gta.createVehicle: Difference between revisions

From GTA Connected
Jump to navigation Jump to search
No edit summary
m (Removed 'addToWorld()' function invoke as the webpage for 'addToWorld()' (https://wiki.gtaconnected.com/addToWorld) states that it no longer needs to be invoked.)
 
Line 17: Line 17:
     var model = parseInt(parameters);
     var model = parseInt(parameters);
     var vehicle = gta.createVehicle(model, client.player.position);
     var vehicle = gta.createVehicle(model, client.player.position);
    addToWorld(vehicle);
});
});
|exampleJSCS = addCommandHandler("vehicle", function(command, parameters) {
|exampleJSCS = addCommandHandler("vehicle", function(command, parameters) {
     var model = parseInt(parameters);
     var model = parseInt(parameters);
     var vehicle = gta.createVehicle(model, localPlayer.position);
     var vehicle = gta.createVehicle(model, localPlayer.position);
    addToWorld(vehicle);
});
});
}}
}}

Latest revision as of 02:20, 9 April 2025

gta.createVehicle

Signature: Vehicle The vehicle handle. gta.createVehicle()

Usage: add a vehicle

Parameters

int model The vehicle model ID.
Vec3 position optional Vec3(0.0, 0.0, 0.0) The position for the vehicle.

Return

Vehicle The vehicle handle.

On failure: null n/a