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(Created page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.MISSION_AUDIO_PLAY |parameters = none |usage = Play a mission audio track previously loaded via LOAD_MISSION_AUDIO. Must be called after LOAD_MISSION_AUDIO to play the loaded audio. |notes = Requires a prior call to LOAD_MISSION_AUDIO(audioId, audioName) to load the audio asset. The audio plays once and cannot be stopped early. |return1 = void |returnFail1 = void |exampleJS = addCommandHandler("...") |
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|type = function | |type = function | ||
|name = natives.MISSION_AUDIO_PLAY | |name = natives.MISSION_AUDIO_PLAY | ||
|parameters = | |parameters = void | ||
|usage = Play a mission audio track previously loaded via LOAD_MISSION_AUDIO. Must be called after LOAD_MISSION_AUDIO to play the loaded audio. | |usage = Play a mission audio track previously loaded via LOAD_MISSION_AUDIO. Must be called after LOAD_MISSION_AUDIO to play the loaded audio. | ||
|notes = Requires a prior call to LOAD_MISSION_AUDIO(audioId, audioName) to load the audio asset. The audio plays once and cannot be stopped early. | |notes = Requires a prior call to LOAD_MISSION_AUDIO(audioId, audioName) to load the audio asset. The audio plays once and cannot be stopped early. | ||
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