graphics.drawRectangle
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Function
Client Only
Online and Offline
Available since Client 1.0.0
void graphics.drawRectangle(Surface surface, Vec2 position, Vec2 size, [ int colour1 = COLOUR_WHITE ], [ int colour2 = COLOUR_WHITE ], [ int colour3 = COLOUR_WHITE ], [ int colour4 = COLOUR_WHITE ], [ float rotation = 0.0 ], [ Vec2 center = Vec2(0.0,0.0) ], [ Vec2 sourcePos = Vec2(0.0,0.0) ], [ Vec2 sourceSize = Vec2(1.0,1.0) ], [ Vec2 scale = Vec2(1.0,1.0) ])
The graphics.drawRectangle function is used to draw a rectangle in 2D space.
Parameters
1) | Surface | surface | The surface object, which can be null. |
2) | Vec3 | position | The 2D position for the rectangle, in pixels. |
3) | Vec3 | size | The 2D size for the rectangle, in pixels. |
4) | int | colour1 | Optional, defaults to COLOUR_WHITE. The 1st colour for the rectangle, created by toColour. |
5) | int | colour2 | Optional, defaults to COLOUR_WHITE. The 2nd colour for the rectangle, created by toColour. |
6) | int | colour3 | Optional, defaults to COLOUR_WHITE. The 3rd colour for the rectangle, created by toColour. |
7) | int | colour4 | Optional, defaults to COLOUR_WHITE. The 4th colour for the rectangle, created by toColour. |
8) | float | rotation | Optional, defaults to 0.0. The rotation of the rectangle. |
9) | Vec2 | center | Optional, defaults to Vec2(0.0,0.0). The center of the rectangle. |
10) | Vec2 | sourcePos | Optional, defaults to Vec2(0.0,0.0). The source position of the rectangle. |
11) | Vec2 | sourceSize | Optional, defaults to Vec2(1.0,1.0). The source size of the rectangle. |
12) | Vec2 | scale | Optional, defaults to Vec2(1.0,1.0). The scale of the rectangle. |
Return
void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.