addToWorld: Difference between revisions
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Revision as of 15:37, 24 August 2019
Function
Server and Client
Online and Offline
Available since Server 1.0.0, Client 1.0.0
void addToWorld(Element element)
The addToWorld function is used to add the element to the game.
Currently, this function only needs to be called for elements created server-side, not for elements created client-side.
Currently, this function only needs to be called for elements created server-side, not for elements created client-side.
Parameters
1) | Element | element | The element to add to the game. |
Return
void | This function doesn't return a value. |
Notes
- Example usage of this function is shown here: Add a Vehicle, Add an Object.
Examples
Example 1 - JavaScript - Server-Side:
addCommandHandler('vehicle', function(command, parameters, client) {
if(client.player && parameters.trim() != ) // ensure player is spawned and input text isn't blank { var model = parseInt(parameters); var vehicle = createVehicle(model, client.player.position); addToWorld(vehicle); // currently, if the element is created client-side, this line of code isn't needed. }
});
Compatibility
- This function was previously named
game.addToWorld
in version 1.0.71.
Related
Server Related
addToWorld
Client Related
addToWorld
gta.findGroundZCoordinate
gta.findRoofZCoordinate
gta.gravity
gta.moonSize
removeFromWorld