceCall ( void )<br>
natives.getSpeechForEmergencyServiceCall ( void )<br>
natives.getStartFromFilterMenu ( void )<br>
natives.getStartFromFilterMenu ( void )<br>
Line 902: Line 903:
natives.getTimeSincePlayerHitPed ( int )<br>
natives.getTimeSincePlayerHitPed ( int )<br>
natives.getTimeSincePlayerRanLight ( int )<br>
natives.getTimeSincePlayerRanLight ( int )<br>
natives.getTimeTilNextStation ( class )<br>
natives.getTimeTilNextStation ( object )<br>
natives.getTotalDurationOfCarRecording ( int )<br>
natives.getTotalDurationOfCarRecording ( int )<br>
natives.getTotalNumberOfStats ( void )<br>
natives.getTotalNumberOfStats ( void )<br>
natives.getTrainCaboose ( class )<br>
natives.getTrainCaboose ( Vehicle )<br>
natives.getTrainCarriage ( class, int )<br>
natives.getTrainCarriage ( Vehicle, int )<br>
natives.getTrainPlayerWouldEnter ( int )<br>
natives.getTrainPlayerWouldEnter ( int )<br>
natives.getTxd ( string )<br>
natives.getTxd ( string )<br>
natives.getVehicleComponentInfo ( class, int, bool )<br>
natives.getVehicleComponentInfo ( Vehicle, int, bool )<br>
natives.getVehicleDirtLevel ( class )<br>
natives.getVehicleDirtLevel ( Vehicle )<br>
natives.getVehicleEngineRevs ( class )<br>
natives.getVehicleEngineRevs ( Vehicle )<br>
natives.getVehicleFromNetworkId ( int )<br>
natives.getVehicleFromNetworkId ( int )<br>
natives.getVehicleGear ( class )<br>
natives.getVehicleGear ( Vehicle )<br>
natives.getVehicleModelFromIndex ( int )<br>
natives.getVehicleModelFromIndex ( int )<br>
natives.getVehiclePlayerWouldEnter ( int )<br>
natives.getVehiclePlayerWouldEnter ( int )<br>
natives.getVehicleQuaternion ( class )<br>
natives.getVehicleQuaternion ( Vehicle )<br>
natives.getVehicleTypeOfModel ( int )<br>
natives.getVehicleTypeOfModel ( int )<br>
natives.getViewportPosAndSize ( int )<br>
natives.getViewportPosAndSize ( int )<br>
Line 929: Line 930:
natives.getWebPageLinkPosn ( int, int )<br>
natives.getWebPageLinkPosn ( int, int )<br>
natives.getWidthOfLiteralString ( string )<br>
natives.getWidthOfLiteralString ( string )<br>
natives.giveDelayedWeaponToChar ( class, int, int, bool )<br>
natives.giveDelayedWeaponToChar ( Ped, int, int, bool )<br>
natives.givePedAmbientObject ( class, int )<br>
natives.givePedAmbientObject ( Ped, int )<br>
natives.givePedFakeNetworkName ( class, string, int, int, int, int )<br>
natives.givePedFakeNetworkName ( Ped, string, int, int, int, int )<br>
natives.givePedHelmet ( class )<br>
natives.givePedHelmet ( Ped )<br>
natives.givePedHelmetWithOpts ( class, bool )<br>
natives.givePedHelmetWithOpts ( Ped, bool )<br>
natives.givePlayerRagdollControl ( int, bool )<br>
natives.givePlayerRagdollControl ( int, bool )<br>
natives.giveWeaponToChar ( class, int, int, bool )<br>
natives.giveWeaponToChar ( Ped, int, int, bool )<br>
natives.grabNearbyObjectWithSpecialAttribute ( int )<br>
natives.grabNearbyObjectWithSpecialAttribute ( int )<br>
natives.handleAudioAnimEvent ( class, string )<br>
natives.handleAudioAnimEvent ( object, string )<br>
natives.handVehicleControlBackToPlayer ( class )<br>
natives.handVehicleControlBackToPlayer ( Vehicle )<br>
natives.hasAchievementBeenPassed ( int )<br>
natives.hasAchievementBeenPassed ( int )<br>
natives.hasAdditionalTextLoaded ( int )<br>
natives.hasAdditionalTextLoaded ( int )<br>
natives.hasCarBeenDamagedByCar ( class, class )<br>
natives.hasCarBeenDamagedByCar ( Vehicle, Vehicle )<br>
natives.hasCarBeenDamagedByChar ( class, class )<br>
natives.hasCarBeenDamagedByChar ( Vehicle, Vehicle )<br>
natives.hasCarBeenDamagedByWeapon ( class, int )<br>
natives.hasCarBeenDamagedByWeapon ( Vehicle, int )<br>
natives.hasCarBeenDroppedOff ( class )<br>
natives.hasCarBeenDroppedOff ( Vehicle )<br>
natives.hasCarBeenResprayed ( class )<br>
natives.hasCarBeenResprayed ( Vehicle )<br>
natives.hasCarRecordingBeenLoaded ( int )<br>
natives.hasCarRecordingBeenLoaded ( int )<br>
natives.hasCarStoppedBecauseOfLight ( class )<br>
natives.hasCarStoppedBecauseOfLight ( Vehicle )<br>
natives.hasCharAnimFinished ( class, string, string )<br>
natives.hasCharAnimFinished ( Ped, string, string )<br>
natives.hasCharBeenArrested ( class )<br>
natives.hasCharBeenArrested ( Ped )<br>
natives.hasCharBeenDamagedByCar ( class, class )<br>
natives.hasCharBeenDamagedByCar ( Vehicle, Vehicle )<br>
natives.hasCharBeenDamagedByChar ( class, class, bool )<br>
natives.hasCharBeenDamagedByChar ( Ped, Ped, bool )<br>
natives.hasCharBeenDamagedByWeapon ( class, int )<br>
natives.hasCharBeenDamagedByWeapon ( Ped, int )<br>
natives.hasCharBeenPhotographed ( class )<br>
natives.hasCharBeenPhotographed ( Ped )<br>
natives.hasCharGotWeapon ( class, int )<br>
natives.hasCharGotWeapon ( Ped, int )<br>
natives.hasCharSpottedChar ( class, class )<br>
natives.hasCharSpottedChar ( Ped, Ped )<br>
natives.hasCharSpottedCharInFront ( class, class )<br>
natives.hasCharSpottedCharInFront ( Ped, Ped )<br>
natives.hasClosestObjectOfTypeBeenDamagedByCar ( Vec3, float, int, class )<br>
natives.hasClosestObjectOfTypeBeenDamagedByCar ( Vec3, float, int, Vehicle )<br>
natives.hasClosestObjectOfTypeBeenDamagedByChar ( Vec3, float, int, class )<br>
natives.hasClosestObjectOfTypeBeenDamagedByChar ( Vec3, float, int, Ped )<br>
natives.hasCollisionForModelLoaded ( int )<br>
natives.hasCollisionForModelLoaded ( int )<br>
natives.hasControlOfNetworkId ( int )<br>
natives.hasControlOfNetworkId ( int )<br>
Line 968: Line 969:
natives.hasModelLoaded ( int )<br>
natives.hasModelLoaded ( int )<br>
natives.hasNetworkPlayerLeftGame ( int )<br>
natives.hasNetworkPlayerLeftGame ( int )<br>
natives.hasOverridenSitIdleAnimFinished ( class )<br>
natives.hasOverridenSitIdleAnimFinished ( object )<br>
natives.hasPlayerDamagedAtLeastOnePed ( int )<br>
natives.hasPlayerDamagedAtLeastOnePed ( int )<br>
natives.hasPlayerDamagedAtLeastOneVehicle ( int )<br>
natives.hasPlayerDamagedAtLeastOneVehicle ( int )<br>
Line 979: Line 980:
natives.haveAnimsLoaded ( string )<br>
natives.haveAnimsLoaded ( string )<br>
natives.haveRequestedPathNodesBeenLoaded ( int )<br>
natives.haveRequestedPathNodesBeenLoaded ( int )<br>
natives.heliAudioShouldSkipStartup ( class, bool )<br>
natives.heliAudioShouldSkipStartup ( Vehicle, bool )<br>
natives.hideCharWeaponForScriptedCutscene ( class, bool )<br>
natives.hideCharWeaponForScriptedCutscene ( Ped, bool )<br>
natives.hideHelpTextThisFrame ( void )<br>
natives.hideHelpTextThisFrame ( void )<br>
natives.hideHudAndRadarThisFrame ( void )<br>
natives.hideHudAndRadarThisFrame ( void )<br>
natives.highFallScream ( class )<br>
natives.highFallScream ( object )<br>
natives.highlightMenuItem ( int, int, bool )<br>
natives.highlightMenuItem ( int, int, bool )<br>
natives.hintCam ( Vec3, int, int, int, int )<br>
natives.hintCam ( Vec3, int, int, int, int )<br>
Line 997: Line 998:
natives.initDebugWidgets ( void )<br>
natives.initDebugWidgets ( void )<br>
natives.initFrontendHelperText ( void )<br>
natives.initFrontendHelperText ( void )<br>
natives.isAmbientSpeechDisabled ( class )<br>
natives.isAmbientSpeechDisabled ( object )<br>
natives.isAmbientSpeechPlaying ( class )<br>
natives.isAmbientSpeechPlaying ( object )<br>
natives.isAnyCharShootingInArea ( Vec3, Vec3, bool )<br>
natives.isAnyCharShootingInArea ( Vec3, Vec3, bool )<br>
natives.isAnyPickupAtCoords ( Vec3 )<br>
natives.isAnyPickupAtCoords ( Vec3 )<br>
natives.isAnySpeechPlaying ( class )<br>
natives.isAnySpeechPlaying ( object )<br>
natives.isAreaOccupied ( Vec3, Vec3, bool, bool, bool, bool, bool )<br>
natives.isAreaOccupied ( Vec3, Vec3, bool, bool, bool, bool, bool )<br>
natives.isAutoAimingOn ( void )<br>
natives.isAutoAimingOn ( void )<br>
natives.isAutoSaveInProgress ( void )<br>
natives.isAutoSaveInProgress ( void )<br>
natives.isBigVehicle ( class )<br>
natives.isBigVehicle ( Vehicle )<br>
natives.isBitSet ( int, int )<br>
natives.isBitSet ( int, int )<br>
natives.isBlipShortRange ( int )<br>
natives.isBlipShortRange ( int )<br>
Line 1,018: Line 1,019:
natives.isCamSequenceComplete ( int )<br>
natives.isCamSequenceComplete ( int )<br>
natives.isCamShaking ( void )<br>
natives.isCamShaking ( void )<br>
natives.isCarAMissionCar ( class )<br>
natives.isCarAMissionCar ( Vehicle )<br>
natives.isCarAttached ( class )<br>
natives.isCarAttached ( Vehicle )<br>
natives.isCarDead ( class )<br>
natives.isCarDead ( Vehicle )<br>
natives.isCarDoorDamaged ( class, int )<br>
natives.isCarDoorDamaged ( Vehicle, int )<br>
natives.isCarDoorFullyOpen ( class, int )<br>
natives.isCarDoorFullyOpen ( Vehicle, int )<br>
natives.isCarHealthGreater ( class, float )<br>
natives.isCarHealthGreater ( Vehicle, float )<br>
natives.isCarInAirProper ( class )<br>
natives.isCarInAirProper ( Vehicle )<br>
natives.isCarInArea2d ( class, Vec2, Vec2, bool )<br>
natives.isCarInArea2d ( Vehicle, Vec2, Vec2, bool )<br>
natives.isCarInArea3d ( class, Vec3, Vec3, int )<br>
natives.isCarInArea3d ( Vehicle, Vec3, Vec3, int )<br>
natives.isCarInGarageArea ( string, class )<br>
natives.isCarInGarageArea ( string, Vehicle )<br>
natives.isCarInWater ( class )<br>
natives.isCarInWater ( Vehicle )<br>
natives.isCarLowRider ( class )<br>
natives.isCarLowRider ( Vehicle )<br>
natives.isCarModel ( class, int )<br>
natives.isCarModel ( Vehicle, int )<br>
natives.isCarOnFire ( class )<br>
natives.isCarOnFire ( Vehicle )<br>
natives.isCarOnScreen ( class )<br>
natives.isCarOnScreen ( Vehicle )<br>
natives.isCarPassengerSeatFree ( class, int )<br>
natives.isCarPassengerSeatFree ( Vehicle, int )<br>
natives.isCarPlayingAnim ( class, string, string )<br>
natives.isCarPlayingAnim ( Vehicle, string, string )<br>
natives.isCarSirenOn ( class )<br>
natives.isCarSirenOn ( Vehicle )<br>
natives.isCarStopped ( class )<br>
natives.isCarStopped ( Vehicle )<br>
natives.isCarStoppedAtTrafficLights ( class )<br>
natives.isCarStoppedAtTrafficLights ( Vehicle )<br>
natives.isCarStreetRacer ( class )<br>
natives.isCarStreetRacer ( Vehicle )<br>
natives.isCarStuck ( class )<br>
natives.isCarStuck ( Vehicle )<br>
natives.isCarStuckOnRoof ( class )<br>
natives.isCarStuckOnRoof ( Vehicle )<br>
natives.isCarTouchingCar ( class, class )<br>
natives.isCarTouchingCar ( Vehicle, Vehicle )<br>
natives.isCarTyreBurst ( class, int )<br>
natives.isCarTyreBurst ( Vehicle, int )<br>
natives.isCarUpright ( class )<br>
natives.isCarUpright ( Vehicle )<br>
natives.isCarUpsidedown ( class )<br>
natives.isCarUpsidedown ( Vehicle )<br>
natives.isCarWaitingForWorldCollision ( class )<br>
natives.isCarWaitingForWorldCollision ( Vehicle )<br>
natives.isCharArmed ( class, int )<br>
natives.isCharArmed ( Ped, int )<br>
natives.isCharDead ( class )<br>
natives.isCharDead ( Ped )<br>
natives.isCharDucking ( class )<br>
natives.isCharDucking ( Ped )<br>
natives.isCharFacingChar ( class, class, float )<br>
natives.isCharFacingChar ( Ped, Ped, float )<br>
natives.isCharFatallyInjured ( class )<br>
natives.isCharFatallyInjured ( Ped )<br>
natives.isCharGesturing ( class )<br>
natives.isCharGesturing ( Ped )<br>
natives.isCharGettingInToACar ( class )<br>
natives.isCharGettingInToACar ( Vehicle )<br>
natives.isCharGettingUp ( class )<br>
natives.isCharGettingUp ( Ped )<br>
natives.isCharHealthGreater ( class, int )<br>
natives.isCharHealthGreater ( Ped, int )<br>
natives.isCharInAir ( class )<br>
natives.isCharInAir ( Ped )<br>
natives.isCharInAngledArea2d ( class, Vec2, Vec2, float, bool )<br>
natives.isCharInAngledArea2d ( Ped, Vec2, Vec2, float, bool )<br>
natives.isCharInAngledArea3d ( class, Vec3, Vec3, float, bool )<br>
natives.isCharInAngledArea3d ( Ped, Vec3, Vec3, float, bool )<br>
natives.isCharInAnyBoat ( class )<br>
natives.isCharInAnyBoat ( Vehicle )<br>
natives.isCharInAnyCar ( class )<br>
natives.isCharInAnyCar ( Vehicle )<br>
natives.isCharInAnyHeli ( class )<br>
natives.isCharInAnyHeli ( Vehicle )<br>
natives.isCharInAnyPlane ( class )<br>
natives.isCharInAnyPlane ( Vehicle )<br>
natives.isCharInAnyPoliceVehicle ( class )<br>
natives.isCharInAnyPoliceVehicle ( Vehicle )<br>
natives.isCharInAnyTrain ( class )<br>
natives.isCharInAnyTrain ( Vehicle )<br>
natives.isCharInArea2d ( class, Vec2, Vec2, bool )<br>
natives.isCharInArea2d ( Ped, Vec2, Vec2, bool )<br>
natives.isCharInArea3d ( class, Vec3, Vec3, bool )<br>
natives.isCharInArea3d ( Ped, Vec3, Vec3, bool )<br>
natives.isCharInAreaOnFoot2d ( class, Vec2, Vec2, bool )<br>
natives.isCharInAreaOnFoot2d ( Ped, Vec2, Vec2, bool )<br>
natives.isCharInCar ( class, class )<br>
natives.isCharInCar ( Vehicle, Vehicle )<br>
natives.isCharInFlyingVehicle ( class )<br>
natives.isCharInFlyingVehicle ( Vehicle )<br>
natives.isCharInjured ( class )<br>
natives.isCharInjured ( Ped )<br>
natives.isCharInMeleeCombat ( class )<br>
natives.isCharInMeleeCombat ( Ped )<br>
natives.isCharInModel ( class, int )<br>
natives.isCharInModel ( Ped, int )<br>
natives.isCharInTaxi ( class )<br>
natives.isCharInTaxi ( Vehicle )<br>
natives.isCharInWater ( class )<br>
natives.isCharInWater ( Ped )<br>
natives.isCharInZone ( class, string )<br>
natives.isCharInZone ( Ped, string )<br>
natives.isCharMale ( class )<br>
natives.isCharMale ( Ped )<br>
natives.isCharModel ( class, int )<br>
natives.isCharModel ( Ped, int )<br>
natives.isCharOnAnyBike ( class )<br>
natives.isCharOnAnyBike ( Vehicle )<br>
natives.isCharOnFire ( class )<br>
natives.isCharOnFire ( Ped )<br>
natives.isCharOnFoot ( class )<br>
natives.isCharOnFoot ( Ped )<br>
natives.isCharOnScreen ( class )<br>
natives.isCharOnScreen ( Ped )<br>
natives.isCharPlayingAnim ( class, string, string )<br>
natives.isCharPlayingAnim ( Ped, string, string )<br>
natives.isCharRespondingToAnyEvent ( class )<br>
natives.isCharRespondingToAnyEvent ( Ped )<br>
natives.isCharRespondingToEvent ( class, int )<br>
natives.isCharRespondingToEvent ( Ped, int )<br>
natives.isCharShooting ( class )<br>
natives.isCharShooting ( Ped )<br>
natives.isCharShootingInArea ( class, Vec2, Vec2, bool )<br>
natives.isCharShootingInArea ( Ped, Vec2, Vec2, bool )<br>
natives.isCharSittingIdle ( class )<br>
natives.isCharSittingIdle ( Ped )<br>
natives.isCharSittingInAnyCar ( class )<br>
natives.isCharSittingInAnyCar ( Vehicle )<br>
natives.isCharSittingInCar ( class, class )<br>
natives.isCharSittingInCar ( Vehicle, Vehicle )<br>
natives.isCharStopped ( class )<br>
natives.isCharStopped ( Ped )<br>
natives.isCharStuckUnderCar ( class )<br>
natives.isCharStuckUnderCar ( Vehicle )<br>
natives.isCharSwimming ( class )<br>
natives.isCharSwimming ( Ped )<br>
natives.isCharTouchingChar ( class, class )<br>
natives.isCharTouchingChar ( Ped, Ped )<br>
natives.isCharTouchingVehicle ( class, class )<br>
natives.isCharTouchingVehicle ( Vehicle, Vehicle )<br>
natives.isCharTryingToEnterALockedCar ( class )<br>
natives.isCharTryingToEnterALockedCar ( Vehicle )<br>
natives.isCharUsingAnyScenario ( class )<br>
natives.isCharUsingAnyScenario ( Ped )<br>
natives.isCharUsingMapAttractor ( class )<br>
natives.isCharUsingMapAttractor ( Ped )<br>
natives.isCharUsingScenario ( class, string )<br>
natives.isCharUsingScenario ( Ped, string )<br>
natives.isCharVisible ( class )<br>
natives.isCharVisible ( Ped )<br>
natives.isCharWaitingForWorldCollision ( class )<br>
natives.isCharWaitingForWorldCollision ( Ped )<br>
natives.isClosestObjectOfTypeSmashedOrDamaged ( Vec3, float, int, bool, bool )<br>
natives.isClosestObjectOfTypeSmashedOrDamaged ( Vec3, float, int, bool, bool )<br>
natives.isControlJustPressed ( int, int )<br>
natives.isControlJustPressed ( int, int )<br>
Line 1,106: Line 1,107:
natives.isCopVehicleInArea3dNoSave ( Vec3, Vec3 )<br>
natives.isCopVehicleInArea3dNoSave ( Vec3, Vec3 )<br>
natives.isDebugCameraOn ( void )<br>
natives.isDebugCameraOn ( void )<br>
natives.isEmergencyServicesVehicle ( class )<br>
natives.isEmergencyServicesVehicle ( Vehicle )<br>
natives.isEpisodeAvailable ( int )<br>
natives.isEpisodeAvailable ( int )<br>
natives.isEpisodicDiscBuild ( void )<br>
natives.isEpisodicDiscBuild ( void )<br>
Line 1,123: Line 1,124:
natives.isGarageClosed ( string )<br>
natives.isGarageClosed ( string )<br>
natives.isGarageOpen ( string )<br>
natives.isGarageOpen ( string )<br>
natives.isGroupLeader ( class, int )<br>
natives.isGroupLeader ( object, int )<br>
natives.isGroupMember ( class, int )<br>
natives.isGroupMember ( object, int )<br>
natives.isHeliPartBroken ( class, bool, bool, bool )<br>
natives.isHeliPartBroken ( Vehicle, bool, bool, bool )<br>
natives.isHelpMessageBeingDisplayed ( void )<br>
natives.isHelpMessageBeingDisplayed ( void )<br>
natives.isHintRunning ( void )<br>
natives.isHintRunning ( void )<br>
Line 1,156: Line 1,157:
natives.isNetworkPlayerActive ( int )<br>
natives.isNetworkPlayerActive ( int )<br>
natives.isNetworkSession ( void )<br>
natives.isNetworkSession ( void )<br>
natives.isNextStationAllowed ( class )<br>
natives.isNextStationAllowed ( object )<br>
natives.isNonFragObjectSmashed ( Vec3, float, int )<br>
natives.isNonFragObjectSmashed ( Vec3, float, int )<br>
natives.isNumlockEnabled ( void )<br>
natives.isNumlockEnabled ( void )<br>
natives.isObjectReassignmentInProgress ( void )<br>
natives.isObjectReassignmentInProgress ( void )<br>
natives.isOurPlayerHigherPriorityForCarGeneration ( int )<br>
natives.isOurPlayerHigherPriorityForCarGeneration ( int )<br>
natives.isPainPlaying ( class )<br>
natives.isPainPlaying ( object )<br>
natives.isPartyMode ( void )<br>
natives.isPartyMode ( void )<br>
natives.isPauseMenuActive ( void )<br>
natives.isPauseMenuActive ( void )<br>
Line 1,167: Line 1,168:
natives.isPcUsingJoypad ( void )<br>
natives.isPcUsingJoypad ( void )<br>
natives.isPcVersion ( void )<br>
natives.isPcVersion ( void )<br>
natives.isPedAMissionPed ( class )<br>
natives.isPedAMissionPed ( Ped )<br>
natives.isPedAttachedToAnyCar ( class )<br>
natives.isPedAttachedToAnyCar ( Vehicle )<br>
natives.isPedBeingJacked ( class )<br>
natives.isPedBeingJacked ( Ped )<br>
natives.isPedClimbing ( class )<br>
natives.isPedClimbing ( Ped )<br>
natives.isPedDoingDriveby ( class )<br>
natives.isPedDoingDriveby ( Ped )<br>
natives.isPedFleeing ( class )<br>
natives.isPedFleeing ( Ped )<br>
natives.isPedHoldingAnObject ( class )<br>
natives.isPedHoldingAnObject ( Ped )<br>
natives.isPedInCombat ( class )<br>
natives.isPedInCombat ( Ped )<br>
natives.isPedInCover ( class )<br>
natives.isPedInCover ( Ped )<br>
natives.isPedInCutsceneBlockingBounds ( class )<br>
natives.isPedInCutsceneBlockingBounds ( Ped )<br>
natives.isPedInGroup ( class )<br>
natives.isPedInGroup ( Ped )<br>
natives.isPedJacking ( class )<br>
natives.isPedJacking ( Ped )<br>
natives.isPedLookingAtCar ( class, class )<br>
natives.isPedLookingAtCar ( Vehicle, Vehicle )<br>
natives.isPedLookingAtPed ( class, class )<br>
natives.isPedLookingAtPed ( Ped, Ped )<br>
natives.isPedPinnedDown ( class )<br>
natives.isPedPinnedDown ( Ped )<br>
natives.isPedRagdoll ( class )<br>
natives.isPedRagdoll ( Ped )<br>
natives.isPedRetreating ( class )<br>
natives.isPedRetreating ( Ped )<br>
natives.isPedsVehicleHot ( class )<br>
natives.isPedsVehicleHot ( Vehicle )<br>
natives.isPlaceCarBombActive ( void )<br>
natives.isPlaceCarBombActive ( void )<br>
natives.isPlaybackGoingOnForCar ( class )<br>
natives.isPlaybackGoingOnForCar ( Vehicle )<br>
natives.isPlayerBeingArrested ( void )<br>
natives.isPlayerBeingArrested ( void )<br>
natives.isPlayerClimbing ( int )<br>
natives.isPlayerClimbing ( int )<br>
natives.isPlayerControlOn ( int )<br>
natives.isPlayerControlOn ( int )<br>
natives.isPlayerDead ( int )<br>
natives.isPlayerDead ( int )<br>
natives.isPlayerFreeAimingAtChar ( int, class )<br>
natives.isPlayerFreeAimingAtChar ( int, Ped )<br>
natives.isPlayerFreeForAmbientTask ( int )<br>
natives.isPlayerFreeForAmbientTask ( int )<br>
natives.isPlayerInRemoteMode ( int )<br>
natives.isPlayerInRemoteMode ( int )<br>
Line 1,203: Line 1,204:
natives.isPlayerSignedInLocally ( void )<br>
natives.isPlayerSignedInLocally ( void )<br>
natives.isPlayerTargettingAnything ( int )<br>
natives.isPlayerTargettingAnything ( int )<br>
natives.isPlayerTargettingChar ( int, class )<br>
natives.isPlayerTargettingChar ( int, Ped )<br>
natives.isPlayerVehicleEntryDisabled ( int )<br>
natives.isPlayerVehicleEntryDisabled ( int )<br>
natives.isPointObscuredByAMissionEntity ( float, float, float, float, float, float )<br>
natives.isPointObscuredByAMissionEntity ( float, float, float, float, float, float )<br>
Line 1,220: Line 1,221:
natives.isScreenFadingOut ( void )<br>
natives.isScreenFadingOut ( void )<br>
natives.isScriptedConversationOngoing ( void )<br>
natives.isScriptedConversationOngoing ( void )<br>
natives.isScriptedSpeechPlaying ( class )<br>
natives.isScriptedSpeechPlaying ( object )<br>
natives.isScriptFireExtinguished ( int )<br>
natives.isScriptFireExtinguished ( int )<br>
natives.isSittingObjectNear ( Vec3, int )<br>
natives.isSittingObjectNear ( Vec3, int )<br>
Line 1,243: Line 1,244:
natives.isThisModelATrain ( int )<br>
natives.isThisModelATrain ( int )<br>
natives.isThisModelAVehicle ( int )<br>
natives.isThisModelAVehicle ( int )<br>
natives.isThisPedAPlayer ( class )<br>
natives.isThisPedAPlayer ( Ped )<br>
natives.isThreadActive ( int )<br>
natives.isThreadActive ( int )<br>
natives.isUsingController ( void )<br>
natives.isUsingController ( void )<br>
natives.isVehDriveable ( class )<br>
natives.isVehDriveable ( object )<br>
natives.isVehicleExtraTurnedOn ( class, int )<br>
natives.isVehicleExtraTurnedOn ( Vehicle, int )<br>
natives.isVehicleOnAllWheels ( class )<br>
natives.isVehicleOnAllWheels ( Vehicle )<br>
natives.isVehStuck ( class, int, bool, bool, bool )<br>
natives.isVehStuck ( object, int, bool, bool, bool )<br>
natives.isVehWindowIntact ( class, int )<br>
natives.isVehWindowIntact ( object, int )<br>
natives.isViewportActive ( int )<br>
natives.isViewportActive ( int )<br>
natives.isWantedLevelGreater ( int, int )<br>
natives.isWantedLevelGreater ( int, int )<br>
natives.isWorldPointWithinBrainActivationRange ( void )<br>
natives.isWorldPointWithinBrainActivationRange ( void )<br>
natives.isXbox360Version ( void )<br>
natives.isXbox360Version ( void )<br>
natives.knockPedOffBike ( class )<br>
natives.knockPedOffBike ( Vehicle )<br>
natives.launchLocalPlayerInNetworkGame ( void )<br>
natives.launchLocalPlayerInNetworkGame ( void )<br>
natives.limitAngle ( float )<br>
natives.limitAngle ( float )<br>
natives.limitTwoPlayerDistance ( float )<br>
natives.limitTwoPlayerDistance ( float )<br>
natives.line ( Vec3, Vec3 )<br>
natives.line ( Vec3, Vec3 )<br>
natives.listenToPlayerGroupCommands ( class, bool )<br>
natives.listenToPlayerGroupCommands ( object, bool )<br>
natives.loadAdditionalText ( string, int )<br>
natives.loadAdditionalText ( string, int )<br>
natives.loadAllObjectsNow ( void )<br>
natives.loadAllObjectsNow ( void )<br>
Line 1,274: Line 1,275:
natives.loadWebPage ( int, string )<br>
natives.loadWebPage ( int, string )<br>
natives.localPlayerIsReadyToStartPlaying ( void )<br>
natives.localPlayerIsReadyToStartPlaying ( void )<br>
natives.locateCar2d ( class, Vec2, Vec2, bool )<br>
natives.locateCar2d ( Vehicle, Vec2, Vec2, bool )<br>
natives.locateCar3d ( class, Vec3, Vec3, bool )<br>
natives.locateCar3d ( Vehicle, Vec3, Vec3, bool )<br>
natives.locateCharAnyMeans2d ( class, Vec2, Vec2, bool )<br>
natives.locateCharAnyMeans2d ( Ped, Vec2, Vec2, bool )<br>
natives.locateCharAnyMeans3d ( class, Vec3, Vec3, bool )<br>
natives.locateCharAnyMeans3d ( Ped, Vec3, Vec3, bool )<br>
natives.locateCharAnyMeansCar2d ( class, class, Vec2, bool )<br>
natives.locateCharAnyMeansCar2d ( Vehicle, Vehicle, Vec2, bool )<br>
natives.locateCharAnyMeansCar3d ( class, class, Vec3, bool )<br>
natives.locateCharAnyMeansCar3d ( Vehicle, Vehicle, Vec3, bool )<br>
natives.locateCharAnyMeansChar2d ( class, class, Vec2, bool )<br>
natives.locateCharAnyMeansChar2d ( Ped, Ped, Vec2, bool )<br>
natives.locateCharAnyMeansChar3d ( class, class, Vec3, bool )<br>
natives.locateCharAnyMeansChar3d ( Ped, Ped, Vec3, bool )<br>
natives.locateCharInCar2d ( class, Vec2, Vec2, bool )<br>
natives.locateCharInCar2d ( Vehicle, Vec2, Vec2, bool )<br>
natives.locateCharInCar3d ( class, Vec3, Vec3, bool )<br>
natives.locateCharInCar3d ( Vehicle, Vec3, Vec3, bool )<br>
natives.locateCharInCarCar2d ( class, class, Vec2, bool )<br>
natives.locateCharInCarCar2d ( Vehicle, Vehicle, Vec2, bool )<br>
natives.locateCharInCarCar3d ( class, class, Vec3, bool )<br>
natives.locateCharInCarCar3d ( Vehicle, Vehicle, Vec3, bool )<br>
natives.locateCharInCarChar2d ( class, class, Vec2, bool )<br>
natives.locateCharInCarChar2d ( Vehicle, Vehicle, Vec2, bool )<br>
natives.locateCharInCarChar3d ( class, class, Vec3, bool )<br>
natives.locateCharInCarChar3d ( Vehicle, Vehicle, Vec3, bool )<br>
natives.locateCharOnFoot2d ( class, Vec2, Vec2, bool )<br>
natives.locateCharOnFoot2d ( Ped, Vec2, Vec2, bool )<br>
natives.locateCharOnFoot3d ( class, Vec3, Vec3, bool )<br>
natives.locateCharOnFoot3d ( Ped, Vec3, Vec3, bool )<br>
natives.locateCharOnFootCar2d ( class, class, Vec2, bool )<br>
natives.locateCharOnFootCar2d ( Vehicle, Vehicle, Vec2, bool )<br>
natives.locateCharOnFootCar3d ( class, class, Vec3, bool )<br>
natives.locateCharOnFootCar3d ( Vehicle, Vehicle, Vec3, bool )<br>
natives.locateCharOnFootChar2d ( class, class, Vec2, bool )<br>
natives.locateCharOnFootChar2d ( Ped, Ped, Vec2, bool )<br>
natives.locateCharOnFootChar3d ( class, class, Vec3, bool )<br>
natives.locateCharOnFootChar3d ( Ped, Ped, Vec3, bool )<br>
natives.locateDeadCar3d ( class, Vec3, Vec3, bool )<br>
natives.locateDeadCar3d ( Vehicle, Vec3, Vec3, bool )<br>
natives.lockCarDoors ( class, int )<br>
natives.lockCarDoors ( Vehicle, int )<br>
natives.lockLazlowStation ( void )<br>
natives.lockLazlowStation ( void )<br>
natives.lockPlayerSettingsGenreChange ( int )<br>
natives.lockPlayerSettingsGenreChange ( int )<br>
Line 1,305: Line 1,306:
natives.makePlayerGangReappear ( void )<br>
natives.makePlayerGangReappear ( void )<br>
natives.makePlayerSafeForCutscene ( int )<br>
natives.makePlayerSafeForCutscene ( int )<br>
natives.markCarAsConvoyCar ( class, bool )<br>
natives.markCarAsConvoyCar ( Vehicle, bool )<br>
natives.markCarAsNoLongerNeeded ( void )<br>
natives.markCarAsNoLongerNeeded ( void )<br>
natives.markCharAsNoLongerNeeded ( void )<br>
natives.markCharAsNoLongerNeeded ( void )<br>
Line 1,316: Line 1,317:
natives.markStreamedTxdAsNoLongerNeeded ( string )<br>
natives.markStreamedTxdAsNoLongerNeeded ( string )<br>
natives.missionAudioBankNoLongerNeeded ( void )<br>
natives.missionAudioBankNoLongerNeeded ( void )<br>
natives.modifyCharMoveState ( class, int )<br>
natives.modifyCharMoveState ( Ped, int )<br>
natives.mpGetAmountOfAnchorPoints ( class, int )<br>
natives.mpGetAmountOfAnchorPoints ( object, int )<br>
natives.mpGetAmountOfVariationComponent ( class, int )<br>
natives.mpGetAmountOfVariationComponent ( object, int )<br>
natives.mpGetPreferenceValue ( int )<br>
natives.mpGetPreferenceValue ( int )<br>
natives.mpGetPropSetup ( class, int, int, int, int )<br>
natives.mpGetPropSetup ( object, int, int, int, int )<br>
natives.mpGetVariationSetup ( class, int, int, int, int )<br>
natives.mpGetVariationSetup ( object, int, int, int, int )<br>
natives.mpSetPreferenceValue ( int, int )<br>
natives.mpSetPreferenceValue ( int, int )<br>
natives.muteGameworldAndPositionedRadioForTv ( bool )<br>
natives.muteGameworldAndPositionedRadioForTv ( bool )<br>
Line 1,331: Line 1,332:
natives.obfuscateInt ( int, int )<br>
natives.obfuscateInt ( int, int )<br>
natives.obfuscateString ( string )<br>
natives.obfuscateString ( string )<br>
natives.onFireScream ( class )<br>
natives.onFireScream ( object )<br>
natives.openCarDoor ( class, int )<br>
natives.openCarDoor ( Vehicle, int )<br>
natives.openDebugFile ( void )<br>
natives.openDebugFile ( void )<br>
natives.openGarage ( string )<br>
natives.openGarage ( string )<br>
Line 1,339: Line 1,340:
natives.overrideNextRestart ( Vec3, float )<br>
natives.overrideNextRestart ( Vec3, float )<br>
natives.overrideNumberOfParkedCars ( int )<br>
natives.overrideNumberOfParkedCars ( int )<br>
natives.panicScream ( class )<br>
natives.panicScream ( object )<br>
natives.pauseGame ( void )<br>
natives.pauseGame ( void )<br>
natives.pausePlaybackRecordedCar ( class )<br>
natives.pausePlaybackRecordedCar ( Vehicle )<br>
natives.pauseScriptedConversation ( bool )<br>
natives.pauseScriptedConversation ( bool )<br>
natives.pedQueueConsiderPedsWithFlagFalse ( int )<br>
natives.pedQueueConsiderPedsWithFlagFalse ( int )<br>
Line 1,348: Line 1,349:
natives.pedQueueRejectPedsWithFlagTrue ( int )<br>
natives.pedQueueRejectPedsWithFlagTrue ( int )<br>
natives.pickupsPassTime ( int )<br>
natives.pickupsPassTime ( int )<br>
natives.planeStartsInAir ( class )<br>
natives.planeStartsInAir ( Vehicle )<br>
natives.playAudioEvent ( string )<br>
natives.playAudioEvent ( string )<br>
natives.playAudioEventFromPed ( string, class )<br>
natives.playAudioEventFromPed ( string, Ped )<br>
natives.playAudioEventFromVehicle ( string, class )<br>
natives.playAudioEventFromVehicle ( string, Vehicle )<br>
natives.playCarAnim ( class, string, string, float, bool, bool )<br>
natives.playCarAnim ( Vehicle, string, string, float, bool, bool )<br>
natives.playerHasChar ( int )<br>
natives.playerHasChar ( int )<br>
natives.playerHasFlashingStarsAboutToDrop ( int )<br>
natives.playerHasFlashingStarsAboutToDrop ( int )<br>
Line 1,364: Line 1,365:
natives.playScriptedConversationFrontend ( bool )<br>
natives.playScriptedConversationFrontend ( bool )<br>
natives.playSound ( int, string )<br>
natives.playSound ( int, string )<br>
natives.playSoundFromPed ( int, string, class )<br>
natives.playSoundFromPed ( int, string, Ped )<br>
natives.playSoundFromPosition ( int, string, Vec3 )<br>
natives.playSoundFromPosition ( int, string, Vec3 )<br>
natives.playSoundFromVehicle ( int, string, class )<br>
natives.playSoundFromVehicle ( int, string, Vehicle )<br>
natives.playSoundFrontend ( int, string )<br>
natives.playSoundFrontend ( int, string )<br>
natives.playstatsCheat ( int )<br>
natives.playstatsCheat ( int )<br>
Line 1,374: Line 1,375:
natives.playstatsMissionPassed ( string )<br>
natives.playstatsMissionPassed ( string )<br>
natives.playstatsMissionStarted ( int )<br>
natives.playstatsMissionStarted ( int )<br>
natives.playStreamFromPed ( class )<br>
natives.playStreamFromPed ( Ped )<br>
natives.playStreamFrontend ( void )<br>
natives.playStreamFrontend ( void )<br>
natives.pointCamAtCam ( int, int )<br>
natives.pointCamAtCam ( int, int )<br>
natives.pointCamAtCoord ( int, Vec3 )<br>
natives.pointCamAtCoord ( int, Vec3 )<br>
natives.pointCamAtPed ( int, class )<br>
natives.pointCamAtPed ( int, Ped )<br>
natives.pointCamAtVehicle ( int, class )<br>
natives.pointCamAtVehicle ( int, Vehicle )<br>
natives.pointFixedCam ( Vec3, int )<br>
natives.pointFixedCam ( Vec3, int )<br>
natives.pointFixedCamAtPed ( class, int )<br>
natives.pointFixedCamAtPed ( Ped, int )<br>
natives.pointFixedCamAtPos ( Vec3, int )<br>
natives.pointFixedCamAtPos ( Vec3, int )<br>
natives.pointFixedCamAtVehicle ( class, int )<br>
natives.pointFixedCamAtVehicle ( Vehicle, int )<br>
natives.popCarBoot ( class )<br>
natives.popCarBoot ( Vehicle )<br>
natives.populateNow ( void )<br>
natives.populateNow ( void )<br>
natives.pow ( float, float )<br>
natives.pow ( float, float )<br>
Line 1,437: Line 1,438:
natives.registerBestPosition ( int, int )<br>
natives.registerBestPosition ( int, int )<br>
natives.registerFloatStat ( int, float )<br>
natives.registerFloatStat ( int, float )<br>
natives.registerHatedTargetsAroundPed ( class, float )<br>
natives.registerHatedTargetsAroundPed ( Ped, float )<br>
natives.registerHatedTargetsInArea ( class, Vec3, float )<br>
natives.registerHatedTargetsInArea ( object, Vec3, float )<br>
natives.registerIntStat ( int, int )<br>
natives.registerIntStat ( int, int )<br>
natives.registerKillInMultiplayerGame ( int, int, int )<br>
natives.registerKillInMultiplayerGame ( int, int, int )<br>
Line 1,449: Line 1,450:
natives.registerScriptWithAudio ( bool )<br>
natives.registerScriptWithAudio ( bool )<br>
natives.registerStringForFrontendStat ( int, string )<br>
natives.registerStringForFrontendStat ( int, string )<br>
natives.registerTarget ( class, class )<br>
natives.registerTarget ( object, object )<br>
natives.registerTrackNumber ( int )<br>
natives.registerTrackNumber ( int )<br>
natives.registerWorldPointScriptBrain ( string, float )<br>
natives.registerWorldPointScriptBrain ( string, float )<br>
Line 1,461: Line 1,462:
natives.reloadWebPage ( int )<br>
natives.reloadWebPage ( int )<br>
natives.removeAdditionalPopulationModel ( int )<br>
natives.removeAdditionalPopulationModel ( int )<br>
natives.removeAllCharWeapons ( class )<br>
natives.removeAllCharWeapons ( Ped )<br>
natives.removeAllInactiveGroupsFromCleanupList ( void )<br>
natives.removeAllInactiveGroupsFromCleanupList ( void )<br>
natives.removeAllPickupsOfType ( int )<br>
natives.removeAllPickupsOfType ( int )<br>
Line 1,469: Line 1,470:
natives.removeCarRecording ( int )<br>
natives.removeCarRecording ( int )<br>
natives.removeCarsFromGeneratorsInArea ( Vec3, Vec3 )<br>
natives.removeCarsFromGeneratorsInArea ( Vec3, Vec3 )<br>
natives.removeCarWindow ( class, int )<br>
natives.removeCarWindow ( Vehicle, int )<br>
natives.removeCharDefensiveArea ( class )<br>
natives.removeCharDefensiveArea ( Ped )<br>
natives.removeCharElegantly ( class )<br>
natives.removeCharElegantly ( Ped )<br>
natives.removeCharFromCarMaintainPosition ( class, class )<br>
natives.removeCharFromCarMaintainPosition ( Vehicle, Vehicle )<br>
natives.removeCharFromGroup ( class )<br>
natives.removeCharFromGroup ( Ped )<br>
natives.removeCloseMicPed ( class )<br>
natives.removeCloseMicPed ( Ped )<br>
natives.removeCoverPoint ( int )<br>
natives.removeCoverPoint ( int )<br>
natives.removeDecisionMaker ( int )<br>
natives.removeDecisionMaker ( int )<br>
natives.removeFakeNetworkNameFromPed ( class )<br>
natives.removeFakeNetworkNameFromPed ( Ped )<br>
natives.removeGroup ( int )<br>
natives.removeGroup ( int )<br>
natives.removeIpl ( string )<br>
natives.removeIpl ( string )<br>
natives.removeIplDiscreetly ( string )<br>
natives.removeIplDiscreetly ( string )<br>
natives.removeNavmeshRequiredRegion ( float, float )<br>
natives.removeNavmeshRequiredRegion ( float, float )<br>
natives.removePedHelmet ( class, bool )<br>
natives.removePedHelmet ( Ped, bool )<br>
natives.removePlayerHelmet ( int, bool )<br>
natives.removePlayerHelmet ( int, bool )<br>
natives.removeProjtexInRange ( Vec3, float )<br>
natives.removeProjtexInRange ( Vec3, float )<br>
natives.removePtfx ( int )<br>
natives.removePtfx ( int )<br>
natives.removePtfxFromPed ( class )<br>
natives.removePtfxFromPed ( Ped )<br>
natives.removePtfxFromVehicle ( class )<br>
natives.removePtfxFromVehicle ( Vehicle )<br>
natives.removeScriptFire ( int )<br>
natives.removeScriptFire ( int )<br>
natives.removeScriptMic ( void )<br>
natives.removeScriptMic ( void )<br>
natives.removeStuckCarCheck ( class )<br>
natives.removeStuckCarCheck ( Vehicle )<br>
natives.removeTemporaryRadarBlipsForPickups ( void )<br>
natives.removeTemporaryRadarBlipsForPickups ( void )<br>
natives.removeTxd ( int )<br>
natives.removeTxd ( int )<br>
natives.removeUpsidedownCarCheck ( class )<br>
natives.removeUpsidedownCarCheck ( Vehicle )<br>
natives.removeWeaponFromChar ( class, int )<br>
natives.removeWeaponFromChar ( Ped, int )<br>
natives.renderRaceTrack ( bool )<br>
natives.renderRaceTrack ( bool )<br>
natives.renderWeaponPickupsBigger ( bool )<br>
natives.renderWeaponPickupsBigger ( bool )<br>
natives.reportCrime ( Vec3, string )<br>
natives.reportCrime ( Vec3, string )<br>
natives.reportDispatch ( int, Vec3 )<br>
natives.reportDispatch ( int, Vec3 )<br>
natives.reportPoliceSpottingSuspect ( class )<br>
natives.reportPoliceSpottingSuspect ( object )<br>
natives.reportSuspectArrested ( void )<br>
natives.reportSuspectArrested ( void )<br>
natives.reportSuspectDown ( void )<br>
natives.reportSuspectDown ( void )<br>
Line 1,524: Line 1,525:
natives.resetCamInterpCustomSpeedGraph ( void )<br>
natives.resetCamInterpCustomSpeedGraph ( void )<br>
natives.resetCamSplineCustomSpeedGraph ( void )<br>
natives.resetCamSplineCustomSpeedGraph ( void )<br>
natives.resetCarWheels ( class, bool )<br>
natives.resetCarWheels ( Vehicle, bool )<br>
natives.resetLocalPlayerWeaponStat ( int, int )<br>
natives.resetLocalPlayerWeaponStat ( int, int )<br>
natives.resetNoLawVehiclesDestroyedByLocalPlayer ( void )<br>
natives.resetNoLawVehiclesDestroyedByLocalPlayer ( void )<br>
natives.resetNumOfModelsKilledByPlayer ( int )<br>
natives.resetNumOfModelsKilledByPlayer ( int )<br>
natives.resetStuckTimer ( class, int )<br>
natives.resetStuckTimer ( object, int )<br>
natives.resetVisiblePedDamage ( class )<br>
natives.resetVisiblePedDamage ( Ped )<br>
natives.restartScriptedConversation ( void )<br>
natives.restartScriptedConversation ( void )<br>
natives.resurrectNetworkPlayer ( int, Vec3, float )<br>
natives.resurrectNetworkPlayer ( int, Vec3, float )<br>
Line 1,536: Line 1,537:
natives.retuneRadioToStationName ( string )<br>
natives.retuneRadioToStationName ( string )<br>
natives.retuneRadioUp ( void )<br>
natives.retuneRadioUp ( void )<br>
natives.reviveInjuredPed ( class )<br>
natives.reviveInjuredPed ( Ped )<br>
natives.round ( float )<br>
natives.round ( float )<br>
natives.saveNewlineToDebugFile ( void )<br>
natives.saveNewlineToDebugFile ( void )<br>
natives.saveSettings ( void )<br>
natives.saveSettings ( void )<br>
natives.sayAmbientSpeech ( class, string, bool, bool, int )<br>
natives.sayAmbientSpeech ( object, string, bool, bool, int )<br>
natives.sayAmbientSpeechWithVoice ( class, string, string, bool, bool, int )<br>
natives.sayAmbientSpeechWithVoice ( object, string, string, bool, bool, int )<br>
natives.scriptAssert ( string )<br>
natives.scriptAssert ( string )<br>
natives.scriptIsMovingMobilePhoneOffscreen ( bool )<br>
natives.scriptIsMovingMobilePhoneOffscreen ( bool )<br>
Line 1,553: Line 1,554:
natives.securomSpotCheck3 ( void )<br>
natives.securomSpotCheck3 ( void )<br>
natives.securomSpotCheck4 ( void )<br>
natives.securomSpotCheck4 ( void )<br>
natives.selectWeaponsForVehicle ( class, int )<br>
natives.selectWeaponsForVehicle ( Vehicle, int )<br>
natives.sendClientBroadcastVariablesNow ( void )<br>
natives.sendClientBroadcastVariablesNow ( void )<br>
natives.sendNmMessage ( class )<br>
natives.sendNmMessage ( object )<br>
natives.setAdvancedBoolInDecisionMaker ( int, int, int, int, bool )<br>
natives.setAdvancedBoolInDecisionMaker ( int, int, int, int, bool )<br>
natives.setAllCarGeneratorsBackToActive ( void )<br>
natives.setAllCarGeneratorsBackToActive ( void )<br>
Line 1,564: Line 1,565:
natives.setAlwaysDisplayWeaponPickupMessage ( bool )<br>
natives.setAlwaysDisplayWeaponPickupMessage ( bool )<br>
natives.setAmbientPlanesSpeedMultiplier ( float )<br>
natives.setAmbientPlanesSpeedMultiplier ( float )<br>
natives.setAmbientVoiceName ( class, string )<br>
natives.setAmbientVoiceName ( object, string )<br>
natives.setAnimGroupForChar ( class, string )<br>
natives.setAnimGroupForChar ( Ped, string )<br>
natives.setArmourPickupNetworkRegenTime ( int )<br>
natives.setArmourPickupNetworkRegenTime ( int )<br>
natives.setBikeRiderWillPutFootDownWhenStopped ( class, bool )<br>
natives.setBikeRiderWillPutFootDownWhenStopped ( Vehicle, bool )<br>
natives.setBit ( int )<br>
natives.setBit ( int )<br>
natives.setBitsInRange ( int, int, int )<br>
natives.setBitsInRange ( int, int, int )<br>
Line 1,574: Line 1,575:
natives.setBlipCoordinates ( int, Vec3 )<br>
natives.setBlipCoordinates ( int, Vec3 )<br>
natives.setBlipMarkerLongDistance ( int, bool )<br>
natives.setBlipMarkerLongDistance ( int, bool )<br>
natives.setBlipThrottleRandomly ( class, bool )<br>
natives.setBlipThrottleRandomly ( object, bool )<br>
natives.setBlockCameraToggle ( bool )<br>
natives.setBlockCameraToggle ( bool )<br>
natives.setBlockingOfNonTemporaryEvents ( class, bool )<br>
natives.setBlockingOfNonTemporaryEvents ( object, bool )<br>
natives.setBriansMood ( int )<br>
natives.setBriansMood ( int )<br>
natives.setCamActive ( int, bool )<br>
natives.setCamActive ( int, bool )<br>
natives.setCamAttachOffset ( int, Vec3 )<br>
natives.setCamAttachOffset ( int, Vec3 )<br>
natives.setCamAttachOffsetIsRelative ( int, bool )<br>
natives.setCamAttachOffsetIsRelative ( int, bool )<br>
natives.setCamBehindPed ( class )<br>
natives.setCamBehindPed ( Ped )<br>
natives.setCamComponentShake ( int, int, int, int, Vec3 )<br>
natives.setCamComponentShake ( int, int, int, int, Vec3 )<br>
natives.setCamDofFocuspoint ( int, Vec3, float )<br>
natives.setCamDofFocuspoint ( int, Vec3, float )<br>
Line 1,591: Line 1,592:
natives.setCamFarDof ( int, float )<br>
natives.setCamFarDof ( int, float )<br>
natives.setCamFov ( int, float )<br>
natives.setCamFov ( int, float )<br>
natives.setCamInFrontOfPed ( class )<br>
natives.setCamInFrontOfPed ( Ped )<br>
natives.setCamInheritRollPed ( int, class )<br>
natives.setCamInheritRollPed ( int, Ped )<br>
natives.setCamInheritRollVehicle ( int, class )<br>
natives.setCamInheritRollVehicle ( int, Vehicle )<br>
natives.setCamInterpCustomSpeedGraph ( float )<br>
natives.setCamInterpCustomSpeedGraph ( float )<br>
natives.setCamInterpDetailRotStyleAngles ( int )<br>
natives.setCamInterpDetailRotStyleAngles ( int )<br>
Line 1,616: Line 1,617:
natives.setCamSplineSpeedConstant ( int, bool )<br>
natives.setCamSplineSpeedConstant ( int, bool )<br>
natives.setCamSplineSpeedGraph ( int, int )<br>
natives.setCamSplineSpeedGraph ( int, int )<br>
natives.setCamTargetPed ( int, class )<br>
natives.setCamTargetPed ( int, Ped )<br>
natives.setCanBurstCarTyres ( class, bool )<br>
natives.setCanBurstCarTyres ( Vehicle, bool )<br>
natives.setCanResprayCar ( class, bool )<br>
natives.setCanResprayCar ( Vehicle, bool )<br>
natives.setCanTargetCharWithoutLos ( class, bool )<br>
natives.setCanTargetCharWithoutLos ( Ped, bool )<br>
natives.setCarAllowedToDrown ( class, bool )<br>
natives.setCarAllowedToDrown ( Vehicle, bool )<br>
natives.setCarAlwaysCreateSkids ( class, bool )<br>
natives.setCarAlwaysCreateSkids ( Vehicle, bool )<br>
natives.setCarAnimCurrentTime ( class, string, string, float )<br>
natives.setCarAnimCurrentTime ( Vehicle, string, string, float )<br>
natives.setCarAnimSpeed ( class, string, string, float )<br>
natives.setCarAnimSpeed ( Vehicle, string, string, float )<br>
natives.setCarAsMissionCar ( class )<br>
natives.setCarAsMissionCar ( Vehicle )<br>
natives.setCarCanBeDamaged ( class, bool )<br>
natives.setCarCanBeDamaged ( Vehicle, bool )<br>
natives.setCarCanBeVisiblyDamaged ( class, bool )<br>
natives.setCarCanBeVisiblyDamaged ( Vehicle, bool )<br>
natives.setCarCollision ( class, bool )<br>
natives.setCarCollision ( Vehicle, bool )<br>
natives.setCarColourCombination ( class, int )<br>
natives.setCarColourCombination ( Vehicle, int )<br>
natives.setCarCoordinates ( class, float, float, float )<br>
natives.setCarCoordinates ( Vehicle, float, float, float )<br>
natives.setCarCoordinatesNoOffset ( class, Vec3 )<br>
natives.setCarCoordinatesNoOffset ( Vehicle, Vec3 )<br>
natives.setCarDensityMultiplier ( float )<br>
natives.setCarDensityMultiplier ( float )<br>
natives.setCarDistanceAheadMultiplier ( class, float )<br>
natives.setCarDistanceAheadMultiplier ( Vehicle, float )<br>
natives.setCarDoorLatched ( class, int, bool, bool )<br>
natives.setCarDoorLatched ( Vehicle, int, bool, bool )<br>
natives.setCarEngineOn ( class, bool, bool )<br>
natives.setCarEngineOn ( Vehicle, bool, bool )<br>
natives.setCarExistsOnAllMachines ( class, bool )<br>
natives.setCarExistsOnAllMachines ( Vehicle, bool )<br>
natives.setCarForwardSpeed ( class, float )<br>
natives.setCarForwardSpeed ( Vehicle, float )<br>
natives.setCarFovFadeMult ( float )<br>
natives.setCarFovFadeMult ( float )<br>
natives.setCarFovMax ( float )<br>
natives.setCarFovMax ( float )<br>
Line 1,644: Line 1,645:
natives.setCarFovStartSpeedBoat ( float )<br>
natives.setCarFovStartSpeedBoat ( float )<br>
natives.setCarGeneratorsActiveInArea ( Vec3, Vec3, bool )<br>
natives.setCarGeneratorsActiveInArea ( Vec3, Vec3, bool )<br>
natives.setCarHeading ( class, float )<br>
natives.setCarHeading ( Vehicle, float )<br>
natives.setCarHealth ( class, int )<br>
natives.setCarHealth ( Vehicle, int )<br>
natives.setCarInCutscene ( class, bool )<br>
natives.setCarInCutscene ( Vehicle, bool )<br>
natives.setCarLaneShift ( class, float )<br>
natives.setCarLaneShift ( Vehicle, float )<br>
natives.setCarLightMultiplier ( class, float )<br>
natives.setCarLightMultiplier ( Vehicle, float )<br>
natives.setCarLivery ( class, int )<br>
natives.setCarLivery ( Vehicle, int )<br>
natives.setCarMotionBlurEffectBoat ( float )<br>
natives.setCarMotionBlurEffectBoat ( float )<br>
natives.setCarNotDamagedByRelationshipGroup ( class, bool, int )<br>
natives.setCarNotDamagedByRelationshipGroup ( Vehicle, bool, int )<br>
natives.setCarOnlyDamagedByPlayer ( class, bool )<br>
natives.setCarOnlyDamagedByPlayer ( Vehicle, bool )<br>
natives.setCarOnlyDamagedByRelationshipGroup ( class, bool, int )<br>
natives.setCarOnlyDamagedByRelationshipGroup ( Vehicle, bool, int )<br>
natives.setCarProofs ( class, bool, bool, bool, bool, bool )<br>
natives.setCarProofs ( Vehicle, bool, bool, bool, bool, bool )<br>
natives.setCarRandomRouteSeed ( class, int )<br>
natives.setCarRandomRouteSeed ( Vehicle, int )<br>
natives.setCarStayInFastLane ( class, bool )<br>
natives.setCarStayInFastLane ( Vehicle, bool )<br>
natives.setCarStayInSlowLane ( class, bool )<br>
natives.setCarStayInSlowLane ( Vehicle, bool )<br>
natives.setCarStrong ( class, bool )<br>
natives.setCarStrong ( Vehicle, bool )<br>
natives.setCarTraction ( class, float )<br>
natives.setCarTraction ( Vehicle, float )<br>
natives.setCarVisible ( class, bool )<br>
natives.setCarVisible ( Vehicle, bool )<br>
natives.setCarWatertight ( class, bool )<br>
natives.setCarWatertight ( Vehicle, bool )<br>
natives.setCellphoneRanked ( bool )<br>
natives.setCellphoneRanked ( bool )<br>
natives.setCharAccuracy ( class, int )<br>
natives.setCharAccuracy ( Ped, int )<br>
natives.setCharAllAnimsSpeed ( class, float )<br>
natives.setCharAllAnimsSpeed ( Ped, float )<br>
natives.setCharAllowedToDuck ( class, bool )<br>
natives.setCharAllowedToDuck ( Ped, bool )<br>
natives.setCharAllowedToRunOnBoats ( class, bool )<br>
natives.setCharAllowedToRunOnBoats ( Vehicle, bool )<br>
natives.setCharAmmo ( class, int, int )<br>
natives.setCharAmmo ( Ped, int, int )<br>
natives.setCharAngledDefensiveArea ( class, Vec3, Vec3, float )<br>
natives.setCharAngledDefensiveArea ( Ped, Vec3, Vec3, float )<br>
natives.setCharAnimBlendOutDelta ( class, string, string, float )<br>
natives.setCharAnimBlendOutDelta ( Ped, string, string, float )<br>
natives.setCharAnimCurrentTime ( class, string, string, float )<br>
natives.setCharAnimCurrentTime ( Ped, string, string, float )<br>
natives.setCharAnimPlayingFlag ( class, string, string, bool )<br>
natives.setCharAnimPlayingFlag ( Ped, string, string, bool )<br>
natives.setCharAnimSpeed ( class, string, string, float )<br>
natives.setCharAnimSpeed ( Ped, string, string, float )<br>
natives.setCharAsEnemy ( class, bool )<br>
natives.setCharAsEnemy ( Ped, bool )<br>
natives.setCharAsMissionChar ( class )<br>
natives.setCharAsMissionChar ( Ped )<br>
natives.setCharBleeding ( class, bool )<br>
natives.setCharBleeding ( Ped, bool )<br>
natives.setCharBulletproofVest ( class, bool )<br>
natives.setCharBulletproofVest ( Ped, bool )<br>
natives.setCharCanBeKnockedOffBike ( class, bool )<br>
natives.setCharCanBeKnockedOffBike ( Vehicle, bool )<br>
natives.setCharCanBeShotInVehicle ( class, bool )<br>
natives.setCharCanBeShotInVehicle ( Vehicle, bool )<br>
natives.setCharCanSmashGlass ( class, bool )<br>
natives.setCharCanSmashGlass ( Ped, bool )<br>
natives.setCharCantBeDraggedOut ( class, bool )<br>
natives.setCharCantBeDraggedOut ( Ped, bool )<br>
natives.setCharClimbAnimRate ( class, float )<br>
natives.setCharClimbAnimRate ( Ped, float )<br>
natives.setCharCollision ( class, bool )<br>
natives.setCharCollision ( Ped, bool )<br>
natives.setCharComponentVariation ( class, int, int, int )<br>
natives.setCharComponentVariation ( Ped, int, int, int )<br>
natives.setCharCoordinates ( class, Vec3 )<br>
natives.setCharCoordinates ( Ped, Vec3 )<br>
natives.setCharCoordinatesDontClearPlayerTasks ( class, Vec3 )<br>
natives.setCharCoordinatesDontClearPlayerTasks ( Ped, Vec3 )<br>
natives.setCharCoordinatesDontWarpGang ( class, Vec3 )<br>
natives.setCharCoordinatesDontWarpGang ( Ped, Vec3 )<br>
natives.setCharCoordinatesDontWarpGangNoOffset ( class, Vec3 )<br>
natives.setCharCoordinatesDontWarpGangNoOffset ( Ped, Vec3 )<br>
natives.setCharCoordinatesNoOffset ( class, Vec3 )<br>
natives.setCharCoordinatesNoOffset ( Ped, Vec3 )<br>
natives.setCharCurrentWeaponVisible ( class, bool )<br>
natives.setCharCurrentWeaponVisible ( Ped, bool )<br>
natives.setCharDecisionMaker ( class, int )<br>
natives.setCharDecisionMaker ( Ped, int )<br>
natives.setCharDecisionMakerToDefault ( class )<br>
natives.setCharDecisionMakerToDefault ( Ped )<br>
natives.setCharDefaultComponentVariation ( class )<br>
natives.setCharDefaultComponentVariation ( Ped )<br>
natives.setCharDefensiveAreaAttachedToPed ( class, class, Vec3, Vec3, int, int )<br>
natives.setCharDefensiveAreaAttachedToPed ( Ped, Ped, Vec3, Vec3, int, int )<br>
natives.setCharDesiredHeading ( class, float )<br>
natives.setCharDesiredHeading ( Ped, float )<br>
natives.setCharDiesInstantlyInWater ( class, bool )<br>
natives.setCharDiesInstantlyInWater ( Ped, bool )<br>
natives.setCharDropsWeaponsWhenDead ( class, bool )<br>
natives.setCharDropsWeaponsWhenDead ( Ped, bool )<br>
natives.setCharDrownsInSinkingVehicle ( class, bool )<br>
natives.setCharDrownsInSinkingVehicle ( Vehicle, bool )<br>
natives.setCharDrownsInWater ( class, bool )<br>
natives.setCharDrownsInWater ( Ped, bool )<br>
natives.setCharDruggedUp ( class, bool )<br>
natives.setCharDruggedUp ( Ped, bool )<br>
natives.setCharDuckingTimed ( class, int )<br>
natives.setCharDuckingTimed ( Ped, int )<br>
natives.setCharFireDamageMultiplier ( class, float )<br>
natives.setCharFireDamageMultiplier ( Ped, float )<br>
natives.setCharForceDieInCar ( class, bool )<br>
natives.setCharForceDieInCar ( Vehicle, bool )<br>
natives.setCharGestureGroup ( class, string )<br>
natives.setCharGestureGroup ( Ped, string )<br>
natives.setCharGetOutUpsideDownCar ( class, bool )<br>
natives.setCharGetOutUpsideDownCar ( Vehicle, bool )<br>
natives.setCharGravity ( class, float )<br>
natives.setCharGravity ( Ped, float )<br>
natives.setCharHeading ( class, float )<br>
natives.setCharHeading ( Ped, float )<br>
natives.setCharHealth ( class, int )<br>
natives.setCharHealth ( Ped, int )<br>
natives.setCharInCutscene ( class, bool )<br>
natives.setCharInCutscene ( Ped, bool )<br>
natives.setCharInvincible ( class, bool )<br>
natives.setCharInvincible ( Ped, bool )<br>
natives.setCharIsTargetPriority ( class, bool )<br>
natives.setCharIsTargetPriority ( Ped, bool )<br>
natives.setCharKeepTask ( class, bool )<br>
natives.setCharKeepTask ( Ped, bool )<br>
natives.setCharMaxHealth ( class, int )<br>
natives.setCharMaxHealth ( Ped, int )<br>
natives.setCharMaxMoveBlendRatio ( class, float )<br>
natives.setCharMaxMoveBlendRatio ( Ped, float )<br>
natives.setCharMaxTimeInWater ( class, float )<br>
natives.setCharMaxTimeInWater ( Ped, float )<br>
natives.setCharMaxTimeUnderwater ( class, float )<br>
natives.setCharMaxTimeUnderwater ( Ped, float )<br>
natives.setCharMeleeActionFlag0 ( class, bool )<br>
natives.setCharMeleeActionFlag0 ( Ped, bool )<br>
natives.setCharMeleeActionFlag1 ( class, bool )<br>
natives.setCharMeleeActionFlag1 ( Ped, bool )<br>
natives.setCharMeleeActionFlag2 ( class, bool )<br>
natives.setCharMeleeActionFlag2 ( Ped, bool )<br>
natives.setCharMeleeMovementConstaintBox ( class, Vec3, Vec3 )<br>
natives.setCharMeleeMovementConstaintBox ( Ped, Vec3, Vec3 )<br>
natives.setCharMoney ( class, int )<br>
natives.setCharMoney ( Ped, int )<br>
natives.setCharMoveAnimSpeedMultiplier ( class, float )<br>
natives.setCharMoveAnimSpeedMultiplier ( Ped, float )<br>
natives.setCharMovementAnimsBlocked ( class, bool )<br>
natives.setCharMovementAnimsBlocked ( Ped, bool )<br>
natives.setCharNameDebug ( class, string )<br>
natives.setCharNameDebug ( Ped, string )<br>
natives.setCharNeverLeavesGroup ( class, bool )<br>
natives.setCharNeverLeavesGroup ( Ped, bool )<br>
natives.setCharNeverTargetted ( class, bool )<br>
natives.setCharNeverTargetted ( Ped, bool )<br>
natives.setCharNotDamagedByRelationshipGroup ( class, int, bool )<br>
natives.setCharNotDamagedByRelationshipGroup ( Ped, int, bool )<br>
natives.setCharOnlyDamagedByPlayer ( class, bool )<br>
natives.setCharOnlyDamagedByPlayer ( Ped, bool )<br>
natives.setCharOnlyDamagedByRelationshipGroup ( class, bool, int )<br>
natives.setCharOnlyDamagedByRelationshipGroup ( Ped, bool, int )<br>
natives.setCharProofs ( class, bool, bool, bool, bool, bool )<br>
natives.setCharProofs ( Ped, bool, bool, bool, bool, bool )<br>
natives.setCharPropIndex ( class, int, int )<br>
natives.setCharPropIndex ( Ped, int, int )<br>
natives.setCharPropIndexTexture ( class, int, int, int )<br>
natives.setCharPropIndexTexture ( Ped, int, int, int )<br>
natives.setCharProvideCoveringFire ( class, bool )<br>
natives.setCharProvideCoveringFire ( Ped, bool )<br>
natives.setCharRandomComponentVariation ( class )<br>
natives.setCharRandomComponentVariation ( Ped )<br>
natives.setCharReadyToBeExecuted ( class, bool )<br>
natives.setCharReadyToBeExecuted ( Ped, bool )<br>
natives.setCharReadyToBeStunned ( class, bool )<br>
natives.setCharReadyToBeStunned ( Ped, bool )<br>
natives.setCharRelationship ( class, int, int )<br>
natives.setCharRelationship ( Ped, int, int )<br>
natives.setCharRelationshipGroup ( class, int )<br>
natives.setCharRelationshipGroup ( Ped, int )<br>
natives.setCharRotation ( class, Vec3 )<br>
natives.setCharRotation ( Ped, Vec3 )<br>
natives.setCharShootRate ( class, int )<br>
natives.setCharShootRate ( Ped, int )<br>
natives.setCharSignalAfterKill ( class, bool )<br>
natives.setCharSignalAfterKill ( Ped, bool )<br>
natives.setCharSphereDefensiveArea ( class, Vec3, float )<br>
natives.setCharSphereDefensiveArea ( Ped, Vec3, float )<br>
natives.setCharStayInCarWhenJacked ( class, bool )<br>
natives.setCharStayInCarWhenJacked ( Vehicle, bool )<br>
natives.setCharSuffersCriticalHits ( class, bool )<br>
natives.setCharSuffersCriticalHits ( Ped, bool )<br>
natives.setCharUsesDeafultAnimGroupWhenFleeing ( class, bool )<br>
natives.setCharUsesDeafultAnimGroupWhenFleeing ( Ped, bool )<br>
natives.setCharUsesUpperbodyDamageAnimsOnly ( class, bool )<br>
natives.setCharUsesUpperbodyDamageAnimsOnly ( Ped, bool )<br>
natives.setCharVelocity ( class, Vec3 )<br>
natives.setCharVelocity ( Ped, Vec3 )<br>
natives.setCharVisible ( class, bool )<br>
natives.setCharVisible ( Ped, bool )<br>
natives.setCharWalkAlongsideLeaderWhenAppropriate ( class, bool )<br>
natives.setCharWalkAlongsideLeaderWhenAppropriate ( Ped, bool )<br>
natives.setCharWantedByPolice ( class, bool )<br>
natives.setCharWantedByPolice ( Ped, bool )<br>
natives.setCharWatchMelee ( class, bool )<br>
natives.setCharWatchMelee ( Ped, bool )<br>
natives.setCharWeaponSkill ( class, int )<br>
natives.setCharWeaponSkill ( Ped, int )<br>
natives.setCharWillCowerInsteadOfFleeing ( class, bool )<br>
natives.setCharWillCowerInsteadOfFleeing ( Ped, bool )<br>
natives.setCharWillDoDrivebys ( class, bool )<br>
natives.setCharWillDoDrivebys ( Ped, bool )<br>
natives.setCharWillFlyThroughWindscreen ( class, bool )<br>
natives.setCharWillFlyThroughWindscreen ( Ped, bool )<br>
natives.setCharWillLeaveCarInCombat ( class, bool )<br>
natives.setCharWillLeaveCarInCombat ( Vehicle, bool )<br>
natives.setCharWillMoveWhenInjured ( class, bool )<br>
natives.setCharWillMoveWhenInjured ( Ped, bool )<br>
natives.setCharWillOnlyFireWithClearLos ( class, bool )<br>
natives.setCharWillOnlyFireWithClearLos ( Ped, bool )<br>
natives.setCharWillRemainOnBoatAfterMissionEnds ( class, bool )<br>
natives.setCharWillRemainOnBoatAfterMissionEnds ( Vehicle, bool )<br>
natives.setCharWillTryToLeaveBoatAfterLeader ( class, bool )<br>
natives.setCharWillTryToLeaveBoatAfterLeader ( Vehicle, bool )<br>
natives.setCharWillTryToLeaveWater ( class, bool )<br>
natives.setCharWillTryToLeaveWater ( Ped, bool )<br>
natives.setCharWillUseCarsInCombat ( class, bool )<br>
natives.setCharWillUseCarsInCombat ( Vehicle, bool )<br>
natives.setCharWillUseCover ( class, bool )<br>
natives.setCharWillUseCover ( Ped, bool )<br>
natives.setCinematicButtonEnabled ( bool )<br>
natives.setCinematicButtonEnabled ( bool )<br>
natives.setClearHelpInMissionCleanup ( bool )<br>
natives.setClearHelpInMissionCleanup ( bool )<br>
Line 1,768: Line 1,769:
natives.setCollectable1Total ( int )<br>
natives.setCollectable1Total ( int )<br>
natives.setCollideWithPeds ( bool )<br>
natives.setCollideWithPeds ( bool )<br>
natives.setCombatDecisionMaker ( class, int )<br>
natives.setCombatDecisionMaker ( object, int )<br>
natives.setConvertibleRoof ( class, bool )<br>
natives.setConvertibleRoof ( object, bool )<br>
natives.setCreateRandomCops ( bool )<br>
natives.setCreateRandomCops ( bool )<br>
natives.setCreditsToRenderBeforeFade ( bool )<br>
natives.setCreditsToRenderBeforeFade ( bool )<br>
natives.setCurrentCharWeapon ( class, int, bool )<br>
natives.setCurrentCharWeapon ( Ped, int, bool )<br>
natives.setCurrentMovie ( string )<br>
natives.setCurrentMovie ( string )<br>
natives.setCutsceneExtraRoomPos ( Vec3 )<br>
natives.setCutsceneExtraRoomPos ( Vec3 )<br>
natives.setDanceShakeActiveThisUpdate ( float )<br>
natives.setDanceShakeActiveThisUpdate ( float )<br>
natives.setDanceShakeInactiveImmediately ( void )<br>
natives.setDanceShakeInactiveImmediately ( void )<br>
natives.setDeadCharCoordinates ( class, Vec3 )<br>
natives.setDeadCharCoordinates ( Ped, Vec3 )<br>
natives.setDeadPedsDropWeapons ( bool )<br>
natives.setDeadPedsDropWeapons ( bool )<br>
natives.setDeathWeaponsPersist ( class, bool )<br>
natives.setDeathWeaponsPersist ( object, bool )<br>
natives.setDebugTextVisible ( bool )<br>
natives.setDebugTextVisible ( bool )<br>
natives.setDecisionMakerAttributeCanChangeTarget ( int, bool )<br>
natives.setDecisionMakerAttributeCanChangeTarget ( int, bool )<br>
Line 1,795: Line 1,796:
natives.setDecisionMakerAttributeWeaponAccuracy ( int, int )<br>
natives.setDecisionMakerAttributeWeaponAccuracy ( int, int )<br>
natives.setDefaultGlobalInstancePriority ( void )<br>
natives.setDefaultGlobalInstancePriority ( void )<br>
natives.setDisablePlayerShoveAnimation ( class, bool )<br>
natives.setDisablePlayerShoveAnimation ( object, bool )<br>
natives.setDisplayPlayerNameAndIcon ( int, bool )<br>
natives.setDisplayPlayerNameAndIcon ( int, bool )<br>
natives.setDitchPoliceModels ( bool )<br>
natives.setDitchPoliceModels ( bool )<br>
natives.setDoNotSpawnParkedCarsOnTop ( int, bool )<br>
natives.setDoNotSpawnParkedCarsOnTop ( int, bool )<br>
natives.setDontActivateRagdollFromPlayerImpact ( class, bool )<br>
natives.setDontActivateRagdollFromPlayerImpact ( object, bool )<br>
natives.setDrawPlayerComponent ( int, bool )<br>
natives.setDrawPlayerComponent ( int, bool )<br>
natives.setDriveTaskCruiseSpeed ( class, float )<br>
natives.setDriveTaskCruiseSpeed ( object, float )<br>
natives.setDrunkCam ( int, float, int )<br>
natives.setDrunkCam ( int, float, int )<br>
natives.setEnableNearClipScan ( bool )<br>
natives.setEnableNearClipScan ( bool )<br>
natives.setEnableRcDetonate ( bool )<br>
natives.setEnableRcDetonate ( bool )<br>
natives.setEnableRcDetonateOnContact ( bool )<br>
natives.setEnableRcDetonateOnContact ( bool )<br>
natives.setEngineHealth ( class, float )<br>
natives.setEngineHealth ( object, float )<br>
natives.setEveryoneIgnorePlayer ( int, bool )<br>
natives.setEveryoneIgnorePlayer ( int, bool )<br>
natives.setExtraCarColours ( class, int, int )<br>
natives.setExtraCarColours ( Vehicle, int, int )<br>
natives.setExtraHospitalRestartPoint ( Vec3, float, float )<br>
natives.setExtraHospitalRestartPoint ( Vec3, float, float )<br>
natives.setExtraPoliceStationRestartPoint ( Vec3, float, float )<br>
natives.setExtraPoliceStationRestartPoint ( Vec3, float, float )<br>
Line 1,825: Line 1,826:
natives.setFollowVehiclePitchLimitUp ( float )<br>
natives.setFollowVehiclePitchLimitUp ( float )<br>
natives.setForceLookBehind ( bool )<br>
natives.setForceLookBehind ( bool )<br>
natives.setForcePlayerToEnterThroughDirectDoor ( class, bool )<br>
natives.setForcePlayerToEnterThroughDirectDoor ( object, bool )<br>
natives.setFovChannelScript ( bool )<br>
natives.setFovChannelScript ( bool )<br>
natives.setFreebiesInVehicle ( class, bool )<br>
natives.setFreebiesInVehicle ( Vehicle, bool )<br>
natives.setFreeHealthCare ( int, bool )<br>
natives.setFreeHealthCare ( int, bool )<br>
natives.setFreeResprays ( bool )<br>
natives.setFreeResprays ( bool )<br>
Line 1,833: Line 1,834:
natives.setGameCamHeading ( float )<br>
natives.setGameCamHeading ( float )<br>
natives.setGameCamPitch ( float )<br>
natives.setGameCamPitch ( float )<br>
natives.setGangCar ( class, bool )<br>
natives.setGangCar ( Vehicle, bool )<br>
natives.setGarageLeaveCameraAlone ( string, bool )<br>
natives.setGarageLeaveCameraAlone ( string, bool )<br>
natives.setGfwlHasSafeHouse ( int )<br>
natives.setGfwlHasSafeHouse ( int )<br>
Line 1,840: Line 1,841:
natives.setGpsRemainsWhenTargetReachedFlag ( bool )<br>
natives.setGpsRemainsWhenTargetReachedFlag ( bool )<br>
natives.setGpsTestIn3dFlag ( bool )<br>
natives.setGpsTestIn3dFlag ( bool )<br>
natives.setGpsVoiceForVehicle ( class, int )<br>
natives.setGpsVoiceForVehicle ( Vehicle, int )<br>
natives.setGravityOff ( bool )<br>
natives.setGravityOff ( bool )<br>
natives.setGroupCharDecisionMaker ( int, int )<br>
natives.setGroupCharDecisionMaker ( int, int )<br>
natives.setGroupCharDucksWhenAimedAt ( class, bool )<br>
natives.setGroupCharDucksWhenAimedAt ( Ped, bool )<br>
natives.setGroupCombatDecisionMaker ( int, int )<br>
natives.setGroupCombatDecisionMaker ( int, int )<br>
natives.setGroupFollowStatus ( int, int )<br>
natives.setGroupFollowStatus ( int, int )<br>
natives.setGroupFormation ( int, int )<br>
natives.setGroupFormation ( int, int )<br>
natives.setGroupFormationSpacing ( int, float )<br>
natives.setGroupFormationSpacing ( int, float )<br>
natives.setGroupLeader ( int, class )<br>
natives.setGroupLeader ( int, object )<br>
natives.setGroupMember ( int, class )<br>
natives.setGroupMember ( int, object )<br>
natives.setGroupSeparationRange ( int, float )<br>
natives.setGroupSeparationRange ( int, float )<br>
natives.setGunshotSenseRangeForRiot2 ( float )<br>
natives.setGunshotSenseRangeForRiot2 ( float )<br>
natives.setHasBeenOwnedByPlayer ( class, bool )<br>
natives.setHasBeenOwnedByPlayer ( object, bool )<br>
natives.setHasBeenOwnedForCarGenerator ( int, bool )<br>
natives.setHasBeenOwnedForCarGenerator ( int, bool )<br>
natives.setHeadingLimitForAttachedPed ( class, float, float )<br>
natives.setHeadingLimitForAttachedPed ( Ped, float, float )<br>
natives.setHeadingOfClosestObjectOfType ( Vec3, float, int, float )<br>
natives.setHeadingOfClosestObjectOfType ( Vec3, float, int, float )<br>
natives.setHealthPickupNetworkRegenTime ( int )<br>
natives.setHealthPickupNetworkRegenTime ( int )<br>
natives.setHeliBladesFullSpeed ( class )<br>
natives.setHeliBladesFullSpeed ( Vehicle )<br>
natives.setHeliForceEngineOn ( class, bool )<br>
natives.setHeliForceEngineOn ( Vehicle, bool )<br>
natives.setHeliStabiliser ( class, bool )<br>
natives.setHeliStabiliser ( Vehicle, bool )<br>
natives.setHelpMessageBoxSize ( float )<br>
natives.setHelpMessageBoxSize ( float )<br>
natives.setHelpMessageBoxSizeF ( float )<br>
natives.setHelpMessageBoxSizeF ( float )<br>
Line 1,871: Line 1,872:
natives.setHostMatchOn ( bool )<br>
natives.setHostMatchOn ( bool )<br>
natives.setHotWeaponSwap ( bool )<br>
natives.setHotWeaponSwap ( bool )<br>
natives.setIgnoreLowPriorityShockingEvents ( class, bool )<br>
natives.setIgnoreLowPriorityShockingEvents ( object, bool )<br>
natives.setIgnoreNoGpsFlag ( bool )<br>
natives.setIgnoreNoGpsFlag ( bool )<br>
natives.setIkDisabledForNetworkPlayer ( int, bool )<br>
natives.setIkDisabledForNetworkPlayer ( int, bool )<br>
natives.setInformRespectedFriends ( class, int, int )<br>
natives.setInformRespectedFriends ( object, int, int )<br>
natives.setInMpTutorial ( bool )<br>
natives.setInMpTutorial ( bool )<br>
natives.setInSpectatorMode ( bool )<br>
natives.setInSpectatorMode ( bool )<br>
Line 1,883: Line 1,884:
natives.setIntStat ( int, int )<br>
natives.setIntStat ( int, int )<br>
natives.setKillstreak ( void )<br>
natives.setKillstreak ( void )<br>
natives.setLoadCollisionForCarFlag ( class, bool )<br>
natives.setLoadCollisionForCarFlag ( Vehicle, bool )<br>
natives.setLoadCollisionForCharFlag ( class, bool )<br>
natives.setLoadCollisionForCharFlag ( Ped, bool )<br>
natives.setLobbyMuteOverride ( bool )<br>
natives.setLobbyMuteOverride ( bool )<br>
natives.setLocalPlayerPainVoice ( string )<br>
natives.setLocalPlayerPainVoice ( string )<br>
natives.setLocalPlayerVoice ( string )<br>
natives.setLocalPlayerVoice ( string )<br>
natives.setLoudVehicleRadio ( class, bool )<br>
natives.setLoudVehicleRadio ( Vehicle, bool )<br>
natives.setMask ( float, float, float, float )<br>
natives.setMask ( float, float, float, float )<br>
natives.setMaxFireGenerations ( int )<br>
natives.setMaxFireGenerations ( int )<br>
Line 1,899: Line 1,900:
natives.setMessagesWaiting ( bool )<br>
natives.setMessagesWaiting ( bool )<br>
natives.setMinigameInProgress ( bool )<br>
natives.setMinigameInProgress ( bool )<br>
natives.setMinMaxPedAccuracy ( class, float, float )<br>
natives.setMinMaxPedAccuracy ( Ped, float, float )<br>
natives.setMissionFlag ( bool )<br>
natives.setMissionFlag ( bool )<br>
natives.setMissionPassedCash ( bool, int, int )<br>
natives.setMissionPassedCash ( bool, int, int )<br>
natives.setMissionPickupSound ( int, string )<br>
natives.setMissionPickupSound ( int, string )<br>
natives.setMissionRespectTotal ( float )<br>
natives.setMissionRespectTotal ( float )<br>
natives.setMissionTrainCoordinates ( class, Vec3 )<br>
natives.setMissionTrainCoordinates ( Vehicle, Vec3 )<br>
natives.setMobilePhonePosition ( Vec3 )<br>
natives.setMobilePhonePosition ( Vec3 )<br>
natives.setMobilePhoneRadioState ( bool )<br>
natives.setMobilePhoneRadioState ( bool )<br>
Line 1,918: Line 1,919:
natives.setMultiplayerHudCash ( int )<br>
natives.setMultiplayerHudCash ( int )<br>
natives.setMultiplayerHudTime ( string )<br>
natives.setMultiplayerHudTime ( string )<br>
natives.setNeedsToBeHotwired ( class, bool )<br>
natives.setNeedsToBeHotwired ( object, bool )<br>
natives.setNetworkIdCanMigrate ( int, bool )<br>
natives.setNetworkIdCanMigrate ( int, bool )<br>
natives.setNetworkIdExistsOnAllMachines ( int, bool )<br>
natives.setNetworkIdExistsOnAllMachines ( int, bool )<br>
natives.setNetworkIdStopCloning ( int, bool )<br>
natives.setNetworkIdStopCloning ( int, bool )<br>
natives.setNetworkJoinFail ( bool )<br>
natives.setNetworkJoinFail ( bool )<br>
natives.setNetworkPedUsingParachute ( class )<br>
natives.setNetworkPedUsingParachute ( Ped )<br>
natives.setNetworkPlayerAsVip ( int, bool )<br>
natives.setNetworkPlayerAsVip ( int, bool )<br>
natives.setNetworkVehicleRespotTimer ( int, int )<br>
natives.setNetworkVehicleRespotTimer ( int, int )<br>
natives.setNextDesiredMoveState ( int )<br>
natives.setNextDesiredMoveState ( int )<br>
natives.setNmAnimPose ( class, string, string, float )<br>
natives.setNmAnimPose ( object, string, string, float )<br>
natives.setNmMessageBool ( int, bool )<br>
natives.setNmMessageBool ( int, bool )<br>
natives.setNmMessageFloat ( int, float )<br>
natives.setNmMessageFloat ( int, float )<br>
Line 1,938: Line 1,939:
natives.setOverrideNoSprintingOnPhoneInMultiplayer ( bool )<br>
natives.setOverrideNoSprintingOnPhoneInMultiplayer ( bool )<br>
natives.setParkedCarDensityMultiplier ( float )<br>
natives.setParkedCarDensityMultiplier ( float )<br>
natives.setPedAllowMissionOnlyDrivebyUse ( class, bool )<br>
natives.setPedAllowMissionOnlyDrivebyUse ( Ped, bool )<br>
natives.setPedAlpha ( class, int )<br>
natives.setPedAlpha ( Ped, int )<br>
natives.setPedComponentsToNetworkPlayersettingsModel ( class )<br>
natives.setPedComponentsToNetworkPlayersettingsModel ( Ped )<br>
natives.setPedDensityMultiplier ( float )<br>
natives.setPedDensityMultiplier ( float )<br>
natives.setPedDiesWhenInjured ( class, bool )<br>
natives.setPedDiesWhenInjured ( Ped, bool )<br>
natives.setPedDontDoEvasiveDives ( class, bool )<br>
natives.setPedDontDoEvasiveDives ( Ped, bool )<br>
natives.setPedDontUseVehicleSpecificAnims ( class, bool )<br>
natives.setPedDontUseVehicleSpecificAnims ( Vehicle, bool )<br>
natives.setPedEnableLegIk ( class, bool )<br>
natives.setPedEnableLegIk ( Ped, bool )<br>
natives.setPedExistsOnAllMachines ( class, bool )<br>
natives.setPedExistsOnAllMachines ( Ped, bool )<br>
natives.setPedFallOffBikesWhenShot ( class, bool )<br>
natives.setPedFallOffBikesWhenShot ( Vehicle, bool )<br>
natives.setPedFireFxLodScaler ( float )<br>
natives.setPedFireFxLodScaler ( float )<br>
natives.setPedForceFlyThroughWindscreen ( class, bool )<br>
natives.setPedForceFlyThroughWindscreen ( Ped, bool )<br>
natives.setPedForceVisualiseHeadDamageFromBullets ( class, bool )<br>
natives.setPedForceVisualiseHeadDamageFromBullets ( Ped, bool )<br>
natives.setPedGeneratesDeadBodyEvents ( class, bool )<br>
natives.setPedGeneratesDeadBodyEvents ( Ped, bool )<br>
natives.setPedHeedsTheEveryoneIgnorePlayerFlag ( class, bool )<br>
natives.setPedHeedsTheEveryoneIgnorePlayerFlag ( Ped, bool )<br>
natives.setPedHeliPilotRespectsMinimummHeight ( class, bool )<br>
natives.setPedHeliPilotRespectsMinimummHeight ( Vehicle, bool )<br>
natives.setPedHelmetTextureIndex ( class, int )<br>
natives.setPedHelmetTextureIndex ( Ped, int )<br>
natives.setPedInstantBlendsWeaponAnims ( class, bool )<br>
natives.setPedInstantBlendsWeaponAnims ( Ped, bool )<br>
natives.setPedIsBlindRaging ( class, bool )<br>
natives.setPedIsBlindRaging ( Ped, bool )<br>
natives.setPedIsDrunk ( class, bool )<br>
natives.setPedIsDrunk ( Ped, bool )<br>
natives.setPedMobileRingType ( class, int )<br>
natives.setPedMobileRingType ( Ped, int )<br>
natives.setPedMotionBlur ( class, bool )<br>
natives.setPedMotionBlur ( Ped, bool )<br>
natives.setPedNonCreationArea ( Vec3, Vec3 )<br>
natives.setPedNonCreationArea ( Vec3, Vec3 )<br>
natives.setPedNonRemovalArea ( Vec3, Vec3 )<br>
natives.setPedNonRemovalArea ( Vec3, Vec3 )<br>
natives.setPedPathMayDropFromHeight ( class, bool )<br>
natives.setPedPathMayDropFromHeight ( Ped, bool )<br>
natives.setPedPathMayUseClimbovers ( class, bool )<br>
natives.setPedPathMayUseClimbovers ( Ped, bool )<br>
natives.setPedPathMayUseLadders ( class, bool )<br>
natives.setPedPathMayUseLadders ( Ped, bool )<br>
natives.setPedPathWillAvoidDynamicObjects ( class, bool )<br>
natives.setPedPathWillAvoidDynamicObjects ( Ped, bool )<br>
natives.setPedSkipsComplexCoverCollisionChecks ( class, bool )<br>
natives.setPedSkipsComplexCoverCollisionChecks ( Ped, bool )<br>
natives.setPedSteersAroundObjects ( class, bool )<br>
natives.setPedSteersAroundObjects ( Ped, bool )<br>
natives.setPedSteersAroundPeds ( class, bool )<br>
natives.setPedSteersAroundPeds ( Ped, bool )<br>
natives.setPedWindyClothingScale ( class, float )<br>
natives.setPedWindyClothingScale ( Ped, float )<br>
natives.setPedWithBrainCanBeConvertedToDummyPed ( class, bool )<br>
natives.setPedWithBrainCanBeConvertedToDummyPed ( Ped, bool )<br>
natives.setPedWontAttackPlayerWithoutWantedLevel ( class, bool )<br>
natives.setPedWontAttackPlayerWithoutWantedLevel ( Ped, bool )<br>
natives.setPetrolTankHealth ( class, float )<br>
natives.setPetrolTankHealth ( object, float )<br>
natives.setPetrolTankWeakpoint ( class, bool )<br>
natives.setPetrolTankWeakpoint ( object, bool )<br>
natives.setPhoneHudItem ( int, string, int )<br>
natives.setPhoneHudItem ( int, string, int )<br>
natives.setPhysCcdHandlesRotation ( bool )<br>
natives.setPhysCcdHandlesRotation ( bool )<br>
natives.setPickupsFixCars ( bool )<br>
natives.setPickupsFixCars ( bool )<br>
natives.setPlaneThrottle ( class, float )<br>
natives.setPlaneThrottle ( Vehicle, float )<br>
natives.setPlaneUndercarriageUp ( class, bool )<br>
natives.setPlaneUndercarriageUp ( Vehicle, bool )<br>
natives.setPlaybackSpeed ( class, float )<br>
natives.setPlaybackSpeed ( object, float )<br>
natives.setPlayerAsCop ( int, bool )<br>
natives.setPlayerAsCop ( int, bool )<br>
natives.setPlayerAsDamagedPlayer ( int, int, bool )<br>
natives.setPlayerAsDamagedPlayer ( int, int, bool )<br>
Line 2,004: Line 2,005:
natives.setPlayerIsInStadium ( bool )<br>
natives.setPlayerIsInStadium ( bool )<br>
natives.setPlayerKeepsWeaponsWhenRespawned ( bool )<br>
natives.setPlayerKeepsWeaponsWhenRespawned ( bool )<br>
natives.setPlayerMayOnlyEnterThisVehicle ( int, class )<br>
natives.setPlayerMayOnlyEnterThisVehicle ( int, Vehicle )<br>
natives.setPlayerMoodNormal ( int )<br>
natives.setPlayerMoodNormal ( int )<br>
natives.setPlayerMoodPissedOff ( int, int )<br>
natives.setPlayerMoodPissedOff ( int, int )<br>
Line 2,012: Line 2,013:
natives.setPlayerPlayerTargetting ( bool )<br>
natives.setPlayerPlayerTargetting ( bool )<br>
natives.setPlayersDropMoneyInNetworkGame ( bool )<br>
natives.setPlayersDropMoneyInNetworkGame ( bool )<br>
natives.setPlayerSettingsGenre ( class )<br>
natives.setPlayerSettingsGenre ( object )<br>
natives.setPlayersettingsModelVariationsChoice ( int )<br>
natives.setPlayersettingsModelVariationsChoice ( int )<br>
natives.setPlayerTeam ( int, int )<br>
natives.setPlayerTeam ( int, int )<br>
natives.setPoliceFocusWillTrackCar ( class, bool )<br>
natives.setPoliceFocusWillTrackCar ( Vehicle, bool )<br>
natives.setPoliceIgnorePlayer ( int, bool )<br>
natives.setPoliceIgnorePlayer ( int, bool )<br>
natives.setPoliceRadarBlips ( bool )<br>
natives.setPoliceRadarBlips ( bool )<br>
Line 2,025: Line 2,026:
natives.setRandomCarDensityMultiplier ( float )<br>
natives.setRandomCarDensityMultiplier ( float )<br>
natives.setRandomSeed ( int )<br>
natives.setRandomSeed ( int )<br>
natives.setRecordingToPointNearestToCoors ( class, Vec3 )<br>
natives.setRecordingToPointNearestToCoors ( object, Vec3 )<br>
natives.setReducePedModelBudget ( bool )<br>
natives.setReducePedModelBudget ( bool )<br>
natives.setReduceVehicleModelBudget ( bool )<br>
natives.setReduceVehicleModelBudget ( bool )<br>
natives.setRelationship ( int, int, int )<br>
natives.setRelationship ( int, int, int )<br>
natives.setRenderTrainAsDerailed ( class, bool )<br>
natives.setRenderTrainAsDerailed ( Vehicle, bool )<br>
natives.setReturnToFilterMenu ( bool )<br>
natives.setReturnToFilterMenu ( bool )<br>
natives.setRichPresenceTemplatefilter ( void )<br>
natives.setRichPresenceTemplatefilter ( void )<br>
Line 2,037: Line 2,038:
natives.setRocketLauncherFreebieInHeli ( bool )<br>
natives.setRocketLauncherFreebieInHeli ( bool )<br>
natives.setRomansMood ( int )<br>
natives.setRomansMood ( int )<br>
natives.setRoomForCarByKey ( class, int )<br>
natives.setRoomForCarByKey ( Vehicle, int )<br>
natives.setRoomForCarByName ( class, string )<br>
natives.setRoomForCarByName ( Vehicle, string )<br>
natives.setRoomForCharByKey ( class, int )<br>
natives.setRoomForCharByKey ( Ped, int )<br>
natives.setRoomForCharByName ( class, string )<br>
natives.setRoomForCharByName ( Ped, string )<br>
natives.setRoomForViewportByKey ( int, int )<br>
natives.setRoomForViewportByKey ( int, int )<br>
natives.setRoomForViewportByName ( int, string )<br>
natives.setRoomForViewportByName ( int, string )<br>
natives.setRotationForAttachedPed ( class, Vec3 )<br>
natives.setRotationForAttachedPed ( Ped, Vec3 )<br>
natives.setRotOrder ( int )<br>
natives.setRotOrder ( int )<br>
natives.setRoute ( int, bool )<br>
natives.setRoute ( int, bool )<br>
natives.setScenarioPedDensityMultiplier ( float, float )<br>
natives.setScenarioPedDensityMultiplier ( float, float )<br>
natives.setScreenFade ( int, int, int, bool, int, int, int, int, int, float, float )<br>
natives.setScreenFade ( int, int, int, bool, int, int, int, int, int, float, float )<br>
natives.setScriptedAnimSeatOffset ( class, float )<br>
natives.setScriptedAnimSeatOffset ( object, float )<br>
natives.setScriptedConversionCentre ( Vec3 )<br>
natives.setScriptedConversionCentre ( Vec3 )<br>
natives.setScriptLimitToGangSize ( int )<br>
natives.setScriptLimitToGangSize ( int )<br>
Line 2,054: Line 2,055:
natives.setScriptMicPosition ( Vec3 )<br>
natives.setScriptMicPosition ( Vec3 )<br>
natives.setSelectedMenuItem ( int, int )<br>
natives.setSelectedMenuItem ( int, int )<br>
natives.setSenseRange ( class, float )<br>
natives.setSenseRange ( object, float )<br>
natives.setSequenceToRepeat ( int, int )<br>
natives.setSequenceToRepeat ( int, int )<br>
natives.setServerId ( int )<br>
natives.setServerId ( int )<br>
natives.setSirenWithNoDriver ( class, bool )<br>
natives.setSirenWithNoDriver ( object, bool )<br>
natives.setSleepModeActive ( bool )<br>
natives.setSleepModeActive ( bool )<br>
natives.setSniperZoomFactor ( float )<br>
natives.setSniperZoomFactor ( float )<br>
natives.setSpecificPassengerIndexToUseInGroups ( class, int )<br>
natives.setSpecificPassengerIndexToUseInGroups ( object, int )<br>
natives.setSpritesDrawBeforeFade ( bool )<br>
natives.setSpritesDrawBeforeFade ( bool )<br>
natives.setStartFromFilterMenu ( bool )<br>
natives.setStartFromFilterMenu ( bool )<br>
Line 2,072: Line 2,073:
natives.setStreamParams ( float, int )<br>
natives.setStreamParams ( float, int )<br>
natives.setSuppressHeadlightSwitch ( bool )<br>
natives.setSuppressHeadlightSwitch ( bool )<br>
natives.setSwimSpeed ( class, float )<br>
natives.setSwimSpeed ( object, float )<br>
natives.setSyncWeatherAndGameTime ( bool )<br>
natives.setSyncWeatherAndGameTime ( bool )<br>
natives.setTargetCarForMissionGarage ( int, class )<br>
natives.setTargetCarForMissionGarage ( int, Vehicle )<br>
natives.setTaxiGarageRadioState ( bool )<br>
natives.setTaxiGarageRadioState ( bool )<br>
natives.setTaxiLights ( class, bool )<br>
natives.setTaxiLights ( Vehicle, bool )<br>
natives.setTelescopeCamAngleLimits ( float, float, float, float, float, float )<br>
natives.setTelescopeCamAngleLimits ( float, float, float, float, float, float )<br>
natives.setTextBackground ( bool )<br>
natives.setTextBackground ( bool )<br>
Line 2,112: Line 2,113:
natives.setTimeScale ( float )<br>
natives.setTimeScale ( float )<br>
natives.setTotalNumberOfMissions ( float )<br>
natives.setTotalNumberOfMissions ( float )<br>
natives.setTrainAudioRolloff ( class, float )<br>
natives.setTrainAudioRolloff ( Vehicle, float )<br>
natives.setTrainCruiseSpeed ( class, float )<br>
natives.setTrainCruiseSpeed ( Vehicle, float )<br>
natives.setTrainForcedToSlowDown ( class, bool )<br>
natives.setTrainForcedToSlowDown ( Vehicle, bool )<br>
natives.setTrainIsStoppedAtStation ( class )<br>
natives.setTrainIsStoppedAtStation ( Vehicle )<br>
natives.setTrainSpeed ( class, float )<br>
natives.setTrainSpeed ( Vehicle, float )<br>
natives.setTrainStopsForStations ( class, bool )<br>
natives.setTrainStopsForStations ( Vehicle, bool )<br>
natives.setUpsidedownCarNotDamaged ( class, bool )<br>
natives.setUpsidedownCarNotDamaged ( Vehicle, bool )<br>
natives.setUseHighdof ( bool )<br>
natives.setUseHighdof ( bool )<br>
natives.setUseLegIk ( int, bool )<br>
natives.setUseLegIk ( int, bool )<br>
Line 2,124: Line 2,125:
natives.setUsesCollisionOfClosestObjectOfType ( Vec3, float, int, bool )<br>
natives.setUsesCollisionOfClosestObjectOfType ( Vec3, float, int, bool )<br>
natives.setVariableOnSound ( int, string, float )<br>
natives.setVariableOnSound ( int, string, float )<br>
natives.setVehAlarm ( class, bool )<br>
natives.setVehAlarm ( object, bool )<br>
natives.setVehAlarmDuration ( class, int )<br>
natives.setVehAlarmDuration ( object, int )<br>
natives.setVehHasStrongAxles ( class, bool )<br>
natives.setVehHasStrongAxles ( object, bool )<br>
natives.setVehHazardlights ( class, bool )<br>
natives.setVehHazardlights ( object, bool )<br>
natives.setVehicleAlpha ( class, int )<br>
natives.setVehicleAlpha ( Vehicle, int )<br>
natives.setVehicleAlwaysRender ( class )<br>
natives.setVehicleAlwaysRender ( Vehicle )<br>
natives.setVehicleCanBeTargetted ( class, bool )<br>
natives.setVehicleCanBeTargetted ( Vehicle, bool )<br>
natives.setVehicleDeformationMult ( class, float )<br>
natives.setVehicleDeformationMult ( Vehicle, float )<br>
natives.setVehicleDirtLevel ( class, float )<br>
natives.setVehicleDirtLevel ( Vehicle, float )<br>
natives.setVehicleExplodesOnHighExplosionDamage ( class, bool )<br>
natives.setVehicleExplodesOnHighExplosionDamage ( Vehicle, bool )<br>
natives.setVehicleIsConsideredByPlayer ( class, bool )<br>
natives.setVehicleIsConsideredByPlayer ( Vehicle, bool )<br>
natives.setVehicleQuaternion ( class, Vec3, float )<br>
natives.setVehicleQuaternion ( Vehicle, Vec3, float )<br>
natives.setVehicleRenderScorched ( class, bool )<br>
natives.setVehicleRenderScorched ( Vehicle, bool )<br>
natives.setVehicleSteerBias ( class, float )<br>
natives.setVehicleSteerBias ( Vehicle, float )<br>
natives.setVehIndicatorlights ( class, bool )<br>
natives.setVehIndicatorlights ( object, bool )<br>
natives.setVehInteriorlight ( class, bool )<br>
natives.setVehInteriorlight ( object, bool )<br>
natives.setViewport ( int, float, float, float, float )<br>
natives.setViewport ( int, float, float, float, float )<br>
natives.setViewportDestination ( int, Vec3, float, int, int )<br>
natives.setViewportDestination ( int, Vec3, float, int, int )<br>
Line 2,147: Line 2,148:
natives.setVisibilityOfClosestObjectOfType ( Vec3, float, int, bool )<br>
natives.setVisibilityOfClosestObjectOfType ( Vec3, float, int, bool )<br>
natives.setVisibilityOfNearbyEntityWithSpecialAttribute ( int, bool )<br>
natives.setVisibilityOfNearbyEntityWithSpecialAttribute ( int, bool )<br>
natives.setVoiceIdFromHeadComponent ( class, int, bool )<br>
natives.setVoiceIdFromHeadComponent ( object, int, bool )<br>
natives.setWantedMultiplier ( float )<br>
natives.setWantedMultiplier ( float )<br>
natives.setWeaponPickupNetworkRegenTime ( int, int )<br>
natives.setWeaponPickupNetworkRegenTime ( int, int )<br>
Line 2,165: Line 2,166:
natives.showSigninUi ( void )<br>
natives.showSigninUi ( void )<br>
natives.showUpdateStats ( bool )<br>
natives.showUpdateStats ( bool )<br>
natives.shutCarDoor ( class, int )<br>
natives.shutCarDoor ( Vehicle, int )<br>
natives.shutdownAndLaunchNetworkGame ( int )<br>
natives.shutdownAndLaunchNetworkGame ( int )<br>
natives.shutdownAndLaunchSinglePlayerGame ( void )<br>
natives.shutdownAndLaunchSinglePlayerGame ( void )<br>
natives.simulateUpdateLoadScene ( void )<br>
natives.simulateUpdateLoadScene ( void )<br>
natives.sin ( float )<br>
natives.sin ( float )<br>
natives.skipInPlaybackRecordedCar ( class, float )<br>
natives.skipInPlaybackRecordedCar ( Vehicle, float )<br>
natives.skipRadioForward ( void )<br>
natives.skipRadioForward ( void )<br>
natives.skipTimeInPlaybackRecordedCar ( int, float )<br>
natives.skipTimeInPlaybackRecordedCar ( int, float )<br>
natives.skipToEndAndStopPlaybackRecordedCar ( class )<br>
natives.skipToEndAndStopPlaybackRecordedCar ( Vehicle )<br>
natives.skipToNextAllowedStation ( class )<br>
natives.skipToNextAllowedStation ( object )<br>
natives.skipToNextScriptedConversationLine ( void )<br>
natives.skipToNextScriptedConversationLine ( void )<br>
natives.smashCarWindow ( class, int )<br>
natives.smashCarWindow ( Vehicle, int )<br>
natives.smashGlassOnObject ( Vec3, float, int, float )<br>
natives.smashGlassOnObject ( Vec3, float, int, float )<br>
natives.snapshotCam ( int, int )<br>
natives.snapshotCam ( int, int )<br>
natives.soundCarHorn ( class, int )<br>
natives.soundCarHorn ( Vehicle, int )<br>
natives.specifyScriptPopulationZoneArea ( int, int, int, int, int, int )<br>
natives.specifyScriptPopulationZoneArea ( int, int, int, int, int, int )<br>
natives.specifyScriptPopulationZoneGroups ( int, int, int, int, int )<br>
natives.specifyScriptPopulationZoneGroups ( int, int, int, int, int )<br>
Line 2,192: Line 2,193:
natives.spotCheck8 ( void )<br>
natives.spotCheck8 ( void )<br>
natives.sqrt ( float )<br>
natives.sqrt ( float )<br>
natives.startCarFire ( class )<br>
natives.startCarFire ( Vehicle )<br>
natives.startCharFire ( class )<br>
natives.startCharFire ( Ped )<br>
natives.startCredits ( void )<br>
natives.startCredits ( void )<br>
natives.startCustomMobilePhoneRinging ( int )<br>
natives.startCustomMobilePhoneRinging ( int )<br>
Line 2,203: Line 2,204:
natives.startKillFrenzy ( string, int, int, int, int, int, int, int, bool )<br>
natives.startKillFrenzy ( string, int, int, int, int, int, int, int, bool )<br>
natives.startLoadScene ( Vec3 )<br>
natives.startLoadScene ( Vec3 )<br>
natives.startMobilePhoneCall ( class, string, class, string, bool, bool )<br>
natives.startMobilePhoneCall ( object, string, object, string, bool, bool )<br>
natives.startMobilePhoneCalling ( void )<br>
natives.startMobilePhoneCalling ( void )<br>
natives.startMobilePhoneRinging ( void )<br>
natives.startMobilePhoneRinging ( void )<br>
natives.startNewScript ( string, int )<br>
natives.startNewScript ( string, int )<br>
natives.startNewWidgetCombo ( void )<br>
natives.startNewWidgetCombo ( void )<br>
natives.startPedMobileRinging ( class, int )<br>
natives.startPedMobileRinging ( Ped, int )<br>
natives.startPlaybackRecordedCar ( class, int )<br>
natives.startPlaybackRecordedCar ( Vehicle, int )<br>
natives.startPlaybackRecordedCarLooped ( class, int )<br>
natives.startPlaybackRecordedCarLooped ( Vehicle, int )<br>
natives.startPlaybackRecordedCarUsingAi ( class, int )<br>
natives.startPlaybackRecordedCarUsingAi ( Vehicle, int )<br>
natives.startPlaybackRecordedCarWithOffset ( class, int, Vec3 )<br>
natives.startPlaybackRecordedCarWithOffset ( Vehicle, int, Vec3 )<br>
natives.startPtfx ( string, Vec3, float, float, float, float )<br>
natives.startPtfx ( string, Vec3, float, float, float, float )<br>
natives.startPtfxOnPed ( string, class, Vec3, float, float, float, float )<br>
natives.startPtfxOnPed ( string, Ped, Vec3, float, float, float, float )<br>
natives.startPtfxOnPedBone ( string, class, Vec3, float, float, float, int, float )<br>
natives.startPtfxOnPedBone ( string, Ped, Vec3, float, float, float, int, float )<br>
natives.startPtfxOnVeh ( string, class, Vec3, float, float, float, float )<br>
natives.startPtfxOnVeh ( string, object, Vec3, float, float, float, float )<br>
natives.startScriptConversation ( bool, bool )<br>
natives.startScriptConversation ( bool, bool )<br>
natives.startScriptFire ( Vec3, int, int )<br>
natives.startScriptFire ( Vec3, int, int )<br>
natives.startStreamingRequestList ( string )<br>
natives.startStreamingRequestList ( string )<br>
natives.stopCarBreaking ( class, bool )<br>
natives.stopCarBreaking ( Vehicle, bool )<br>
natives.stopCredits ( void )<br>
natives.stopCredits ( void )<br>
natives.stopCutscene ( void )<br>
natives.stopCutscene ( void )<br>
Line 2,226: Line 2,227:
natives.stopMobilePhoneRinging ( void )<br>
natives.stopMobilePhoneRinging ( void )<br>
natives.stopMovie ( void )<br>
natives.stopMovie ( void )<br>
natives.stopPedDoingFallOffTestsWhenShot ( class )<br>
natives.stopPedDoingFallOffTestsWhenShot ( Ped )<br>
natives.stopPedMobileRinging ( class )<br>
natives.stopPedMobileRinging ( Ped )<br>
natives.stopPedSpeaking ( class, bool )<br>
natives.stopPedSpeaking ( Ped, bool )<br>
natives.stopPedWeaponFiringWhenDropped ( class )<br>
natives.stopPedWeaponFiringWhenDropped ( Ped )<br>
natives.stopPlaybackRecordedCar ( class )<br>
natives.stopPlaybackRecordedCar ( Vehicle )<br>
natives.stopPreviewRingtone ( void )<br>
natives.stopPreviewRingtone ( void )<br>
natives.stopPtfx ( int )<br>
natives.stopPtfx ( int )<br>
Line 2,236: Line 2,237:
natives.stopStream ( void )<br>
natives.stopStream ( void )<br>
natives.stopSyncingScriptAnimations ( bool )<br>
natives.stopSyncingScriptAnimations ( bool )<br>
natives.stopVehicleAlwaysRender ( class )<br>
natives.stopVehicleAlwaysRender ( Vehicle )<br>
natives.storeCarCharIsInNoSave ( class )<br>
natives.storeCarCharIsInNoSave ( Vehicle )<br>
natives.storeScore ( int )<br>
natives.storeScore ( int )<br>
natives.storeWantedLevel ( int )<br>
natives.storeWantedLevel ( int )<br>
Line 2,251: Line 2,252:
natives.switchArrowAboveBlippedPickups ( bool )<br>
natives.switchArrowAboveBlippedPickups ( bool )<br>
natives.switchCarGenerator ( int, int )<br>
natives.switchCarGenerator ( int, int )<br>
natives.switchCarSiren ( class, bool )<br>
natives.switchCarSiren ( Vehicle, bool )<br>
natives.switchGarbageTrucks ( bool )<br>
natives.switchGarbageTrucks ( bool )<br>
natives.switchMadDrivers ( bool )<br>
natives.switchMadDrivers ( bool )<br>
Line 2,259: Line 2,260:
natives.switchPedPathsOn ( Vec3, Vec3 )<br>
natives.switchPedPathsOn ( Vec3, Vec3 )<br>
natives.switchPedRoadsBackToOriginal ( Vec3, Vec3 )<br>
natives.switchPedRoadsBackToOriginal ( Vec3, Vec3 )<br>
natives.switchPedToAnimated ( class, bool )<br>
natives.switchPedToAnimated ( Ped, bool )<br>
natives.switchPedToRagdoll ( class, int, int, bool, bool, bool, bool )<br>
natives.switchPedToRagdoll ( Ped, int, int, bool, bool, bool, bool )<br>
natives.switchPedToRagdollWithFall ( class, int, int, int, float, float, int, float, float, float, float, float, float, float )<br>
natives.switchPedToRagdollWithFall ( Ped, int, int, int, float, float, int, float, float, float, float, float, float, float )<br>
natives.switchPoliceHelis ( bool )<br>
natives.switchPoliceHelis ( bool )<br>
natives.switchRandomBoats ( bool )<br>
natives.switchRandomBoats ( bool )<br>
Line 2,271: Line 2,272:
natives.synchAmbientPlanes ( int, int )<br>
natives.synchAmbientPlanes ( int, int )<br>
natives.synchRecordingWithWater ( void )<br>
natives.synchRecordingWithWater ( void )<br>
natives.takeCarOutOfParkedCarsBudget ( class, bool )<br>
natives.takeCarOutOfParkedCarsBudget ( Vehicle, bool )<br>
natives.tan ( float )<br>
natives.tan ( float )<br>
natives.taskAchieveHeading ( class, float )<br>
natives.taskAchieveHeading ( object, float )<br>
natives.taskAimGunAtChar ( class, class, int )<br>
natives.taskAimGunAtChar ( Ped, Ped, int )<br>
natives.taskAimGunAtCoord ( class, float, float, float, int )<br>
natives.taskAimGunAtCoord ( object, float, float, float, int )<br>
natives.taskCarDriveToCoord ( class, class, float, float, float, float, int, int, int, float, int )<br>
natives.taskCarDriveToCoord ( Vehicle, Vehicle, float, float, float, float, int, int, int, float, int )<br>
natives.taskCarDriveWander ( class, class, float, int )<br>
natives.taskCarDriveWander ( Vehicle, Vehicle, float, int )<br>
natives.taskCarMission ( class, class, int, int, float, int, int, int )<br>
natives.taskCarMission ( Vehicle, Vehicle, int, int, float, int, int, int )<br>
natives.taskCarMissionCoorsTarget ( class, class, Vec3, int, float, int, int, int )<br>
natives.taskCarMissionCoorsTarget ( Vehicle, Vehicle, Vec3, int, float, int, int, int )<br>
natives.taskCarMissionCoorsTargetNotAgainstTraffic ( class, class, Vec3, int, float, int, int, int )<br>
natives.taskCarMissionCoorsTargetNotAgainstTraffic ( Vehicle, Vehicle, Vec3, int, float, int, int, int )<br>
natives.taskCarMissionNotAgainstTraffic ( class, class, int, int, float, int, int, int )<br>
natives.taskCarMissionNotAgainstTraffic ( Vehicle, Vehicle, int, int, float, int, int, int )<br>
natives.taskCarMissionPedTarget ( class, class, class, int, float, int, int, int )<br>
natives.taskCarMissionPedTarget ( Vehicle, Vehicle, Vehicle, int, float, int, int, int )<br>
natives.taskCarTempAction ( class, class, int, int )<br>
natives.taskCarTempAction ( Vehicle, Vehicle, int, int )<br>
natives.taskCharArrestChar ( class, class )<br>
natives.taskCharArrestChar ( Ped, Ped )<br>
natives.taskChatWithChar ( class, class, bool, bool )<br>
natives.taskChatWithChar ( Ped, Ped, bool, bool )<br>
natives.taskClearLookAt ( class )<br>
natives.taskClearLookAt ( object )<br>
natives.taskClimb ( class, bool )<br>
natives.taskClimb ( object, bool )<br>
natives.taskCombat ( class, class )<br>
natives.taskCombat ( object, object )<br>
natives.taskCombatHatedTargetsAroundChar ( class, float )<br>
natives.taskCombatHatedTargetsAroundChar ( Ped, float )<br>
natives.taskCombatHatedTargetsAroundCharTimed ( class, float, int )<br>
natives.taskCombatHatedTargetsAroundCharTimed ( Ped, float, int )<br>
natives.taskCombatTimed ( class, class, int )<br>
natives.taskCombatTimed ( object, object, int )<br>
natives.taskCower ( class )<br>
natives.taskCower ( object )<br>
natives.taskDead ( class )<br>
natives.taskDead ( object )<br>
natives.taskDestroyCar ( class, class )<br>
natives.taskDestroyCar ( Vehicle, Vehicle )<br>
natives.taskDie ( class )<br>
natives.taskDie ( object )<br>
natives.taskDriveBy ( class, class, int, Vec3, float, int, bool, int )<br>
natives.taskDriveBy ( object, object, int, Vec3, float, int, bool, int )<br>
natives.taskDrivePointRoute ( class, int, float )<br>
natives.taskDrivePointRoute ( object, int, float )<br>
natives.taskEnterCarAsDriver ( class, class, int )<br>
natives.taskEnterCarAsDriver ( Vehicle, Vehicle, int )<br>
natives.taskEnterCarAsPassenger ( class, class, int, int )<br>
natives.taskEnterCarAsPassenger ( Vehicle, Vehicle, int, int )<br>
natives.taskEveryoneLeaveCar ( class )<br>
natives.taskEveryoneLeaveCar ( Vehicle )<br>
natives.taskFlushRoute ( void )<br>
natives.taskFlushRoute ( void )<br>
natives.taskFollowNavMeshAndSlideToCoord ( class, Vec3, int, int, float, float )<br>
natives.taskFollowNavMeshAndSlideToCoord ( object, Vec3, int, int, float, float )<br>
natives.taskFollowNavMeshAndSlideToCoordHdgRate ( class, Vec3, int, int, float, float, float )<br>
natives.taskFollowNavMeshAndSlideToCoordHdgRate ( object, Vec3, int, int, float, float, float )<br>
natives.taskFollowNavMeshToCoord ( class, Vec3, int, int, float )<br>
natives.taskFollowNavMeshToCoord ( object, Vec3, int, int, float )<br>
natives.taskFollowNavMeshToCoordNoStop ( class, Vec3, int, int, float )<br>
natives.taskFollowNavMeshToCoordNoStop ( object, Vec3, int, int, float )<br>
natives.taskGetOffBoat ( class, int )<br>
natives.taskGetOffBoat ( Vehicle, int )<br>
natives.taskGoStraightToCoord ( class, Vec3, int, int )<br>
natives.taskGoStraightToCoord ( object, Vec3, int, int )<br>
natives.taskGotoCharOffset ( class, class, int, float, float )<br>
natives.taskGotoCharOffset ( Ped, Ped, int, float, float )<br>
natives.taskGuardCurrentPosition ( class, float, float, int )<br>
natives.taskGuardCurrentPosition ( object, float, float, int )<br>
natives.taskHandsUp ( class, int )<br>
natives.taskHandsUp ( object, int )<br>
natives.taskHeliMission ( class, class, int, int, float, float, float, int, float, int, float, int, int )<br>
natives.taskHeliMission ( Vehicle, Vehicle, int, int, float, float, float, int, float, int, float, int, int )<br>
natives.taskJump ( class, bool )<br>
natives.taskJump ( object, bool )<br>
natives.taskLeaveAnyCar ( class )<br>
natives.taskLeaveAnyCar ( Vehicle )<br>
natives.taskLeaveCar ( class, class )<br>
natives.taskLeaveCar ( Vehicle, Vehicle )<br>
natives.taskLeaveCarDontCloseDoor ( class, class )<br>
natives.taskLeaveCarDontCloseDoor ( Vehicle, Vehicle )<br>
natives.taskLeaveCarImmediately ( class, class )<br>
natives.taskLeaveCarImmediately ( Vehicle, Vehicle )<br>
natives.taskLeaveCarInDirection ( class, class, bool )<br>
natives.taskLeaveCarInDirection ( Vehicle, Vehicle, bool )<br>
natives.taskLeaveGroup ( class )<br>
natives.taskLeaveGroup ( object )<br>
natives.taskLookAtChar ( class, class, int, int )<br>
natives.taskLookAtChar ( Ped, Ped, int, int )<br>
natives.taskLookAtCoord ( class, Vec3, int, int )<br>
natives.taskLookAtCoord ( object, Vec3, int, int )<br>
natives.taskLookAtVehicle ( class, class, int, int )<br>
natives.taskLookAtVehicle ( Vehicle, Vehicle, int, int )<br>
natives.taskOpenDriverDoor ( class, class, int )<br>
natives.taskOpenDriverDoor ( object, object, int )<br>
natives.taskOpenPassengerDoor ( class, class, int, int )<br>
natives.taskOpenPassengerDoor ( object, object, int, int )<br>
natives.taskPause ( class, int )<br>
natives.taskPause ( object, int )<br>
natives.taskPerformSequence ( class, int )<br>
natives.taskPerformSequence ( object, int )<br>
natives.taskPlayAnimNonInterruptable ( class, string, string, float, int, int, int, int, int )<br>
natives.taskPlayAnimNonInterruptable ( object, string, string, float, int, int, int, int, int )<br>
natives.taskPlayAnimWithFlags ( class, string, string, float, int, int )<br>
natives.taskPlayAnimWithFlags ( object, string, string, float, int, int )<br>
natives.taskSetCharDecisionMaker ( class, int )<br>
natives.taskSetCharDecisionMaker ( Ped, int )<br>
natives.taskSetCombatDecisionMaker ( class, int )<br>
natives.taskSetCombatDecisionMaker ( object, int )<br>
natives.taskSetIgnoreWeaponRangeFlag ( class, bool )<br>
natives.taskSetIgnoreWeaponRangeFlag ( object, bool )<br>
natives.taskShakeFist ( class )<br>
natives.taskShakeFist ( object )<br>
natives.taskShimmyClimbUp ( class )<br>
natives.taskShimmyClimbUp ( object )<br>
natives.taskShimmyLetGo ( class )<br>
natives.taskShimmyLetGo ( object )<br>
natives.taskShootAtChar ( class, class, int, int )<br>
natives.taskShootAtChar ( Ped, Ped, int, int )<br>
natives.taskSmartFleeChar ( class, class, float, int )<br>
natives.taskSmartFleeChar ( Ped, Ped, float, int )<br>
natives.taskSmartFleeCharPreferringPavements ( class, class, float, int )<br>
natives.taskSmartFleeCharPreferringPavements ( Ped, Ped, float, int )<br>
natives.taskSmartFleePoint ( class, Vec3, float, int )<br>
natives.taskSmartFleePoint ( object, Vec3, float, int )<br>
natives.taskSmartFleePointPreferringPavements ( class, Vec3, float, int )<br>
natives.taskSmartFleePointPreferringPavements ( object, Vec3, float, int )<br>
natives.taskStandGuard ( class, Vec3, float, float, bool, int )<br>
natives.taskStandGuard ( object, Vec3, float, float, bool, int )<br>
natives.taskStandStill ( class, int )<br>
natives.taskStandStill ( object, int )<br>
natives.taskSwapWeapon ( class, int )<br>
natives.taskSwapWeapon ( object, int )<br>
natives.taskSwimToCoord ( class, Vec3 )<br>
natives.taskSwimToCoord ( object, Vec3 )<br>
natives.taskTired ( class, int )<br>
natives.taskTired ( object, int )<br>
natives.taskToggleDuck ( class, int )<br>
natives.taskToggleDuck ( object, int )<br>
natives.taskTogglePedThreatScanner ( class, bool, bool, bool )<br>
natives.taskTogglePedThreatScanner ( Ped, bool, bool, bool )<br>
natives.taskTurnCharToFaceChar ( class, class )<br>
natives.taskTurnCharToFaceChar ( Ped, Ped )<br>
natives.taskTurnCharToFaceCoord ( class, Vec3 )<br>
natives.taskTurnCharToFaceCoord ( Ped, Vec3 )<br>
natives.taskUseMobilePhone ( class, bool )<br>
natives.taskUseMobilePhone ( object, bool )<br>
natives.taskUseMobilePhoneTimed ( class, int )<br>
natives.taskUseMobilePhoneTimed ( object, int )<br>
natives.taskWanderStandard ( class )<br>
natives.taskWanderStandard ( object )<br>
natives.taskWarpCharIntoCarAsDriver ( class, class )<br>
natives.taskWarpCharIntoCarAsDriver ( Vehicle, Vehicle )<br>
natives.taskWarpCharIntoCarAsPassenger ( class, class, int )<br>
natives.taskWarpCharIntoCarAsPassenger ( Vehicle, Vehicle, int )<br>
natives.tellNetPlayerToStartPlaying ( int, bool )<br>
natives.tellNetPlayerToStartPlaying ( int, bool )<br>
natives.terminateAllScriptsForNetworkGame ( void )<br>
natives.terminateAllScriptsForNetworkGame ( void )<br>
Line 2,366: Line 2,367:
natives.toFloat ( int )<br>
natives.toFloat ( int )<br>
natives.toggleToplevelSprite ( bool )<br>
natives.toggleToplevelSprite ( bool )<br>
natives.trainLeaveStation ( class )<br>
natives.trainLeaveStation ( Vehicle )<br>
natives.triggerLoadingMusicOnNextFade ( void )<br>
natives.triggerLoadingMusicOnNextFade ( void )<br>
natives.triggerMissionCompleteAudio ( int )<br>
natives.triggerMissionCompleteAudio ( int )<br>
natives.triggerPoliceReport ( string )<br>
natives.triggerPoliceReport ( string )<br>
natives.triggerPtfx ( string, Vec3, float, float, float, int )<br>
natives.triggerPtfx ( string, Vec3, float, float, float, int )<br>
natives.triggerPtfxOnPed ( string, class, Vec3, float, float, float, int )<br>
natives.triggerPtfxOnPed ( string, Ped, Vec3, float, float, float, int )<br>
natives.triggerPtfxOnPedBone ( string, class, Vec3, float, float, float, int, int )<br>
natives.triggerPtfxOnPedBone ( string, Ped, Vec3, float, float, float, int, int )<br>
natives.triggerPtfxOnVeh ( string, class, Vec3, float, float, float, float )<br>
natives.triggerPtfxOnVeh ( string, object, Vec3, float, float, float, float )<br>
natives.triggerVehAlarm ( class )<br>
natives.triggerVehAlarm ( object )<br>
natives.triggerVigilanteCrime ( int, Vec3 )<br>
natives.triggerVigilanteCrime ( int, Vec3 )<br>
natives.turnCarToFaceCoord ( class, Vec2 )<br>
natives.turnCarToFaceCoord ( Vehicle, Vec2 )<br>
natives.turnOffRadiohudInLobby ( void )<br>
natives.turnOffRadiohudInLobby ( void )<br>
natives.turnOffVehicleExtra ( class, int, bool )<br>
natives.turnOffVehicleExtra ( Vehicle, int, bool )<br>
natives.unattachCam ( int )<br>
natives.unattachCam ( int )<br>
natives.unfreezeRadioStation ( string )<br>
natives.unfreezeRadioStation ( string )<br>
Line 2,386: Line 2,387:
natives.unlockLazlowStation ( void )<br>
natives.unlockLazlowStation ( void )<br>
natives.unlockMissionNewsStory ( int )<br>
natives.unlockMissionNewsStory ( int )<br>
natives.unlockRagdoll ( class, bool )<br>
natives.unlockRagdoll ( object, bool )<br>
natives.unmarkAllRoadNodesAsDontWander ( void )<br>
natives.unmarkAllRoadNodesAsDontWander ( void )<br>
natives.unobfuscateInt ( int )<br>
natives.unobfuscateInt ( int )<br>
natives.unobfuscateString ( string )<br>
natives.unobfuscateString ( string )<br>
natives.unpauseGame ( void )<br>
natives.unpauseGame ( void )<br>
natives.unpausePlaybackRecordedCar ( class )<br>
natives.unpausePlaybackRecordedCar ( Vehicle )<br>
natives.unpauseRadio ( void )<br>
natives.unpauseRadio ( void )<br>
natives.unpointCam ( int )<br>
natives.unpointCam ( int )<br>
natives.unregisterScriptWithAudio ( void )<br>
natives.unregisterScriptWithAudio ( void )<br>
natives.unsetCharMeleeMovementConstaintBox ( class )<br>
natives.unsetCharMeleeMovementConstaintBox ( Ped )<br>
natives.updateLoadScene ( void )<br>
natives.updateLoadScene ( void )<br>
natives.updateNetworkStatistics ( int, int, int, int )<br>
natives.updateNetworkStatistics ( int, int, int, int )<br>
natives.updatePedPhysicalAttachmentPosition ( class, Vec3, Vec2 )<br>
natives.updatePedPhysicalAttachmentPosition ( Ped, Vec3, Vec2 )<br>
natives.updatePtfxOffsets ( int, Vec3, float, float, float )<br>
natives.updatePtfxOffsets ( int, Vec3, float, float, float )<br>
natives.updatePtfxTint ( int, float, float, float, float )<br>
natives.updatePtfxTint ( int, float, float, float, float )<br>
Line 2,407: Line 2,408:
natives.vdist ( Vec3, Vec3 )<br>
natives.vdist ( Vec3, Vec3 )<br>
natives.vdist2 ( Vec3, Vec3 )<br>
natives.vdist2 ( Vec3, Vec3 )<br>
natives.vehicleCanBeTargettedByHsMissile ( class, bool )<br>
natives.vehicleCanBeTargettedByHsMissile ( Vehicle, bool )<br>
natives.vehicleDoesProvideCover ( class, bool )<br>
natives.vehicleDoesProvideCover ( Vehicle, bool )<br>
natives.vmag ( Vec3 )<br>
natives.vmag ( Vec3 )<br>
natives.vmag2 ( Vec3 )<br>
natives.vmag2 ( Vec3 )<br>
natives.wait ( int )<br>
natives.wait ( int )<br>
natives.wantedStarsAreFlashing ( void )<br>
natives.wantedStarsAreFlashing ( void )<br>
natives.warpCharFromCarToCar ( class, class, int )<br>
natives.warpCharFromCarToCar ( Vehicle, Vehicle, int )<br>
natives.warpCharFromCarToCoord ( class, Vec3 )<br>
natives.warpCharFromCarToCoord ( Vehicle, Vec3 )<br>
natives.warpCharIntoCar ( class, class )<br>
natives.warpCharIntoCar ( Vehicle, Vehicle )<br>
natives.warpCharIntoCarAsPassenger ( class, class, int )<br>
natives.warpCharIntoCarAsPassenger ( Vehicle, Vehicle, int )<br>
natives.wasCutsceneSkipped ( void )<br>
natives.wasCutsceneSkipped ( void )<br>
natives.washVehicleTextures ( class, int )<br>
natives.washVehicleTextures ( Vehicle, int )<br>
natives.wasPedKilledByHeadshot ( class )<br>
natives.wasPedKilledByHeadshot ( Ped )<br>
natives.wasPedSkeletonUpdated ( class )<br>
natives.wasPedSkeletonUpdated ( Ped )<br>
natives.whatWillPlayerPickup ( int )<br><br><br>
natives.whatWillPlayerPickup ( int )<br><br>
 


natives.network.acceptInvite ( int )<br>
natives.network.acceptInvite ( int )<br>
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