ScriptingExamples/getNearestVehicleInRange: Difference between revisions
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'''JavaScript, Server & Client-Side:''' | |||
{{JSCode|1=function getNearestVehicleInRange(position, distance) { | |||
return getElementsByType(ELEMENT_VEHICLE) | |||
.filter(vehicle => vehicle.position.distance(position) <= distance) | |||
.reduce((i, j) => position.distance(i.position) <= position.distance(j.position) ? i : j) | |||
} | |||
}} | |||
Latest revision as of 00:58, 6 December 2025
Description
Fetch the nearest vehicle from a position and range
Code
Lua, Server & Client-Side, GTAC versions 1.1.10 and newer:
function getNearestVehicleInRange(position, distance)
distance = distance or 5
for index, vehicle in pairs(getVehicles()) do
if position:distance(vehicle.position) <= distance then
return vehicle
end
end
return nil
end
JavaScript, Server & Client-Side:
function getNearestVehicleInRange(position, distance) {
return getElementsByType(ELEMENT_VEHICLE)
.filter(vehicle => vehicle.position.distance(position) <= distance)
.reduce((i, j) => position.distance(i.position) <= position.distance(j.position) ? i : j)
}