Client/Natives/III: Difference between revisions

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{{DISPLAYTITLE:GTA III - Native Functions}}
{{DISPLAYTITLE:GTA III - Native Functions}}
{{TopInformationBox|1=All functions on this page are part of the "gta" namespace|colour=rgba(143,0,143,0.1)}}<br><br>
[[natives.ACTIVATE_CRANE|natives.ACTIVATE_CRANE(Vec3, Vec3, Vec3, float)]]<br>
Example: <code>gta.CLOSE_GARAGE(0)</code><br><hr>
[[natives.ACTIVATE_CRUSHER_CRANE|natives.ACTIVATE_CRUSHER_CRANE(Vec3, Vec3, Vec3, float)]]<br>
ACTIVATE_CRANE(Vec3, Vec3, Vec3, float)<br>
[[natives.ACTIVATE_GARAGE|natives.ACTIVATE_GARAGE(int)]]<br>
ACTIVATE_CRUSHER_CRANE(Vec3, Vec3, Vec3, float)<br>
[[natives.ACTIVATE_MILITARY_CRANE|natives.ACTIVATE_MILITARY_CRANE(Vec3, Vec3, Vec3, float)]]<br>
ACTIVATE_GARAGE(int)<br>
[[natives.ACTIVATE_SAVE_MENU|natives.ACTIVATE_SAVE_MENU(void)]]<br>
ACTIVATE_MILITARY_CRANE(Vec3, Vec3, Vec3, float)<br>
[[natives.ADD_AMMO_TO_CHAR|natives.ADD_AMMO_TO_CHAR(int, int, int)]]<br>
ACTIVATE_SAVE_MENU(void)<br>
[[natives.ADD_AMMO_TO_PLAYER|natives.ADD_AMMO_TO_PLAYER(int, int, int)]]<br>
ADD_AMMO_TO_CHAR(int, int, int)<br>
[[natives.ADD_ARMOUR_TO_CHAR|natives.ADD_ARMOUR_TO_CHAR(int, int)]]<br>
ADD_AMMO_TO_PLAYER(int, int, int)<br>
[[natives.ADD_ARMOUR_TO_PLAYER|natives.ADD_ARMOUR_TO_PLAYER(int, int)]]<br>
ADD_ARMOUR_TO_CHAR(int, int)<br>
[[natives.ADD_BLIP_FOR_CAR|natives.ADD_BLIP_FOR_CAR(int)]]<br>
ADD_ARMOUR_TO_PLAYER(int, int)<br>
[[natives.ADD_BLIP_FOR_CAR_OLD|natives.ADD_BLIP_FOR_CAR_OLD(int, int, int)]]<br>
ADD_BLIP_FOR_CAR(int)<br>
[[natives.ADD_BLIP_FOR_CHAR|natives.ADD_BLIP_FOR_CHAR(int)]]<br>
ADD_BLIP_FOR_CAR_OLD(int, int, int)<br>
[[natives.ADD_BLIP_FOR_CHAR_OLD|natives.ADD_BLIP_FOR_CHAR_OLD(int, int, int)]]<br>
ADD_BLIP_FOR_CHAR(int)<br>
[[natives.ADD_BLIP_FOR_CONTACT_POINT|natives.ADD_BLIP_FOR_CONTACT_POINT(Vec3)]]<br>
ADD_BLIP_FOR_CHAR_OLD(int, int, int)<br>
[[natives.ADD_BLIP_FOR_COORD|natives.ADD_BLIP_FOR_COORD(Vec3)]]<br>
ADD_BLIP_FOR_CONTACT_POINT(Vec3)<br>
[[natives.ADD_BLIP_FOR_COORD_OLD|natives.ADD_BLIP_FOR_COORD_OLD(Vec3, int, int)]]<br>
ADD_BLIP_FOR_COORD(Vec3)<br>
[[natives.ADD_BLIP_FOR_OBJECT|natives.ADD_BLIP_FOR_OBJECT(int)]]<br>
ADD_BLIP_FOR_COORD_OLD(Vec3, int, int)<br>
[[natives.ADD_BLIP_FOR_OBJECT_OLD|natives.ADD_BLIP_FOR_OBJECT_OLD(int, int, int)]]<br>
ADD_BLIP_FOR_OBJECT(int)<br>
[[natives.ADD_BLIP_FOR_PICKUP|natives.ADD_BLIP_FOR_PICKUP(int)]]<br>
ADD_BLIP_FOR_OBJECT_OLD(int, int, int)<br>
[[natives.ADD_BLIP_FOR_PICKUP_OLD|natives.ADD_BLIP_FOR_PICKUP_OLD(int, int, int)]]<br>
ADD_BLIP_FOR_PICKUP(int)<br>
[[natives.ADD_CONTINUOUS_SOUND|natives.ADD_CONTINUOUS_SOUND(Vec3, int)]]<br>
ADD_BLIP_FOR_PICKUP_OLD(int, int, int)<br>
[[natives.ADD_EXPLOSION|natives.ADD_EXPLOSION(Vec3, int)]]<br>
ADD_CONTINUOUS_SOUND(Vec3, int)<br>
[[natives.ADD_HOSPITAL_RESTART|natives.ADD_HOSPITAL_RESTART(Vec3, float)]]<br>
ADD_EXPLOSION(Vec3, int)<br>
[[natives.ADD_MOVING_PARTICLE_EFFECT|natives.ADD_MOVING_PARTICLE_EFFECT(int, Vec3, Vec3, float, int, int, int, int)]]<br>
ADD_HOSPITAL_RESTART(Vec3, float)<br>
[[natives.ADD_ONE_OFF_SOUND|natives.ADD_ONE_OFF_SOUND(Vec3, int)]]<br>
ADD_MOVING_PARTICLE_EFFECT(int, Vec3, Vec3, float, int, int, int, int)<br>
[[natives.ADD_PAGER_MESSAGE|natives.ADD_PAGER_MESSAGE(string, int, int, int)]]<br>
ADD_ONE_OFF_SOUND(Vec3, int)<br>
[[natives.ADD_PAGER_MESSAGE_WITH_NUMBER|natives.ADD_PAGER_MESSAGE_WITH_NUMBER(string, int, int, int, int)]]<br>
ADD_PAGER_MESSAGE(string, int, int, int)<br>
[[natives.ADD_PARTICLE_EFFECT|natives.ADD_PARTICLE_EFFECT(int, Vec3, int)]]<br>
ADD_PAGER_MESSAGE_WITH_NUMBER(string, int, int, int, int)<br>
[[natives.ADD_POLICE_RESTART|natives.ADD_POLICE_RESTART(Vec3, float)]]<br>
ADD_PARTICLE_EFFECT(int, Vec3, int)<br>
[[natives.ADD_POWER_PILL|natives.ADD_POWER_PILL(Vec3)]]<br>
ADD_POLICE_RESTART(Vec3, float)<br>
[[natives.ADD_ROUTE_POINT|natives.ADD_ROUTE_POINT(int, Vec3)]]<br>
ADD_POWER_PILL(Vec3)<br>
[[natives.ADD_SCORE|natives.ADD_SCORE(int, int)]]<br>
ADD_ROUTE_POINT(int, Vec3)<br>
[[natives.ADD_SPHERE|natives.ADD_SPHERE(Vec3, float)]]<br>
ADD_SCORE(int, int)<br>
[[natives.ADD_SPRITE_BLIP_FOR_CAR|natives.ADD_SPRITE_BLIP_FOR_CAR(int, int)]]<br>
ADD_SPHERE(Vec3, float)<br>
[[natives.ADD_SPRITE_BLIP_FOR_CHAR|natives.ADD_SPRITE_BLIP_FOR_CHAR(int, int)]]<br>
ADD_SPRITE_BLIP_FOR_CAR(int, int)<br>
[[natives.ADD_SPRITE_BLIP_FOR_CONTACT_POINT|natives.ADD_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)]]<br>
ADD_SPRITE_BLIP_FOR_CHAR(int, int)<br>
[[natives.ADD_SPRITE_BLIP_FOR_COORD|natives.ADD_SPRITE_BLIP_FOR_COORD(Vec3, int)]]<br>
ADD_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)<br>
[[natives.ADD_SPRITE_BLIP_FOR_OBJECT|natives.ADD_SPRITE_BLIP_FOR_OBJECT(int, int)]]<br>
ADD_SPRITE_BLIP_FOR_COORD(Vec3, int)<br>
[[natives.ADD_SPRITE_BLIP_FOR_PICKUP|natives.ADD_SPRITE_BLIP_FOR_PICKUP(int, int)]]<br>
ADD_SPRITE_BLIP_FOR_OBJECT(int, int)<br>
[[natives.ADD_STUCK_CAR_CHECK|natives.ADD_STUCK_CAR_CHECK(int, float, int)]]<
ADD_SPRITE_BLIP_FOR_PICKUP(int, int)<br>
ADD_STUCK_CAR_CHECK(int, float, int)<br>
ADD_TO_OBJECT_VELOCITY(int, Vec3)<br>
ADD_UPSIDEDOWN_CAR_CHECK(int)<br>
ALTER_WANTED_LEVEL(int, int)<br>
ALTER_WANTED_LEVEL_NO_DROP(int, int)<br>
ANCHOR_BOAT(int, int)<br>
APPLY_BRAKES_TO_PLAYERS_CAR(int, int)<br>
ARE_ANY_CAR_CHEATS_ACTIVATED(void)<br>
ARE_CREDITS_FINISHED(void)<br>
ARE_MEASUREMENTS_IN_METRES(void)<br>
ARM_CAR_WITH_BOMB(int, int)<br>
BLOW_UP_RC_BUGGY(void)<br>
BOAT_GOTO_COORDS(int, Vec3)<br>
BOAT_STOP(int)<br>
CANCEL_OVERRIDE_RESTART(void)<br>
CAN_CHAR_SEE_DEAD_CHAR(int, int)<br>
CAN_PLAYER_START_MISSION(int)<br>
CAR_GOTO_COORDINATES(int, Vec3)<br>
CAR_GOTO_COORDINATES_ACCURATE(int, Vec3)<br>
CAR_SET_IDLE(int)<br>
CAR_WANDER_RANDOMLY(int)<br>
CATALINA_HELI_FLY_AWAY(void)<br>
CATALINA_HELI_TAKE_OFF(void)<br>
CHANGE_BLIP_COLOUR(int, int)<br>
CHANGE_BLIP_DISPLAY(int, int)<br>
CHANGE_BLIP_SCALE(int, int)<br>
CHANGE_CAR_COLOUR(int, int, int)<br>
CHANGE_CAR_LOCK(int, int)<br>
CHANGE_GARAGE_TYPE(int, int)<br>
CHANGE_GARAGE_TYPE_WITH_CAR_MODEL(int, int, int)<br>
CHAR_FOLLOW_PATH(int, Vec3, float, int)<br>
CHAR_LOOK_AT_CHAR_ALWAYS(int, int)<br>
CHAR_LOOK_AT_PLAYER_ALWAYS(int, int)<br>
CHAR_SET_IDLE(int)<br>
CHAR_WANDER_DIR(int, int)<br>
CLEAR_AREA(Vec3, float, int)<br>
 

Latest revision as of 15:00, 12 August 2023

natives.ACTIVATE_CRANE(Vec3, Vec3, Vec3, float)
natives.ACTIVATE_CRUSHER_CRANE(Vec3, Vec3, Vec3, float)
natives.ACTIVATE_GARAGE(int)
natives.ACTIVATE_MILITARY_CRANE(Vec3, Vec3, Vec3, float)
natives.ACTIVATE_SAVE_MENU(void)
natives.ADD_AMMO_TO_CHAR(int, int, int)
natives.ADD_AMMO_TO_PLAYER(int, int, int)
natives.ADD_ARMOUR_TO_CHAR(int, int)
natives.ADD_ARMOUR_TO_PLAYER(int, int)
natives.ADD_BLIP_FOR_CAR(int)
natives.ADD_BLIP_FOR_CAR_OLD(int, int, int)
natives.ADD_BLIP_FOR_CHAR(int)
natives.ADD_BLIP_FOR_CHAR_OLD(int, int, int)
natives.ADD_BLIP_FOR_CONTACT_POINT(Vec3)
natives.ADD_BLIP_FOR_COORD(Vec3)
natives.ADD_BLIP_FOR_COORD_OLD(Vec3, int, int)
natives.ADD_BLIP_FOR_OBJECT(int)
natives.ADD_BLIP_FOR_OBJECT_OLD(int, int, int)
natives.ADD_BLIP_FOR_PICKUP(int)
natives.ADD_BLIP_FOR_PICKUP_OLD(int, int, int)
natives.ADD_CONTINUOUS_SOUND(Vec3, int)
natives.ADD_EXPLOSION(Vec3, int)
natives.ADD_HOSPITAL_RESTART(Vec3, float)
natives.ADD_MOVING_PARTICLE_EFFECT(int, Vec3, Vec3, float, int, int, int, int)
natives.ADD_ONE_OFF_SOUND(Vec3, int)
natives.ADD_PAGER_MESSAGE(string, int, int, int)
natives.ADD_PAGER_MESSAGE_WITH_NUMBER(string, int, int, int, int)
natives.ADD_PARTICLE_EFFECT(int, Vec3, int)
natives.ADD_POLICE_RESTART(Vec3, float)
natives.ADD_POWER_PILL(Vec3)
natives.ADD_ROUTE_POINT(int, Vec3)
natives.ADD_SCORE(int, int)
natives.ADD_SPHERE(Vec3, float)
natives.ADD_SPRITE_BLIP_FOR_CAR(int, int)
natives.ADD_SPRITE_BLIP_FOR_CHAR(int, int)
natives.ADD_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)
natives.ADD_SPRITE_BLIP_FOR_COORD(Vec3, int)
natives.ADD_SPRITE_BLIP_FOR_OBJECT(int, int)
natives.ADD_SPRITE_BLIP_FOR_PICKUP(int, int)
natives.ADD_STUCK_CAR_CHECK(int, float, int)
natives.ADD_TO_OBJECT_VELOCITY(int, Vec3)
natives.ADD_UPSIDEDOWN_CAR_CHECK(int)
natives.ALTER_WANTED_LEVEL(int, int)
natives.ALTER_WANTED_LEVEL_NO_DROP(int, int)
natives.ANCHOR_BOAT(int, int)
natives.APPLY_BRAKES_TO_PLAYERS_CAR(int, int)
natives.ARE_ANY_CAR_CHEATS_ACTIVATED(void)
natives.ARE_CREDITS_FINISHED(void)
natives.ARE_MEASUREMENTS_IN_METRES(void)
natives.ARM_CAR_WITH_BOMB(int, int)
natives.BLOW_UP_RC_BUGGY(void)
natives.BOAT_GOTO_COORDS(int, Vec3)
natives.BOAT_STOP(int)
natives.CANCEL_OVERRIDE_RESTART(void)
natives.CAN_CHAR_SEE_DEAD_CHAR(int, int)
natives.CAN_PLAYER_START_MISSION(int)
natives.CAR_GOTO_COORDINATES(int, Vec3)
natives.CAR_GOTO_COORDINATES_ACCURATE(int, Vec3)
natives.CAR_SET_IDLE(int)
natives.CAR_WANDER_RANDOMLY(int)
natives.CATALINA_HELI_FLY_AWAY(void)
natives.CATALINA_HELI_TAKE_OFF(void)
natives.CHANGE_BLIP_COLOUR(int, int)
natives.CHANGE_BLIP_DISPLAY(int, int)
natives.CHANGE_BLIP_SCALE(int, int)
natives.CHANGE_CAR_COLOUR(int, int, int)
natives.CHANGE_CAR_LOCK(int, int)
natives.CHANGE_GARAGE_TYPE(int, int)
natives.CHANGE_GARAGE_TYPE_WITH_CAR_MODEL(int, int, int)
natives.CHAR_FOLLOW_PATH(int, Vec3, float, int)
natives.CHAR_LOOK_AT_CHAR_ALWAYS(int, int)
natives.CHAR_LOOK_AT_PLAYER_ALWAYS(int, int)
natives.CHAR_SET_IDLE(int)
natives.CHAR_WANDER_DIR(int, int)
natives.CLEAR_AREA(Vec3, float, int)
natives.CLEAR_AREA_OF_CARS(Vec3, Vec3)
natives.CLEAR_AREA_OF_CHARS(Vec3, Vec3)
natives.CLEAR_CAR_LAST_WEAPON_DAMAGE(int)
natives.CLEAR_CHAR_LAST_WEAPON_DAMAGE(int)
natives.CLEAR_CHAR_THREAT_SEARCH(int)
natives.CLEAR_CUTSCENE(void)
natives.CLEAR_HELP(void)
natives.CLEAR_MISSION_AUDIO(int)
natives.CLEAR_NUMBER_OF_POWER_PILLS_CARRIED(void)
natives.CLEAR_NUMBER_OF_POWER_PILLS_EATEN(void)
natives.CLEAR_PACMAN(void)
natives.CLEAR_PRINTS(void)
natives.CLEAR_SMALL_PRINTS(void)
natives.CLEAR_THIS_BIG_PRINT(string)
natives.CLEAR_THIS_PRINT(string)
natives.CLEAR_THREAT_FOR_PED_TYPE(int, int)
natives.CLEAR_WANTED_LEVEL(int)
natives.CLOSE_GARAGE(int)
natives.COMMERCIAL_PASSED(void)
natives.CONVERT_METRES_TO_FEET(float)
natives.CONVERT_METRES_TO_FEET_INT(int)
natives.CREATE_CAR(int, Vec3)
natives.CREATE_CAR_GENERATOR(Vec3, float, int, int, int, int, int, int, int, int)
natives.CREATE_CHAR(int, int, Vec3)
natives.CREATE_CHAR_AS_PASSENGER(int, int, int, int)
natives.CREATE_CHAR_INSIDE_CAR(int, int, int)
natives.CREATE_COLLECTABLE1(Vec3)
natives.CREATE_CUTSCENE_HEAD(int, int)
natives.CREATE_CUTSCENE_OBJECT(int)
natives.CREATE_FLOATING_PACKAGE(Vec3)
natives.CREATE_MONEY_PICKUP(Vec3, int)
natives.CREATE_OBJECT(int, Vec3)
natives.CREATE_OBJECT_NO_OFFSET(int, Vec3)
natives.CREATE_PICKUP(int, int, Vec3)
natives.CREATE_PICKUP_WITH_AMMO(int, int, int, Vec3)
natives.CREATE_PLAYER(int, Vec3)
natives.CREATE_RANDOM_CAR_FOR_CAR_PARK(Vec3, float)
natives.CREATE_RANDOM_CHAR(Vec3)
natives.CREATE_SINGLE_PARTICLE(int, Vec3, Vec3, float)
natives.DEACTIVATE_CRANE(float, float)
natives.DEACTIVATE_GARAGE(int)
natives.DEBUG_OFF(void)
natives.DEBUG_ON(void)
natives.DECLARE_BASE_BRIEF_ID_FOR_CONTACT(int, int)
natives.DELETE_CAR(int)
natives.DELETE_CHAR(int)
natives.DELETE_OBJECT(int)
natives.DESTROY_PROJECTILES_IN_AREA(Vec3, Vec3)
natives.DIM_BLIP(int, int)
natives.DISPLAY_TEXT(float, float, string)
natives.DISPLAY_TEXT_WITH_2_NUMBERS(float, float, string, int, int)
natives.DISPLAY_TEXT_WITH_NUMBER(float, float, string, int)
natives.DOES_GARAGE_CONTAIN_CAR(int, int)
natives.DOES_OBJECT_EXIST(int)
natives.DONT_REMOVE_CAR(int)
natives.DONT_REMOVE_CHAR(int)
natives.DONT_REMOVE_OBJECT(int)
natives.DO_FADE(int, int)
natives.DRAW_CORONA(Vec3, float, int, int, int, int, int)
natives.DRAW_LIGHT(Vec3, int, int, int)
natives.DRAW_RECT(Vec3, float, int, int, int, int)
natives.DRAW_SHADOW(int, Vec3, float, float, int, int, int, int)
natives.DRAW_SPHERE(Vec3, float)
natives.DRAW_SPRITE(int, Vec3, float, int, int, int, int)
natives.DRESS_CHAR(int)
natives.DROP_MINE(Vec3)
natives.DROP_NAUTICAL_MINE(Vec3)
natives.ENABLE_PLAYER_CONTROL_CAMERA(void)
natives.EXPLODE_CAR(int)
natives.EXPLODE_CHAR_HEAD(int)
natives.EXPLODE_PLAYER_HEAD(int)
natives.FAIL_CURRENT_MISSION(void)
natives.FIND_DROP_OFF_PLANE_COORDINATES(void)
natives.FIND_DRUG_PLANE_COORDINATES(void)
natives.FLASH_CAR(int, int)
natives.FLASH_CHAR(int, int)
natives.FLASH_HUD_OBJECT(int)
natives.FLASH_OBJECT(int, int)
natives.FORCE_RAIN(int)
natives.FORCE_RANDOM_PED_TYPE(int)
natives.FORCE_WEATHER(int)
natives.FORCE_WEATHER_NOW(int)
natives.FREEZE_ONSCREEN_TIMER(int)
natives.GENERATE_RANDOM_FLOAT_IN_RANGE(float, float)
natives.GENERATE_RANDOM_INT_IN_RANGE(int, int)
natives.GET_AMMO_IN_CHAR_WEAPON(int, int)
natives.GET_AMMO_IN_PLAYER_WEAPON(int, int)
natives.GET_BODY_CAST_HEALTH(void)
natives.GET_CAR_COLOURS(int)
natives.GET_CAR_COORDINATES(int)
natives.GET_CAR_FORWARD_X(int)
natives.GET_CAR_FORWARD_Y(int)
natives.GET_CAR_HEADING(int)
natives.GET_CAR_HEALTH(int)
natives.GET_CAR_MODEL(int)
natives.GET_CAR_SPEED(int)
natives.GET_CHAR_COORDINATES(int)
natives.GET_CHAR_HEADING(int)
natives.GET_CHAR_HEALTH(int)
natives.GET_CHAR_IN_CAR_PASSENGER_SEAT(int, int)
natives.GET_CHASE_CAR(int)
natives.GET_CLOSEST_CAR_NODE(Vec3)
natives.GET_CLOSEST_CAR_NODE_WITH_HEADING(Vec3)
natives.GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT(Vec3, float, float)
natives.GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT(Vec3, float, float)
natives.GET_CLOSEST_CHAR_NODE(Vec3)
natives.GET_CLOSEST_OBJECT_OF_TYPE(Vec3, float, int)
natives.GET_COLLECTABLE1S_COLLECTED(void)
natives.GET_CONTROLLER_MODE(void)
natives.GET_CURRENT_CHAR_WEAPON(int)
natives.GET_CURRENT_PLAYER_WEAPON(int)
natives.GET_CUTSCENE_TIME(void)
natives.GET_DEBUG_CAMERA_COORDINATES(void)
natives.GET_DEBUG_CAMERA_FRONT_VECTOR(void)
natives.GET_DEBUG_CAMERA_POINT_AT(void)
natives.GET_DRIVER_OF_CAR(int)
natives.GET_FADING_STATUS(void)
natives.GET_GAME_TIMER(void)
natives.GET_GROUND_Z_FOR_3D_COORD(Vec3)
natives.GET_MAXIMUM_NUMBER_OF_PASSENGERS(int)
natives.GET_MINUTES_TO_TIME_OF_DAY(int, int)
natives.GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE(int)
natives.GET_NUMBER_OF_FOLLOWERS(int)
natives.GET_NUMBER_OF_PASSENGERS(int)
natives.GET_NUMBER_OF_POWER_PILLS_CARRIED(void)
natives.GET_NUMBER_OF_POWER_PILLS_EATEN(void)
natives.GET_NUMBER_OF_SEATS_IN_MODEL(int)
natives.GET_NUM_OF_MODELS_KILLED_BY_PLAYER(int)
natives.GET_OBJECT_COORDINATES(int)
natives.GET_OBJECT_HEADING(int)
natives.GET_PAD_STATE(int, int)
natives.GET_PLAYER_CHAR(int)
natives.GET_PLAYER_COORDINATES(int)
natives.GET_PLAYER_HEADING(int)
natives.GET_PLAYER_HEALTH(int)
natives.GET_PLAYER_ID(void)
natives.GET_RANDOM_CAR_OF_TYPE_IN_AREA(Vec3, float, int)
natives.GET_RANDOM_CAR_OF_TYPE_IN_ZONE(string, int)
natives.GET_RANDOM_CHAR_IN_AREA(Vec3, float, int, int, int)
natives.GET_RANDOM_CHAR_IN_ZONE(string, int, int, int)
natives.GET_RANDOM_COP_IN_AREA(Vec3, float, int, int, int, int, int)
natives.GET_RANDOM_COP_IN_ZONE(string, int, int, int, int, int)
natives.GET_TIME_OF_DAY(void)
natives.GIVE_PLAYER_DETONATOR(void)
natives.GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER(int, Vec3, float)
natives.GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER(int, Vec3, float, int)
natives.GIVE_WEAPON_TO_CHAR(int, int, int)
natives.GIVE_WEAPON_TO_PLAYER(int, int, int)
natives.GRAB_CATALINA_HELI(void)
natives.GRAB_PHONE(float, float)
natives.HAS_CAR_BEEN_DAMAGED_BY_WEAPON(int, int)
natives.HAS_CAR_BEEN_TAKEN_TO_GARAGE(int, int)
natives.HAS_CATALINA_HELI_BEEN_SHOT_DOWN(void)
natives.HAS_CHAR_BEEN_DAMAGED_BY_WEAPON(int, int)
natives.HAS_CHAR_SPOTTED_CHAR(int, int)
natives.HAS_CHAR_SPOTTED_PLAYER(int, int)
natives.HAS_CUTSCENE_FINISHED(void)
natives.HAS_DEATHARREST_BEEN_EXECUTED(void)
natives.HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN(void)
natives.HAS_DRUG_PLANE_BEEN_SHOT_DOWN(void)
natives.HAS_DRUG_RUN_BEEN_COMPLETED(void)
natives.HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED(int, int)
natives.HAS_MILITARY_CRANE_COLLECTED_ALL_CARS(void)
natives.HAS_MISSION_AUDIO_FINISHED(int)
natives.HAS_MISSION_AUDIO_LOADED(int)
natives.HAS_MODEL_LOADED(int)
natives.HAS_OBJECT_BEEN_DAMAGED(int)
natives.HAS_PHONE_DISPLAYED_MESSAGE(int)
natives.HAS_PICKUP_BEEN_COLLECTED(int)
natives.HAS_PLAYER_BEEN_ARRESTED(int)
natives.HAS_RESPRAY_HAPPENED(int)
natives.HAS_SAVE_GAME_FINISHED(void)
natives.HAS_SPECIAL_CHARACTER_LOADED(int)
natives.INDUSTRIAL_PASSED(void)
natives.IS_AREA_OCCUPIED(Vec3, Vec3, int, int, int, int, int)
natives.IS_BOAT(int)
natives.IS_BUTTON_PRESSED(int, int)
natives.IS_CAR_ARMED_WITH_ANY_BOMB(int)
natives.IS_CAR_ARMED_WITH_BOMB(int, int)
natives.IS_CAR_CRUSHED(int)
natives.IS_CAR_DEAD(int)
natives.IS_CAR_DEAD_IN_AREA_2D(int, Vec2, Vec2, int)
natives.IS_CAR_DEAD_IN_AREA_3D(int, Vec3, Vec3, int)
natives.IS_CAR_DOOR_CLOSED(int, int)
natives.IS_CAR_HEALTH_GREATER(int, int)
natives.IS_CAR_IN_AIR(int)
natives.IS_CAR_IN_AIR_PROPER(int)
natives.IS_CAR_IN_AREA_2D(int, Vec2, Vec2, int)
natives.IS_CAR_IN_AREA_3D(int, Vec3, Vec3, int)
natives.IS_CAR_IN_MISSION_GARAGE(int)
natives.IS_CAR_IN_WATER(int)
natives.IS_CAR_MODEL(int, int)
natives.IS_CAR_ON_SCREEN(int)
natives.IS_CAR_STILL_ALIVE(int)
natives.IS_CAR_STOPPED(int)
natives.IS_CAR_STOPPED_IN_AREA_2D(int, Vec2, Vec2, int)
natives.IS_CAR_STOPPED_IN_AREA_3D(int, Vec3, Vec3, int)
natives.IS_CAR_STUCK(int)
natives.IS_CAR_STUCK_ON_ROOF(int)
natives.IS_CAR_UPRIGHT(int)
natives.IS_CAR_UPSIDEDOWN(int)
natives.IS_CAR_VISIBLY_DAMAGED(int)
natives.IS_CHAR_DEAD(int)
natives.IS_CHAR_HEALTH_GREATER(int, int)
natives.IS_CHAR_IN_ANY_CAR(int)
natives.IS_CHAR_IN_AREA_2D(int, Vec2, Vec2, int)
natives.IS_CHAR_IN_AREA_3D(int, Vec3, Vec3, int)
natives.IS_CHAR_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)
natives.IS_CHAR_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)
natives.IS_CHAR_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)
natives.IS_CHAR_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)
natives.IS_CHAR_IN_CAR(int, int)
natives.IS_CHAR_IN_CHARS_GROUP(int, int)
natives.IS_CHAR_IN_CONTROL(int)
natives.IS_CHAR_IN_MODEL(int, int)
natives.IS_CHAR_IN_PLAYERS_GROUP(int, int)
natives.IS_CHAR_IN_ZONE(int, string)
natives.IS_CHAR_LYING_DOWN(int)
natives.IS_CHAR_MALE(int)
natives.IS_CHAR_MODEL(int, int)
natives.IS_CHAR_OBJECTIVE_PASSED(int)
natives.IS_CHAR_ON_ANY_BIKE(int)
natives.IS_CHAR_ON_FOOT(int)
natives.IS_CHAR_ON_SCREEN(int)
natives.IS_CHAR_SHOOTING(int)
natives.IS_CHAR_SHOOTING_IN_AREA(int, Vec3, float, int)
natives.IS_CHAR_SITTING_IN_ANY_CAR(int)
natives.IS_CHAR_SITTING_IN_CAR(int, int)
natives.IS_CHAR_STILL_ALIVE(int)
natives.IS_CHAR_STOPPED(int)
natives.IS_CHAR_STOPPED_IN_AREA_2D(int, Vec2, Vec2, int)
natives.IS_CHAR_STOPPED_IN_AREA_3D(int, Vec3, Vec3, int)
natives.IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)
natives.IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)
natives.IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)
natives.IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)
natives.IS_CHAR_TOUCHING_OBJECT(int, int)
natives.IS_CHAR_TOUCHING_OBJECT_ON_FOOT(int, int)
natives.IS_COLLISION_IN_MEMORY(int)
natives.IS_CRANE_LIFTING_CAR(float, float, int)
natives.IS_CURRENT_CHAR_WEAPON(int, int)
natives.IS_CURRENT_PLAYER_WEAPON(int, int)
natives.IS_EXPLOSION_IN_AREA(int, Vec3, Vec3)
natives.IS_EXPLOSION_IN_ZONE(int, string)
natives.IS_FIRST_CAR_COLOUR(int, int)
natives.IS_FRENCH_GAME(void)
natives.IS_GARAGE_CLOSED(int)
natives.IS_GARAGE_OPEN(int)
natives.IS_GERMAN_GAME(void)
natives.IS_ICECREAM_JINGLE_ON(int)
natives.IS_NASTY_GAME(void)
natives.IS_OBJECT_ON_SCREEN(int)
natives.IS_PHONE_DISPLAYING_MESSAGE(int)
natives.IS_PLAYER_DEAD(int)
natives.IS_PLAYER_HEALTH_GREATER(int, int)
natives.IS_PLAYER_IN_ANGLED_AREA_2D(int, Vec2, Vec2, float, int)
natives.IS_PLAYER_IN_ANGLED_AREA_3D(int, Vec3, Vec3, float, int)
natives.IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D(int, Vec2, Vec2, float, int)
natives.IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D(int, Vec3, Vec3, float, int)
natives.IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D(int, Vec2, Vec2, float, int)
natives.IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D(int, Vec3, Vec3, float, int)
natives.IS_PLAYER_IN_ANY_CAR(int)
natives.IS_PLAYER_IN_AREA_2D(int, Vec2, Vec2, int)
natives.IS_PLAYER_IN_AREA_3D(int, Vec3, Vec3, int)
natives.IS_PLAYER_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)
natives.IS_PLAYER_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)
natives.IS_PLAYER_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)
natives.IS_PLAYER_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)
natives.IS_PLAYER_IN_CAR(int, int)
natives.IS_PLAYER_IN_MODEL(int, int)
natives.IS_PLAYER_IN_REMOTE_MODE(int)
natives.IS_PLAYER_IN_TAXI(int)
natives.IS_PLAYER_IN_ZONE(int, string)
natives.IS_PLAYER_LIFTING_A_PHONE(int)
natives.IS_PLAYER_ON_ANY_BIKE(int)
natives.IS_PLAYER_ON_FOOT(int)
natives.IS_PLAYER_PLAYING(int)
natives.IS_PLAYER_PRESSING_HORN(int)
natives.IS_PLAYER_SHOOTING(int)
natives.IS_PLAYER_SHOOTING_IN_AREA(int, Vec3, float, int)
natives.IS_PLAYER_SITTING_IN_ANY_CAR(int)
natives.IS_PLAYER_SITTING_IN_CAR(int, int)
natives.IS_PLAYER_STOPPED(int)
natives.IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D(int, Vec2, Vec2, float, int)
natives.IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D(int, Vec3, Vec3, float, int)
natives.IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D(int, Vec2, Vec2, float, int)
natives.IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D(int, Vec3, Vec3, float, int)
natives.IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D(int, Vec2, Vec2, float, int)
natives.IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D(int, Vec3, Vec3, float, int)
natives.IS_PLAYER_STOPPED_IN_AREA_2D(int, Vec2, Vec2, int)
natives.IS_PLAYER_STOPPED_IN_AREA_3D(int, Vec3, Vec3, int)
natives.IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)
natives.IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)
natives.IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)
natives.IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)
natives.IS_PLAYER_TARGETTING_ANY_CHAR(int)
natives.IS_PLAYER_TARGETTING_CHAR(int, int)
natives.IS_PLAYER_TARGETTING_OBJECT(int, int)
natives.IS_PLAYER_TOUCHING_OBJECT(int, int)
natives.IS_PLAYER_TOUCHING_OBJECT_ON_FOOT(int, int)
natives.IS_POINT_OBSCURED_BY_A_MISSION_ENTITY(Vec3, Vec3)
natives.IS_POINT_ON_SCREEN(Vec3, float)
natives.IS_PROJECTILE_IN_AREA(Vec3, Vec3)
natives.IS_SCORE_GREATER(int, int)
natives.IS_SCRIPT_FIRE_EXTINGUISHED(int)
natives.IS_SECOND_CAR_COLOUR(int, int)
natives.IS_SNIPER_BULLET_IN_AREA(Vec3, Vec3)
natives.IS_TAXI(int)
natives.IS_THREAT_FOR_PED_TYPE(int, int)
natives.IS_WANTED_LEVEL_GREATER(int, int)
natives.LEAVE_GROUP(int)
natives.LOAD_ALL_MODELS_NOW(void)
natives.LOAD_AND_LAUNCH_MISSION_INTERNAL(int)
natives.LOAD_COLLISION(int)
natives.LOAD_COLLISION_WITH_SCREEN(int)
natives.LOAD_CUTSCENE(string)
natives.LOAD_END_OF_GAME_TUNE(void)
natives.LOAD_MISSION_AUDIO(int, string)
natives.LOAD_SCENE(Vec3)
natives.LOAD_SPECIAL_CHARACTER(int, string)
natives.LOAD_SPECIAL_MODEL(int, string)
natives.LOAD_SPLASH_SCREEN(string)
natives.LOAD_SPRITE(int, string)
natives.LOAD_TEXTURE_DICTIONARY(string)
natives.LOCATE_CAR_2D(int, Vec2, Vec2, int)
natives.LOCATE_CAR_3D(int, Vec3, Vec3, int)
natives.LOCATE_CHAR_ANY_MEANS_2D(int, Vec2, Vec2, int)
natives.LOCATE_CHAR_ANY_MEANS_3D(int, Vec3, Vec3, int)
natives.LOCATE_CHAR_ANY_MEANS_CAR_2D(int, int, Vec2, int)
natives.LOCATE_CHAR_ANY_MEANS_CAR_3D(int, int, Vec3, int)
natives.LOCATE_CHAR_ANY_MEANS_CHAR_2D(int, int, Vec2, int)
natives.LOCATE_CHAR_ANY_MEANS_CHAR_3D(int, int, Vec3, int)
natives.LOCATE_CHAR_ANY_MEANS_OBJECT_2D(int, int, Vec2, int)
natives.LOCATE_CHAR_ANY_MEANS_OBJECT_3D(int, int, Vec3, int)
natives.LOCATE_CHAR_IN_CAR_2D(int, Vec2, Vec2, int)
natives.LOCATE_CHAR_IN_CAR_3D(int, Vec3, Vec3, int)
natives.LOCATE_CHAR_IN_CAR_CAR_2D(int, int, Vec2, int)
natives.LOCATE_CHAR_IN_CAR_CAR_3D(int, int, Vec3, int)
natives.LOCATE_CHAR_IN_CAR_CHAR_2D(int, int, Vec2, int)
natives.LOCATE_CHAR_IN_CAR_CHAR_3D(int, int, Vec3, int)
natives.LOCATE_CHAR_IN_CAR_OBJECT_2D(int, int, Vec2, int)
natives.LOCATE_CHAR_IN_CAR_OBJECT_3D(int, int, Vec3, int)
natives.LOCATE_CHAR_ON_FOOT_2D(int, Vec2, Vec2, int)
natives.LOCATE_CHAR_ON_FOOT_3D(int, Vec3, Vec3, int)
natives.LOCATE_CHAR_ON_FOOT_CAR_2D(int, int, Vec2, int)
natives.LOCATE_CHAR_ON_FOOT_CAR_3D(int, int, Vec3, int)
natives.LOCATE_CHAR_ON_FOOT_CHAR_2D(int, int, Vec2, int)
natives.LOCATE_CHAR_ON_FOOT_CHAR_3D(int, int, Vec3, int)
natives.LOCATE_CHAR_ON_FOOT_OBJECT_2D(int, int, Vec2, int)
natives.LOCATE_CHAR_ON_FOOT_OBJECT_3D(int, int, Vec3, int)
natives.LOCATE_PLAYER_ANY_MEANS_2D(int, Vec2, Vec2, int)
natives.LOCATE_PLAYER_ANY_MEANS_3D(int, Vec3, Vec3, int)
natives.LOCATE_PLAYER_ANY_MEANS_CAR_2D(int, int, Vec2, int)
natives.LOCATE_PLAYER_ANY_MEANS_CAR_3D(int, int, Vec3, int)
natives.LOCATE_PLAYER_ANY_MEANS_CHAR_2D(int, int, Vec2, int)
natives.LOCATE_PLAYER_ANY_MEANS_CHAR_3D(int, int, Vec3, int)
natives.LOCATE_PLAYER_IN_CAR_2D(int, Vec2, Vec2, int)
natives.LOCATE_PLAYER_IN_CAR_3D(int, Vec3, Vec3, int)
natives.LOCATE_PLAYER_IN_CAR_CAR_2D(int, int, Vec2, int)
natives.LOCATE_PLAYER_IN_CAR_CAR_3D(int, int, Vec3, int)
natives.LOCATE_PLAYER_IN_CAR_CHAR_2D(int, int, Vec2, int)
natives.LOCATE_PLAYER_IN_CAR_CHAR_3D(int, int, Vec3, int)
natives.LOCATE_PLAYER_ON_FOOT_2D(int, Vec2, Vec2, int)
natives.LOCATE_PLAYER_ON_FOOT_3D(int, Vec3, Vec3, int)
natives.LOCATE_PLAYER_ON_FOOT_CAR_2D(int, int, Vec2, int)
natives.LOCATE_PLAYER_ON_FOOT_CAR_3D(int, int, Vec3, int)
natives.LOCATE_PLAYER_ON_FOOT_CHAR_2D(int, int, Vec2, int)
natives.LOCATE_PLAYER_ON_FOOT_CHAR_3D(int, int, Vec3, int)
natives.LOCATE_SNIPER_BULLET_2D(Vec2, Vec2, int)
natives.LOCATE_SNIPER_BULLET_3D(Vec3, Vec3, int)
natives.LOCATE_STOPPED_CAR_2D(int, Vec2, Vec2, int)
natives.LOCATE_STOPPED_CAR_3D(int, Vec3, Vec3, int)
natives.LOCATE_STOPPED_CHAR_ANY_MEANS_2D(int, Vec2, Vec2, int)
natives.LOCATE_STOPPED_CHAR_ANY_MEANS_3D(int, Vec3, Vec3, int)
natives.LOCATE_STOPPED_CHAR_IN_CAR_2D(int, Vec2, Vec2, int)
natives.LOCATE_STOPPED_CHAR_IN_CAR_3D(int, Vec3, Vec3, int)
natives.LOCATE_STOPPED_CHAR_ON_FOOT_2D(int, Vec2, Vec2, int)
natives.LOCATE_STOPPED_CHAR_ON_FOOT_3D(int, Vec3, Vec3, int)
natives.LOCATE_STOPPED_PLAYER_ANY_MEANS_2D(int, Vec2, Vec2, int)
natives.LOCATE_STOPPED_PLAYER_ANY_MEANS_3D(int, Vec3, Vec3, int)
natives.LOCATE_STOPPED_PLAYER_IN_CAR_2D(int, Vec2, Vec2, int)
natives.LOCATE_STOPPED_PLAYER_IN_CAR_3D(int, Vec3, Vec3, int)
natives.LOCATE_STOPPED_PLAYER_ON_FOOT_2D(int, Vec2, Vec2, int)
natives.LOCATE_STOPPED_PLAYER_ON_FOOT_3D(int, Vec3, Vec3, int)
natives.LOCK_CAR_DOORS(int, int)
natives.MAKE_CRAIGS_CAR_A_BIT_STRONGER(int, int)
natives.MAKE_OBJECT_TARGETTABLE(int)
natives.MAKE_PLAYER_SAFE_FOR_CUTSCENE(int)
natives.MARK_CAR_AS_NO_LONGER_NEEDED(int)
natives.MARK_CHAR_AS_NO_LONGER_NEEDED(int)
natives.MARK_MODEL_AS_NO_LONGER_NEEDED(int)
natives.MARK_OBJECT_AS_NO_LONGER_NEEDED(int)
natives.MARK_PED_ROADS_BETWEEN_LEVELS(Vec3, Vec3)
natives.MARK_ROADS_BETWEEN_LEVELS(Vec3, Vec3)
natives.MESSAGE_WAIT(int, int)
natives.MISSION_HAS_FINISHED(void)
natives.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(int)
natives.OPEN_GARAGE(int)
natives.OVERRIDE_HOSPITAL_LEVEL(int)
natives.OVERRIDE_NEXT_RESTART(Vec3, float)
natives.OVERRIDE_POLICE_STATION_LEVEL(int)
natives.PLACE_OBJECT_RELATIVE_TO_CAR(int, int, Vec3)
natives.PLACE_OBJECT_RELATIVE_TO_OBJECT(int, int, Vec3)
natives.PLAYER_LOOK_AT_CHAR_ALWAYS(int, int)
natives.PLAYER_MADE_PROGRESS(int)
natives.PLAY_END_OF_GAME_TUNE(void)
natives.PLAY_MISSION_AUDIO(int)
natives.PLAY_MISSION_PASSED_TUNE(int)
natives.POINT_CAMERA_AT_CAR(int, int, int)
natives.POINT_CAMERA_AT_CHAR(int, int, int)
natives.POINT_CAMERA_AT_PLAYER(int, int, int)
natives.POINT_CAMERA_AT_POINT(Vec3, int)
natives.POLICE_RADIO_MESSAGE(Vec3)
natives.PRINT_BIG(string, int, int)
natives.PRINT_BIG_Q(string, int, int)
natives.PRINT_HELP(string)
natives.PRINT_NOW(string, int, int)
natives.PRINT_SOON(string, int, int)
natives.PRINT_STRING_IN_STRING(string, string, int, int)
natives.PRINT_STRING_IN_STRING_NOW(string, string, int, int)
natives.PRINT_WITH_2_NUMBERS(string, int, int, int, int)
natives.PRINT_WITH_2_NUMBERS_BIG(string, int, int, int, int)
natives.PRINT_WITH_2_NUMBERS_NOW(string, int, int, int, int)
natives.PRINT_WITH_2_NUMBERS_SOON(string, int, int, int, int)
natives.PRINT_WITH_3_NUMBERS(string, int, int, int, int, int)
natives.PRINT_WITH_3_NUMBERS_BIG(string, int, int, int, int, int)
natives.PRINT_WITH_3_NUMBERS_NOW(string, int, int, int, int, int)
natives.PRINT_WITH_3_NUMBERS_SOON(string, int, int, int, int, int)
natives.PRINT_WITH_4_NUMBERS(string, int, int, int, int, int, int)
natives.PRINT_WITH_4_NUMBERS_BIG(string, int, int, int, int, int, int)
natives.PRINT_WITH_4_NUMBERS_NOW(string, int, int, int, int, int, int)
natives.PRINT_WITH_4_NUMBERS_SOON(string, int, int, int, int, int, int)
natives.PRINT_WITH_5_NUMBERS(string, int, int, int, int, int, int, int)
natives.PRINT_WITH_5_NUMBERS_BIG(string, int, int, int, int, int, int, int)
natives.PRINT_WITH_5_NUMBERS_NOW(string, int, int, int, int, int, int, int)
natives.PRINT_WITH_5_NUMBERS_SOON(string, int, int, int, int, int, int, int)
natives.PRINT_WITH_6_NUMBERS(string, int, int, int, int, int, int, int, int)
natives.PRINT_WITH_6_NUMBERS_BIG(string, int, int, int, int, int, int, int, int)
natives.PRINT_WITH_6_NUMBERS_NOW(string, int, int, int, int, int, int, int, int)
natives.PRINT_WITH_6_NUMBERS_SOON(string, int, int, int, int, int, int, int, int)
natives.PRINT_WITH_NUMBER(string, int, int, int)
natives.PRINT_WITH_NUMBER_BIG(string, int, int, int)
natives.PRINT_WITH_NUMBER_BIG_Q(string, int, int, int)
natives.PRINT_WITH_NUMBER_NOW(string, int, int, int)
natives.READ_KILL_FRENZY_STATUS(void)
natives.REGISTER_4X4_MAYHEM_TIME(int)
natives.REGISTER_4X4_ONE_TIME(int)
natives.REGISTER_4X4_THREE_TIME(int)
natives.REGISTER_4X4_TWO_TIME(int)
natives.REGISTER_AMBULANCE_LEVEL(int)
natives.REGISTER_CRIMINAL_CAUGHT(void)
natives.REGISTER_DEFUSE_BOMB_TIME(int)
natives.REGISTER_EL_BURRO_TIME(int)
natives.REGISTER_FASTEST_TIME(int, int)
natives.REGISTER_FIRE_EXTINGUISHED(void)
natives.REGISTER_HIGHEST_SCORE(int, int)
natives.REGISTER_JUMP_DISTANCE(float)
natives.REGISTER_JUMP_FLIPS(int)
natives.REGISTER_JUMP_HEIGHT(float)
natives.REGISTER_JUMP_SPINS(int)
natives.REGISTER_JUMP_STUNT(int)
natives.REGISTER_KILL_FRENZY_PASSED(void)
natives.REGISTER_LIFE_SAVED(void)
natives.REGISTER_LONGEST_DODO_FLIGHT(int)
natives.REGISTER_MISSION_GIVEN(void)
natives.REGISTER_MISSION_PASSED(string)
natives.REGISTER_MONEY_MADE_TAXI(int)
natives.REGISTER_PASSENGER_DROPPED_OFF_TAXI(void)
natives.REGISTER_UNIQUE_JUMP_FOUND(void)
natives.RELEASE_WEATHER(void)
natives.REMOVE_ALL_PLAYER_WEAPONS(int)
natives.REMOVE_ALL_SCRIPT_FIRES(void)
natives.REMOVE_BLIP(int)
natives.REMOVE_CAR_FROM_CHASE(int)
natives.REMOVE_CATALINA_HELI(void)
natives.REMOVE_CHAR_ELEGANTLY(int)
natives.REMOVE_PARTICLE_EFFECTS_IN_AREA(Vec3, Vec3)
natives.REMOVE_PICKUP(int)
natives.REMOVE_ROUTE(int)
natives.REMOVE_SCRIPT_FIRE(int)
natives.REMOVE_SOUND(int)
natives.REMOVE_SPHERE(int)
natives.REMOVE_STUCK_CAR_CHECK(int)
natives.REMOVE_TEXTURE_DICTIONARY(void)
natives.REMOVE_UPSIDEDOWN_CAR_CHECK(int)
natives.REQUEST_MODEL(int)
natives.RESET_NUM_OF_MODELS_KILLED_BY_PLAYER(void)
natives.RESTART_CRITICAL_MISSION(Vec3, float)
natives.RESTORE_CAMERA(void)
natives.RESTORE_CAMERA_JUMPCUT(void)
natives.RESTORE_CLOCK(void)
natives.RESTORE_WEATHER(void)
natives.ROTATE_OBJECT(int, float, float, int)
natives.SAVE_PLAYER_FROM_FIRES(int)
natives.SCRIPT_NAME(string)
natives.SET_2_PHONE_MESSAGES(int, string, string)
natives.SET_2_REPEATED_PHONE_MESSAGES(int, string, string)
natives.SET_3_PHONE_MESSAGES(int, string, string, string)
natives.SET_3_REPEATED_PHONE_MESSAGES(int, string, string, string)
natives.SET_4_PHONE_MESSAGES(int, string, string, string, string)
natives.SET_4_REPEATED_PHONE_MESSAGES(int, string, string, string, string)
natives.SET_5_PHONE_MESSAGES(int, string, string, string, string, string)
natives.SET_5_REPEATED_PHONE_MESSAGES(int, string, string, string, string, string)
natives.SET_6_PHONE_MESSAGES(int, string, string, string, string, string, string)
natives.SET_6_REPEATED_PHONE_MESSAGES(int, string, string, string, string, string, string)
natives.SET_ALL_CARS_CAN_BE_DAMAGED(int)
natives.SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR(int)
natives.SET_ALL_TAXI_LIGHTS(int)
natives.SET_ANIM_GROUP_FOR_CHAR(int, int)
natives.SET_ANIM_GROUP_FOR_PLAYER(int, int)
natives.SET_ARMY_REQUIRED(int)
natives.SET_BOAT_CRUISE_SPEED(int, float)
natives.SET_CAMERA_BEHIND_PLAYER(void)
natives.SET_CAMERA_IN_FRONT_OF_PLAYER(void)
natives.SET_CAMERA_ZOOM(int)
natives.SET_CAN_RESPRAY_CAR(int, int)
natives.SET_CAR_AVOID_LEVEL_TRANSITIONS(int, int)
natives.SET_CAR_BIG_WHEELS(int, int)
natives.SET_CAR_BLOCK_CAR(int, int)
natives.SET_CAR_CAN_BE_DAMAGED(int, int)
natives.SET_CAR_CHANGE_LANE(int, int)
natives.SET_CAR_COORDINATES(int, Vec3)
natives.SET_CAR_CRUISE_SPEED(int, float)
natives.SET_CAR_DENSITY(string, int, int)
natives.SET_CAR_DENSITY_MULTIPLIER(float)
natives.SET_CAR_DRIVING_STYLE(int, int)
natives.SET_CAR_HANDBRAKE_STOP(int, int)
natives.SET_CAR_HANDBRAKE_TURN_LEFT(int, int)
natives.SET_CAR_HANDBRAKE_TURN_RIGHT(int, int)
natives.SET_CAR_HEADING(int, float)
natives.SET_CAR_HEALTH(int, int)
natives.SET_CAR_HEAVY(int, int)
natives.SET_CAR_IGNORE_LEVEL_TRANSITIONS(int, int)
natives.SET_CAR_MISSION(int, int)
natives.SET_CAR_ONLY_DAMAGED_BY_PLAYER(int, int)
natives.SET_CAR_PROOFS(int, int, int, int, int, int)
natives.SET_CAR_RAM_CAR(int, int)
natives.SET_CAR_STATUS(int, int)
natives.SET_CAR_STAYS_IN_CURRENT_LEVEL(int, int)
natives.SET_CAR_STRONG(int, int)
natives.SET_CAR_TRACTION(int, float)
natives.SET_CAR_VISIBLE(int, int)
natives.SET_CAR_WATERTIGHT(int, int)
natives.SET_CHARS_CHATTING(int, int, int)
natives.SET_CHAR_ACCURACY(int, int)
natives.SET_CHAR_AMMO(int, int, int)
natives.SET_CHAR_ANIM_SPEED(int, float)
natives.SET_CHAR_AS_LEADER(int, int)
natives.SET_CHAR_BLEEDING(int, int)
natives.SET_CHAR_CANT_BE_DRAGGED_OUT(int, int)
natives.SET_CHAR_COORDINATES(int, Vec3)
natives.SET_CHAR_HEADING(int, float)
natives.SET_CHAR_HEALTH(int, int)
natives.SET_CHAR_HEED_THREATS(int, int)
natives.SET_CHAR_IGNORE_LEVEL_TRANSITIONS(int, int)
natives.SET_CHAR_IS_CHRIS_CRIMINAL(int, int)
natives.SET_CHAR_OBJ_CATCH_TRAIN(int)
natives.SET_CHAR_OBJ_DESTROY_CAR(int, int)
natives.SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER(int, int)
natives.SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER(int, int)
natives.SET_CHAR_OBJ_FLEE_CAR(int, int)
natives.SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS(int, int)
natives.SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE(int, int)
natives.SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE(int)
natives.SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS(int, int)
natives.SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE(int, int)
natives.SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION(int, int, int)
natives.SET_CHAR_OBJ_FOLLOW_ROUTE(int, int, int)
natives.SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS(int, Vec3, float)
natives.SET_CHAR_OBJ_GOTO_AREA_ON_FOOT(int, Vec3, float)
natives.SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT(int, int)
natives.SET_CHAR_OBJ_GOTO_COORD_ON_FOOT(int, float, float)
natives.SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT(int, int)
natives.SET_CHAR_OBJ_GUARD_AREA(int, Vec3, float)
natives.SET_CHAR_OBJ_GUARD_SPOT(int, Vec3)
natives.SET_CHAR_OBJ_HAIL_TAXI(int)
natives.SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS(int, int)
natives.SET_CHAR_OBJ_KILL_CHAR_ON_FOOT(int, int)
natives.SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS(int, int)
natives.SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT(int, int)
natives.SET_CHAR_OBJ_LEAVE_CAR(int, int)
natives.SET_CHAR_OBJ_NO_OBJ(int)
natives.SET_CHAR_OBJ_RUN_TO_AREA(int, Vec3, float)
natives.SET_CHAR_OBJ_RUN_TO_COORD(int, float, float)
natives.SET_CHAR_OBJ_STEAL_ANY_CAR(int)
natives.SET_CHAR_OBJ_WAIT_IN_CAR(int)
natives.SET_CHAR_OBJ_WAIT_ON_FOOT(int)
natives.SET_CHAR_ONLY_DAMAGED_BY_PLAYER(int, int)
natives.SET_CHAR_PERSONALITY(int, int)
natives.SET_CHAR_PROOFS(int, int, int, int, int, int)
natives.SET_CHAR_RUNNING(int, int)
natives.SET_CHAR_SAY(int, int)
natives.SET_CHAR_STAYS_IN_CURRENT_LEVEL(int, int)
natives.SET_CHAR_STAY_IN_SAME_PLACE(int, int)
natives.SET_CHAR_SUFFERS_CRITICAL_HITS(int, int)
natives.SET_CHAR_THREAT_SEARCH(int, int)
natives.SET_CHAR_USE_PEDNODE_SEEK(int, int)
natives.SET_CHAR_VISIBLE(int, int)
natives.SET_CHAR_WAIT_STATE(int, int, int)
natives.SET_COLLECTABLE1_TOTAL(int)
natives.SET_COMEDY_CONTROLS(int, int)
natives.SET_CURRENT_CHAR_WEAPON(int, int)
natives.SET_CURRENT_PLAYER_WEAPON(int, int)
natives.SET_CUTSCENE_ANIM(int, string)
natives.SET_CUTSCENE_HEAD_ANIM(int, string)
natives.SET_CUTSCENE_OFFSET(Vec3)
natives.SET_DEATHARREST_STATE(int)
natives.SET_ENTER_CAR_RANGE_MULTIPLIER(float)
natives.SET_EVERYONE_IGNORE_PLAYER(int, int)
natives.SET_FADE_IN_AFTER_NEXT_ARREST(int)
natives.SET_FADE_IN_AFTER_NEXT_DEATH(int)
natives.SET_FADING_COLOUR(int, int, int)
natives.SET_FBI_REQUIRED(int)
natives.SET_FIXED_CAMERA_POSITION(Vec3, Vec3)
natives.SET_FREE_BOMBS(int)
natives.SET_FREE_HEALTH_CARE(int, int)
natives.SET_FREE_RESPRAYS(int)
natives.SET_GANG_CAR_MODEL(int, int)
natives.SET_GANG_PED_MODEL_PREFERENCE(int, int)
natives.SET_GANG_WEAPONS(int, int, int)
natives.SET_GARAGE(Vec3, Vec3, float, float, int)
natives.SET_GARAGE_WITH_CAR_MODEL(Vec3, Vec3, float, float, int, int)
natives.SET_GENERATE_CARS_AROUND_CAMERA(int)
natives.SET_GET_OUT_OF_JAIL_FREE(int, int)
natives.SET_INTERPOLATION_PARAMETERS(float, int)
natives.SET_INTRO_IS_PLAYING(int)
natives.SET_JAMES_CAR_ON_PATH_TO_PLAYER(int)
natives.SET_MAX_WANTED_LEVEL(int)
natives.SET_MISSION_AUDIO_POSITION(int, Vec3)
natives.SET_MOTION_BLUR(int)
natives.SET_MUSIC_DOES_FADE(int)
natives.SET_NEAR_CLIP(float)
natives.SET_OBJECT_COLLISION(int, int)
natives.SET_OBJECT_COORDINATES(int, Vec3)
natives.SET_OBJECT_DRAW_LAST(int, int)
natives.SET_OBJECT_DYNAMIC(int, int)
natives.SET_OBJECT_HEADING(int, float)
natives.SET_OBJECT_ROTATION(int, Vec3)
natives.SET_OBJECT_VELOCITY(int, Vec3)
natives.SET_PED_DENSITY(string, int, int)
natives.SET_PED_DENSITY_MULTIPLIER(float)
natives.SET_PHONE_MESSAGE(int, string)
natives.SET_PLAYER_AMMO(int, int, int)
natives.SET_PLAYER_AS_LEADER(int, int)
natives.SET_PLAYER_CONTROL(int, int)
natives.SET_PLAYER_COORDINATES(int, Vec3)
natives.SET_PLAYER_FAST_RELOAD(int, int)
natives.SET_PLAYER_HEADING(int, float)
natives.SET_PLAYER_HEALTH(int, int)
natives.SET_PLAYER_HEED_THREATS(int, int)
natives.SET_PLAYER_HOOKER(int, int)
natives.SET_PLAYER_NEVER_GETS_TIRED(int, int)
natives.SET_PLAYER_VISIBLE(int, int)
natives.SET_POLICE_IGNORE_PLAYER(int, int)
natives.SET_PROGRESS_TOTAL(int)
natives.SET_RADIO_CHANNEL(int, int)
natives.SET_REPEATED_PHONE_MESSAGE(int, string)
natives.SET_ROTATING_GARAGE_DOOR(int)
natives.SET_SCRIPT_FIRE_AUDIO(int, int)
natives.SET_SPRITES_DRAW_BEFORE_FADE(int)
natives.SET_SWAT_REQUIRED(int)
natives.SET_TARGET_CAR_FOR_MISSION_GARAGE(int, int)
natives.SET_TAXI_LIGHTS(int, int)
natives.SET_TEXT_BACKGROUND(int)
natives.SET_TEXT_BACKGROUND_COLOUR(int, int, int, int)
natives.SET_TEXT_BACKGROUND_ONLY_TEXT(int)
natives.SET_TEXT_CENTRE(int)
natives.SET_TEXT_CENTRE_SIZE(float)
natives.SET_TEXT_COLOUR(int, int, int, int)
natives.SET_TEXT_DRAW_BEFORE_FADE(int)
natives.SET_TEXT_FONT(int)
natives.SET_TEXT_JUSTIFY(int)
natives.SET_TEXT_PROPORTIONAL(int)
natives.SET_TEXT_RIGHT_JUSTIFY(int)
natives.SET_TEXT_SCALE(float, float)
natives.SET_TEXT_WRAPX(float)
natives.SET_THREAT_FOR_PED_TYPE(int, int)
natives.SET_TIME_OF_DAY(int, int)
natives.SET_TIME_SCALE(float)
natives.SET_TOTAL_NUMBER_OF_KILL_FRENZIES(int)
natives.SET_TOTAL_NUMBER_OF_MISSIONS(int)
natives.SET_UNIQUE_JUMPS_TOTAL(int)
natives.SET_UPSIDEDOWN_CAR_NOT_DAMAGED(int, int)
natives.SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE(Vec3, float, int, int)
natives.SET_WANTED_MULTIPLIER(float)
natives.SET_ZONE_CAR_INFO(string, int, int, int, int, int, int, int, int, int, int, int, int)
natives.SET_ZONE_GROUP(string, int, int)
natives.SET_ZONE_PED_INFO(string, int, int, int, int, int, int, int, int, int, int, int, int)
natives.SHAKE_CAM(int)
natives.SHAKE_CAM_WITH_POINT(int, Vec3)
natives.SHAKE_PAD(int, int, int)
natives.SLIDE_OBJECT(int, Vec3, Vec3, int)
natives.START_BOAT_FOAM_ANIMATION(void)
natives.START_CAR_FIRE(int)
natives.START_CATALINA_HELI(void)
natives.START_CHAR_FIRE(int)
natives.START_CHASE_SCENE(float)
natives.START_CREDITS(void)
natives.START_CUTSCENE(void)
natives.START_DRUG_DROP_OFF(void)
natives.START_DRUG_RUN(void)
natives.START_KILL_FRENZY(string, int, int, int, int, int, int, int, int)
natives.START_KILL_FRENZY_HEADSHOT(string, int, int, int, int, int, int, int, int)
natives.START_PACMAN_RACE(int)
natives.START_PACMAN_RECORD(void)
natives.START_PACMAN_SCRAMBLE(Vec3, float, int)
natives.START_SCRIPT_FIRE(Vec3)
natives.STOP_CHAR_LOOKING(int)
natives.STOP_CHASE_SCENE(void)
natives.STOP_CREDITS(void)
natives.STOP_END_OF_GAME_TUNE(void)
natives.STOP_PLAYER_LOOKING(int)
natives.STORE_CAR_CHAR_IS_IN(int)
natives.STORE_CAR_CHAR_IS_IN_NO_SAVE(int)
natives.STORE_CAR_PLAYER_IS_IN(int)
natives.STORE_CAR_PLAYER_IS_IN_NO_SAVE(int)
natives.STORE_CLOCK(void)
natives.STORE_SCORE(int)
natives.STORE_WANTED_LEVEL(int)
natives.STORE_WEATHER(void)
natives.SUBURBAN_PASSED(void)
natives.SWAP_NEAREST_BUILDING_MODEL(Vec3, float, int, int)
natives.SWITCH_CAR_GENERATOR(int, int)
natives.SWITCH_CAR_SIREN(int, int)
natives.SWITCH_HELICOPTER(int)
natives.SWITCH_PED_ROADS_OFF(Vec3, Vec3)
natives.SWITCH_PED_ROADS_OFF_ANGLED(Vec3, Vec3, float)
natives.SWITCH_PED_ROADS_ON(Vec3, Vec3)
natives.SWITCH_PED_ROADS_ON_ANGLED(Vec3, Vec3, float)
natives.SWITCH_ROADS_OFF(Vec3, Vec3)
natives.SWITCH_ROADS_OFF_ANGLED(Vec3, Vec3, float)
natives.SWITCH_ROADS_ON(Vec3, Vec3)
natives.SWITCH_ROADS_ON_ANGLED(Vec3, Vec3, float)
natives.SWITCH_RUBBISH(int)
natives.SWITCH_STREAMING(int)
natives.SWITCH_TAXI_TIMER(int)
natives.SWITCH_VEHICLE_WEAPONS(int, int)
natives.SWITCH_WIDESCREEN(int)
natives.SWITCH_WORLD_PROCESSING(int)
natives.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(string)
natives.TURN_CAR_TO_FACE_COORD(int, float, float)
natives.TURN_CHAR_TO_FACE_CHAR(int, int)
natives.TURN_CHAR_TO_FACE_COORD(int, Vec3)
natives.TURN_CHAR_TO_FACE_PLAYER(int, int)
natives.TURN_PHONE_OFF(int)
natives.TURN_PHONE_ON(int)
natives.TURN_PLAYER_TO_FACE_CHAR(int, int)
natives.TURN_PLAYER_TO_FACE_COORD(int, Vec3)
natives.UNDRESS_CHAR(int, string)
natives.UNLOAD_SPECIAL_CHARACTER(int)
natives.UPDATE_BOAT_FOAM_ANIMATION(int)
natives.USE_TEXT_COMMANDS(int)
natives.WARP_CHAR_FROM_CAR_TO_COORD(int, Vec3)
natives.WARP_CHAR_INTO_CAR(int, int)
natives.WARP_PLAYER_FROM_CAR_TO_COORD(int, Vec3)
natives.WARP_PLAYER_INTO_CAR(int, int)