Resources/GTAIV/Weapons: Difference between revisions

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(Created page with "This is the list of Weapon Related types. List of weapon flags: ID Name 0 CAN_AIM 1 CAN_AIM_WITH_ARM 2 CAN_FREE_AIM 3 FIRST_PERSON 4 KEEP_CAMERA_BEHIND 5 GUN 6 THRO...")
 
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This is the list of Weapon Related types.
== Weapon Flags ==


{| class="wikitable sortable"
! ID !! Name
|-
| 0 || CAN_AIM
|-
| 1 || CAN_AIM_WITH_ARM
|-
| 2 || CAN_FREE_AIM
|-
| 3 || FIRST_PERSON
|-
| 4 || KEEP_CAMERA_BEHIND
|-
| 5 || GUN
|-
| 6 || THROWN
|-
| 7 || HEAVY
|-
| 8 || SILENCED
|-
| 9 || MELEE_CLUB
|-
| 10 || MELEE_BLADE
|-
| 11 || ARMOUR_PENETRATING
|-
| 12 || 2HANDED
|-
| 13 || TREAT_AS_2HANDED_IN_COVER
|-
| 14 || ANIM_RELOAD
|-
| 15 || ANIM_CROUCH_FIRE
|-
| 16 || CREATE_VISIBLE_ORDNANCE
|-
| 17 || EXPLOSION_BASED_ON_IMPACT
|-
| 18 || ADD_SMOKE_ON_EXPLOSION
|-
| 19 || INSTANT_KILL_IN_MP
|-
| 20 || HIGHER_BREAK_FORCE
|-
| 21 || CAN_BE_USED_AS_DRIVEBY
|-
| 22 || HEAVY_WEAPON_USES_RIFLE_ANIMS
|-
| 23 || MISSION_CAN_FORCE_DRIVEBY_USE
|-
| 24 || DONT_RUMBLE_WHEN_DOING_DRIVE_BY
|}


List of weapon flags:
== Weapon Slots ==


ID Name
{| class="wikitable sortable"
! ID !! Name
|-
| 0 || UNARMED
|-
| 1 || MELEE
|-
| 2 || HANDGUN
|-
| 3 || SHOTGUN
|-
| 4 || SMG
|-
| 5 || RIFLE
|-
| 6 || SNIPER
|-
| 7 || HEAVY
|-
| 8 || THROWN
|-
| 9 || SPECIAL
|-
| 10 || GIFT
|-
| 11 || PARACHUTE
|-
| 12 || DETONATORUNKNOWN
|}


0 CAN_AIM
== Weapons ==


1 CAN_AIM_WITH_ARM
{| class="wikitable sortable"
! ID !! Name !! Associated Weapon Model
|-
| 0 || UNARMED || Fist
|-
| 1 || BASEBALLBAT || w_bat
|-
| 2 || POOLCUE || w_cue
|-
| 3 || KNIFE || w_knife
|-
| 4 || GRENADE || w_grenade
|-
| 5 || MOLOTOV || w_molotov
|-
| 6 || ROCKET || cj_rpg_rocket
|-
| 7 || PISTOL || w_glock
|-
| 8 || UNUSED0 ||
|-
| 9 || DEAGLE || w_eagle, w_e2_eagle (TBOGT only)
|-
| 10 || SHOTGUN || w_pumpshot
|-
| 11 || BARETTA || w_shotgun
|-
| 12 || MICRO_UZI || w_uzi
|-
| 13 || MP5 || w_mp5
|-
| 14 || AK47 || w_ak47
|-
| 15 || M4 || w_m4
|-
| 16 || SNIPERRIFLE || w_psg1
|-
| 17 || M40A1 || w_rifle
|-
| 18 || RLAUNCHER || rpg
|-
| 19 || FTHROWER || flame (Removed)
|-
| 20 || MINIGUN || minigun (Removed), Annihilator MiniGuns
|-
| 21 || EPISODIC_1 || w_e1_glauncher (TLAD), w_e2_glauncher (TBoGT)
|-
| 22 || EPISODIC_2 || w_e1_sweeper (TLAD)
|-
| 23 || EPISODIC_3 ||
|-
| 24 || EPISODIC_4 || w_e1_cuehalf (TLAD)
|-
| 25 || EPISODIC_5 || w_e1_grenade (TLAD), w_e2_grenade (TBoGT)
|-
| 26 || EPISODIC_6 || w_sawnoff (TLAD)
|-
| 27 || EPISODIC_7 || w_cz75 (TLAD)
|-
| 28 || EPISODIC_8 || w_pipebomb (TLAD)
|-
| 29 || EPISODIC_9 || w_44amag (TBoGT)
|-
| 30 || EPISODIC_10 || w_e2_aa12_exp (TBoGT)
|-
| 31 || EPISODIC_11 || w_e2_aa12 (TBoGT)
|-
| 32 || EPISODIC_12 || w_e2_p90 (TBoGT)
|-
| 33 || EPISODIC_13 || w_e2_uzi (TBoGT)
|-
| 34 || EPISODIC_14 || w_e2_m249 (TBoGT)
|-
| 35 || EPISODIC_15 || w_e2_dsr1 (TBoGT)
|-
| 36 || EPISODIC_16 || w_e2_stickybomb (TBoGT)
|-
| 37 || EPISODIC_17 || Buzzard Rocket Launcher (TBoGT)
|-
| 38 || EPISODIC_18 || Buzzard Rockets (TBoGT)
|-
| 39 || EPISODIC_19 || Buzzard Miniguns (TBoGT)
|-
| 40 || EPISODIC_20 || APC Cannons (TBoGT)
|-
| 41 || EPISODIC_21 || Parachute (TBoGT)
|-
| 42 || EPISODIC_22 ||
|-
| 43 || EPISODIC_23 ||
|-
| 44 || EPISODIC_24 ||
|-
| 45 || CAMERA ||
|-
| 46 || OBJECT || Pickup able Objects to be thrown
|-
| 47 || WEAPONTYPE_LAST_WEAPONTYPE ||
|-
| 48 || ARMOUR ||
|-
| 49 || RAMMEDBYCAR ||
|-
| 50 || RUNOVERBYCAR ||
|-
| 51 || EXPLOSION ||
|-
| 52 || UZI_DRIVEBY ||
|-
| 53 || DROWNING ||
|-
| 54 || FALL ||
|-
| 55 || UNIDENTIFIED ||
|-
| 56 || ANYMELEE ||
|-
| 57 || ANYWEAPON ||
|}


2 CAN_FREE_AIM
== Weapon Fire Types ==


3 FIRST_PERSON
{| class="wikitable sortable"
! ID !! Name
|-
| 0 || MELEE
|-
| 1 || INSTANT_HIT
|-
| 2 || DELAYED_HIT
|-
| 3 || PROJECTILE
|-
| 4 || AREA_EFFECT
|-
| 5 || CAMERA
|-
| 6 || USE
|-
| 7 || UNKNOWN
|}


4 KEEP_CAMERA_BEHIND
== Weapon Damage Types ==


5 GUN
{| class="wikitable sortable"
! ID !! Name
|-
| 0 || NONE
|-
| 1 || MELEE
|-
| 2 || BULLET
|-
| 3 || EXPLOSIVE
|-
| 4 || FIRE
|-
| 5 || COLLISION
|-
| 6 || FALL
|-
| 7 || DROWN
|-
| 8 || UNKNOWN
|}


6 THROWN
== Projectile Types ==


7 HEAVY
{| class="wikitable sortable"
! ID !! Name
|-
| 0 || NONE
|-
| 1 || FUSE
|-
| 2 || IMPACT
|-
| 3 || ROCKET
|-
| 4 || UNKNOWN
|-
| ? || STICKY
|}


8 SILENCED
== Weapon Groups ==


9 MELEE_CLUB
{| class="wikitable sortable"
! ID !! Name
|-
| 0 || PUNCH_KICK
|-
| 1 || MELEE_WOOD
|-
| 2 || MELEE_METAL
|-
| 3 || MELEE_SHARP
|-
| 4 || MELEE_GENERIC
|-
| 5 || PISTOL_SMALL
|-
| 6 || PISTOL_LARGE
|-
| 7 || PISTOL_SILENCED
|-
| 8 || SMG
|-
| 9 || SHOTGUN
|-
| 10 || RIFLE_ASSAULT
|-
| 11 || RIFLE_SNIPER
|-
| 12 || ROCKET
|-
| 13 || GRENADE
|-
| 14 || MOLOTOV
|-
| 15 || FIRE
|-
| 16 || EXPLOSION
|-
| 17 || UNKNOWN
|}


10 MELEE_BLADE
== Explosion Types ==


11 ARMOUR_PENETRATING
{| class="wikitable sortable"
 
! ID !! Name
12 2HANDED
|-
 
| 0 || GRENADE
13 TREAT_AS_2HANDED_IN_COVER
|-
 
| 1 || MOLOTOV
14 ANIM_RELOAD
|-
 
| 2 || ROCKET
15 ANIM_CROUCH_FIRE
|-
 
| 3 || HI_OCTANE
16 CREATE_VISIBLE_ORDNANCE
|-
 
| 4 || CAR
17 EXPLOSION_BASED_ON_IMPACT
|-
 
| 5 || PLANE
18 ADD_SMOKE_ON_EXPLOSION
|-
 
| 6 || PETROL_PUMP
19 INSTANT_KILL_IN_MP
|-
 
| 7 || BIKE
20 HIGHER_BREAK_FORCE
|-
 
| 8 || DIR_STEAM
21 CAN_BE_USED_AS_DRIVEBY
|-
 
| 9 || DIR_FLAME
22 HEAVY_WEAPON_USES_RIFLE_ANIMS
|-
 
| 10 || DIR_WATER_HYDRANT
23 MISSION_CAN_FORCE_DRIVEBY_USE
|-
 
| 11 || DIR_GAS_CANISTER
24 DONT_RUMBLE_WHEN_DOING_DRIVE_BY
|-
 
| 12 || BOAT
 
|-
 
| 13 || SHIP_DESTROY
List of weapon slots:
|-
 
| 14 || TRUCK
ID Name
|-
 
| 15 || EPISODIC_1
0 UNARMED
|-
 
| 16 || EPISODIC_2
1 MELEE
|-
 
| 17 || EPISODIC_3
2 HANDGUN
|-
 
| 18 || EPISODIC_4
3 SHOTGUN
|-
 
| 19 || EPISODIC_5
4 SMG
|-
 
| 20 || EPISODIC_6
5 RIFLE
|-
 
| 21 || EPISODIC_7
6 SNIPER
|-
 
| 22 || EPISODIC_8
7 HEAVY
|-
 
| 23 || EPISODIC_9
8 THROWN
|-
 
| 24 || EPISODIC_10
9 SPECIAL
|-
 
| 25 || UNKNOWN
10 GIFT
|}
 
11 PARACHUTE
 
12 DETONATORUNKNOWN
 
 
List of weapons
 
ID Name        Associated Weapon Model
 
0 UNARMED      Fist
 
1 BASEBALLBAT  w_bat
 
2 POOLCUE      w_cue
 
3 KNIFE        w_knife
 
4 GRENADE      w_grenade
 
5 MOLOTOV      w_molotov
 
6 ROCKET      cj_rpg_rocket
 
7 PISTOL      w_glock
 
8 UNUSED0
 
9 DEAGLE      w_eagle, w_e2_eagle(TBOGT only)
 
10 SHOTGUN      w_pumpshot
 
11 BARETTA      w_shotgun
 
12 MICRO_UZI    w_uzi
 
13 MP5          w_mp5
 
14 AK47        w_ak47
 
15 M4          w_m4
 
16 SNIPERRIFLE  w_psg1
 
17 M40A1        w_rifle
 
18 RLAUNCHER    rpg
 
19 FTHROWER    flame(Removed)
 
20 MINIGUN      minigun(Removed), Annihilator MiniGuns
 
21 EPISODIC_1  w_e1_glauncher(TLAD), w_e2_glauncher(TBoGT)
 
22 EPISODIC_2  w_e1_sweeper(TLAD)
 
23 EPISODIC_3 
 
24 EPISODIC_4  w_e1_cuehalf(TLAD)
 
25 EPISODIC_5  w_e1_grenade(TLAD), w_e2_grenade(TBoGT)
 
26 EPISODIC_6  w_sawnoff(TLAD)
 
27 EPISODIC_7  w_cz75(TLAD)
 
28 EPISODIC_8  w_pipebomb(TLAD)
 
29 EPISODIC_9  w_44amag(TBoGT)
 
30 EPISODIC_10  w_e2_aa12_exp(TBoGT)
 
31 EPISODIC_11  w_e2_aa12(TBoGT)
 
32 EPISODIC_12  w_e2_p90(TBoGT)
 
33 EPISODIC_13  w_e2_uzi(TBoGT)
 
34 EPISODIC_14  w_e2_m249(TBoGT)
 
35 EPISODIC_15  w_e2_dsr1(TBoGT)
 
36 EPISODIC_16  w_e2_stickybomb(TBoGT)
 
37 EPISODIC_17  Buzzard Rocket Launcher(TBoGT)
 
38 EPISODIC_18  Buzzard Rockets(TBoGT)
 
39 EPISODIC_19  Buzzard Miniguns(TBoGT)
 
40 EPISODIC_20  APC Cannons(TBoGT)
 
41 EPISODIC_21  Parachute(TBoGT)
 
42 EPISODIC_22
 
43 EPISODIC_23
 
44 EPISODIC_24
 
45 CAMERA
 
46 OBJECT      Pickup able Objects to be thrown
 
47 WEAPONTYPE_LAST_WEAPONTYPE
 
48 ARMOUR
 
49 RAMMEDBYCAR
 
50 RUNOVERBYCAR
 
51 EXPLOSION
 
52 UZI_DRIVEBY
 
53 DROWNING
 
54 FALL
 
55 UNIDENTIFIED
 
56 ANYMELEE
 
57 ANYWEAPON
 
 
List of weapon fire types
 
ID Name
 
0 MELEE
 
1 INSTANT_HIT
 
2 DELAYED_HIT
 
3 PROJECTILE
 
4 AREA_EFFECT
 
5 CAMERA
 
6 USE
 
7 UNKNOWN
 
 
List of weapon damage types
 
ID Name
 
0 NONE
 
1 MELEE
 
2 BULLET
 
3 EXPLOSIVE
 
4 FIRE
 
5 COLLISION
 
6 FALL
 
7 DROWN
 
8 UNKNOWN
 
 
List of projectile types
 
ID Name
 
0 NONE
 
1 FUSE
 
2 IMPACT
 
3 ROCKET
 
4 UNKNOWN
 
There is one more STICKY but ID is not known
 
 
List of weapon groups
 
ID Name
 
0 PUNCH_KICK
 
1 MELEE_WOOD
 
2 MELEE_METAL
 
3 MELEE_SHARP
 
4 MELEE_GENERIC
 
5 PISTOL_SMALL
 
6 PISTOL_LARGE
 
7 PISTOL_SILENCED
 
8 SMG
 
9 SHOTGUN
 
10 RIFLE_ASSAULT
 
11 RIFLE_SNIPER
 
12 ROCKET
 
13 GRENADE
 
14 MOLOTOV
 
15 FIRE
 
16 EXPLOSION
 
17 UNKNOWN
 
 
List of explosion types
 
ID Name
 
0 GRENADE
 
1 MOLOTOV
 
2 ROCKET
 
3 HI_OCTANE
 
4 CAR
 
5 PLANE
 
6 PETROL_PUMP
 
7 BIKE
 
8 DIR_STEAM
 
9 DIR_FLAME
 
10 DIR_WATER_HYDRANT
 
11 DIR_GAS_CANISTER
 
12 BOAT
 
13 SHIP_DESTROY
 
14 TRUCK
 
15 EPISODIC_1
 
16 EPISODIC_2
 
17 EPISODIC_3
 
18 EPISODIC_4
 
19 EPISODIC_5
 
20 EPISODIC_6
 
21 EPISODIC_7
 
22 EPISODIC_8
 
23 EPISODIC_9
 
24 EPISODIC_10
 
25 UNKNOWN
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