gta.createVehicle: Difference between revisions
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m (Removed 'addToWorld()' function invoke as the webpage for 'addToWorld()' (https://wiki.gtaconnected.com/addToWorld) states that it no longer needs to be invoked.) |
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| Line 17: | Line 17: | ||
var model = parseInt(parameters); | var model = parseInt(parameters); | ||
var vehicle = gta.createVehicle(model, client.player.position); | var vehicle = gta.createVehicle(model, client.player.position); | ||
}); | }); | ||
|exampleJSCS = addCommandHandler("vehicle", function(command, parameters) { | |exampleJSCS = addCommandHandler("vehicle", function(command, parameters) { | ||
var model = parseInt(parameters); | var model = parseInt(parameters); | ||
var vehicle = gta.createVehicle(model, localPlayer.position); | var vehicle = gta.createVehicle(model, localPlayer.position); | ||
}); | }); | ||
}} | }} | ||
Latest revision as of 02:20, 9 April 2025
gta.createVehicle
Signature: Vehicle The vehicle handle. gta.createVehicle()
Usage: add a vehicle
Parameters
- int model The vehicle model ID.
- Vec3 position optional Vec3(0.0, 0.0, 0.0) The position for the vehicle.
Return
Vehicle The vehicle handle.
On failure: null n/a