ScriptingExamples/getNearestVehicleInRange: Difference between revisions

From GTA Connected
Jump to navigation Jump to search
No edit summary
 
No edit summary
 
Line 14: Line 14:
     return nil
     return nil
end}}
end}}
<br>
'''JavaScript, Server & Client-Side:'''
{{JSCode|1=function getNearestVehicleInRange(position, distance) {
return getElementsByType(ELEMENT_VEHICLE)
.filter(vehicle => vehicle.position.distance(position) <= distance)
.reduce((i, j) => position.distance(i.position) <= position.distance(j.position) ? i : j)
}
}}

Latest revision as of 00:58, 6 December 2025

Description

Fetch the nearest vehicle from a position and range

Code

Lua, Server & Client-Side, GTAC versions 1.1.10 and newer:

function getNearestVehicleInRange(position, distance)
    distance = distance or 5
    for index, vehicle in pairs(getVehicles()) do
        if position:distance(vehicle.position) <= distance then
            return vehicle
        end
    end
    return nil
end


JavaScript, Server & Client-Side:

function getNearestVehicleInRange(position, distance) {
	return getElementsByType(ELEMENT_VEHICLE)
	.filter(vehicle => vehicle.position.distance(position) <= distance)
	.reduce((i, j) => position.distance(i.position) <= position.distance(j.position) ? i : j)
}