addToWorld
		
		
		
		
		
		Jump to navigation
		Jump to search
		
		
	
Function Server and Client 
 
 
 ![]()
Online and Offline
Available since Server 1.0.0, Client 1.0.0
void addToWorld(Element element)
The addToWorld function is used to add the element to the game.
This function no longer needs to be called.
This function no longer needs to be called.
Parameters
| 1) | Element | element | The element to add to the game. | 
Return
| void | This function doesn't return a value. | 
Notes
- Example usage of this function is shown here: Add a Vehicle, Add an Object.
 
Examples
Example 1 - JavaScript - Server-Side:
addCommandHandler('vehicle', function(command, parameters, client) {
   if(client.player && parameters.trim() != ) // ensure player is spawned and input text isn't blank
   {
       var model = parseInt(parameters);
       var vehicle = createVehicle(model, client.player.position);
       addToWorld(vehicle); // currently, if the element is created client-side, this line of code isn't needed.
   }
});
Compatibility
- This function was previously named 
game.addToWorldin version 1.0.71. 
Related
Server Related
 
 
 
 addToWorld
Client Related
 
 
 
 addToWorld
 
 
  gta.findGroundZCoordinate
 
 
  gta.findRoofZCoordinate
 
 
  gta.gravity
 
   gta.moonSize
 
 
 
 removeFromWorld