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Show new changes starting from 07:13, 1 December 2025
   
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28 November 2025

N    12:19  natives.setTextColour diffhist +1,066 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextColour |parameters = int r, int g, int b, int a |parameter1 = int r Red component (0–255) |parameter2 = int g Green component (0–255) |parameter3 = int b Blue component (0–255) |parameter4 = int a Alpha component (0–255), controls opacity (0 = fully transparent, 255 = fully opaque) |usage = Sets the RGBA colour and opacity of text drawn on the screen |notes = - Must be called bef...")
N    12:15  natives.setTextFont diffhist +907 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextFont |parameters = int fontId |parameter1 = int fontId Font style index (0–8 available) |usage = Sets the font style used for text drawn on the screen |notes = - Must be called before natives.displayTextWithLiteralString or similar text drawing functions - Available font IDs range from 0 to 8 - Each font ID corresponds to a different style; some may look similar depending on the ga...")
N    12:10  natives.setTextScale‎‎ 2 changes history +1,224 [ChrisGame20‎ (2×)]
     
12:10 (cur | prev) −5 ChrisGame20 talk contribs
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12:10 (cur | prev) +1,229 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextScale |parameters = float xScale, float yScale |parameter1 = float xScale Horizontal scale factor for the text (0.20) |parameter2 = float yScale Vertical scale factor for the text (0.40) |usage = Sets the horizontal and vertical scale of text drawn on the screen |notes = - Set the scale in the same frame before calling natives.displayTextWithLiteralString or other text draw functions...")