natives.LOCATE STOPPED PLAYER ANY MEANS 2D: Difference between revisions

Jump to navigation Jump to search
Add ScriptItem documentation from GTA VC SCM decompile
(Add ScriptItem documentation from GTA VC SCM decompile)
 
(Add ScriptItem documentation from GTA VC SCM decompile)
 
Line 1: Line 1:
{{ScriptItem
{{ScriptItem2
|endpoint = client
|side = client
|games = vc
|games = vc
|type = function
|type = function
|name = natives.LOCATE_STOPPED_PLAYER_ANY_MEANS_2D
|name = natives.LOCATE_STOPPED_PLAYER_ANY_MEANS_2D
|parameters = int player, Vec2 position2, Vec2 position3, int radius
|arg1 = int player Player handle.
|parameter1 = int player Player handle.
|arg2 = Vec2 position2 Second set of coordinates (x, y).
|parameter2 = Vec2 position2 Second set of coordinates (x, y).
|arg3 = Vec2 position3 Third set of coordinates (x, y).
|parameter3 = Vec2 position3 Third set of coordinates (x, y).
|arg4 = int radius Radius in meters.
|parameter4 = int radius Radius in meters.
|desc = checks whether stopped player any means 2d is within range
|usage = checks whether stopped player any means 2d is within range
|return1 = void
|return1 = void
|returnFail1 = void
}}
}}
1,615

edits

Navigation menu