entity.collisionsEnabled: Difference between revisions
m (Mex moved page Entity.collisionsEnabled to entity.collisionsEnabled) |
(No difference)
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Revision as of 15:43, 24 August 2019
Property
Client Only
Online and Offline
Read and Set
bool entity.collisionsEnabled
Value
bool | A bool, containing whether or not the entity has collision processing enabled. |
read/set | This property can be changed, as well as read. |
Types
Shared
BuildingShared
EntityShared
ObjectShared
PedShared
PhysicalShared
PlayerShared
Vehicle
Notes
There aren't any notes for this property.
Examples
There aren't any examples for this property.
Compatibility
There isn't any compatibility information for this property.
Related
Client Related
gta.undoEntityInvisibilitySettings
entity.alpha
entity.boundingCentre
entity.boundingMax
entity.boundingMin
entity.boundingRadius
entity.children
entity.clearExistsFor
entity.collisionBoxCount
entity.collisionBoxes
entity.collisionLineCount
entity.collisionLines
entity.collisionsEnabled
entity.collisionSphereCount
entity.collisionSpheres
entity.collisionVertexCount
entity.collisionVertices
entity.dimension
entity.distanceFromCentreOfMassToBaseOfModel
entity.existsFor
entity.getData
entity.getRotation
entity.heading
entity.id
entity.interior
entity.isCreatedFor
entity.isLocal
entity.isOnScreen
entity.isOwner
entity.isSyncer
entity.isType
entity.markAsNoLongerNeeded
entity.matrix
entity.model
entity.modelIndex
entity.name
entity.netFlags
entity.onScreen
entity.parent
entity.position
entity.removeAllData
entity.removeData
entity.resource
entity.rotation
entity.setData
entity.setExistsFor
entity.setProofs
entity.setRotation
entity.setSyncer
entity.status
entity.streamInDistance
entity.streamOutDistance
entity.syncer
entity.syncerId
entity.type
entity.visible