ScriptingChanges: Difference between revisions

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* Renamed <code>gta.createCivilian</code> to <code>gta.createPed</code><br/>
* Renamed <code>gta.createCivilian</code> to <code>gta.createPed</code><br/>
* Removed <code>element.owner</code><br/>
* Removed <code>element.owner</code><br/>
* Renamed <code>vehicle.carLock</code> to <code>vehicle.lockedStatus</code><br/>
* Renamed <code>ped.setWeaponAmmunition</code> to <code>ped.setWeaponSlotAmmunition</code><br/>
* Renamed <code>ped.setWeaponAmmunition</code> to <code>ped.setWeaponSlotAmmunition</code><br/>
* Renamed <code>ped.getWeaponAmmunition</code> to <code>ped.getWeaponSlotAmmunition</code><br/>
* Renamed <code>ped.getWeaponAmmunition</code> to <code>ped.getWeaponSlotAmmunition</code><br/>
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* Renamed <code>ped.getWeaponClipAmmunitionForWeaponId</code> to <code>ped.getWeaponClipAmmunition</code><br/>
* Renamed <code>ped.getWeaponClipAmmunitionForWeaponId</code> to <code>ped.getWeaponClipAmmunition</code><br/>
* Renamed <code>vehicle.carLock</code> to <code>vehicle.lockedStatus</code><br/>
* Renamed <code>vehicle.carLock</code> to <code>vehicle.lockedStatus</code><br/>
* Renamed <code>gta.findGroundZForCoord</code> to gta.findGroundZCoordinate</code><br/>
* Renamed <code>gta.findGroundZForCoord</code> to <code>gta.findGroundZCoordinate</code><br/>
* Renamed event <code>OnWastePed</code> to <code>OnPedWastedFromAttackerClient</code><br/>
* Renamed event <code>OnWastePed</code> to <code>OnPedWastedFromAttackerClient</code><br/>
* Added <code>hasCommandHandler</code><br/>
* Added <code>hasCommandHandler</code><br/>
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