natives.HAS CHAR BEEN DAMAGED BY WEAPON

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natives.HAS_CHAR_BEEN_DAMAGED_BY_WEAPON

Signature: void natives.HAS_CHAR_BEEN_DAMAGED_BY_WEAPON(int ped, int weapon)

Usage: checks whether a character was damaged by a specific weapon type

Parameters

int ped Character handle to act upon.
int weapon Weapon type identifier.

Return

void

On failure: void