Interface administrators, moderator
2,756
edits
(Created page with "{{ScriptItem |endpoint = shared |type = property |class = Client |name = console |returnTypes = bool |readonly = true |usage = fetch the status of whether the client is the ho...") |
No edit summary |
||
Line 6: | Line 6: | ||
|returnTypes = bool | |returnTypes = bool | ||
|readonly = true | |readonly = true | ||
|usage = fetch the status of whether the client is the | |usage = fetch the status of whether the client is the server console | ||
|returnInfo = the status of whether the client is the | |returnInfo = the status of whether the client is server console | ||
|exampleJSSS = addCommandHandler("test", function(command, params, client) { | |||
if(client.console == true) { | |||
// This command was used by the server console | |||
} | |||
}); | |||
|notes = Due to the universal design of the server and client (internally called "net machines"), the server itself ''is'' a client. Since the server window/console accepts input, this property is available to check if the client is indeed the server. This is useful if you want to make a command only usable by the server console. Just add a command handler, and a simple check if the command was typed into the server console (instead of a player using the chatbox). See example on this page. It also works anywhere you want to check if a client object is the server. | |||
}} | }} |