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An event system is also called the observer pattern. | An event system is also called the observer pattern. | ||
A scripting function can be bound to an event name.<br> | A scripting function can be bound to an event, by using the event name with [[addEventHandler|addEventHandler]] or [[bindEventHandler|bindEventHandler]].<br> | ||
When an event | When an event is invoked, all scripting functions that are bound to that event are called. | ||
Event names are not case-sensitive, OnPlayerJoined is the same as onPlayerJoined. | |||
==Example== | ==Example== |
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