gta.createObject: Difference between revisions
No edit summary |
(No difference)
|
Revision as of 00:24, 11 December 2019
Function
Server and Client
Online and Offline
Server: | Object gta.createObject(int model, Vec3 position) |
Client: | Object gta.createObject(int model) |
Parameters
1) | int | model | The model ID for the object. |
2) | Vec3 | position | The 3D position for the object. Server only. |
Return
Object | An object representing the visual game object that was created. |
Notes
- gta.createObject doesn't function properly on the client.
Examples
Example 1 - Lua:
object = gta.createObject(1335, Vec3(1062.316, -662.653, 14.652)) if object ~= nil then
object.heading = 1.5922862291336
end
Compatibility
- This function was previously named
game.createObject
in version 1.0.71.
Related
Server Related
getObjectCount
getObjects
gta.createObject
registerNetObject
object.children
object.clearExistsFor
object.dimension
object.existsFor
object.getData
object.getRotation
object.heading
object.id
object.interior
object.isCreatedFor
object.isLocal
object.isOwner
object.isSyncer
object.isType
object.matrix
object.modelIndex
object.name
object.netFlags
object.parent
object.position
object.removeAllData
object.removeData
object.resource
object.rotation
object.setData
object.setExistsFor
object.setRotation
object.setSyncer
object.streamInDistance
object.streamOutDistance
object.syncer
object.syncerId
object.turnVelocity
object.type
object.velocity
Client Related
getObjectCount
getObjects
gta.convertAllObjectsToDummyObjects
gta.createObject
gta.removeWorldObject
gta.setVisibilityOfClosestObjectOfType
registerNetObject
object.affectedByGravity
object.alpha
object.boundingCentre
object.boundingMax
object.boundingMin
object.boundingRadius
object.centerOfMass
object.children
object.clearExistsFor
object.collisionBoxCount
object.collisionBoxes
object.collisionLineCount
object.collisionLines
object.collisionPower
object.collisionsEnabled
object.collisionSphereCount
object.collisionSpheres
object.collisionVertexCount
object.collisionVertices
object.dimension
object.distanceFromCentreOfMassToBaseOfModel
object.existsFor
object.getData
object.getRotation
object.heading
object.health
object.id
object.interior
object.inWater
object.isCreatedFor
object.island
object.isLocal
object.isOnScreen
object.isOwner
object.isSyncer
object.isType
object.markAsNoLongerNeeded
object.mass
object.matrix
object.model
object.modelIndex
object.name
object.netFlags
object.onScreen
object.parent
object.position
object.removeAllData
object.removeData
object.resource
object.rotation
object.setData
object.setExistsFor
object.setProofs
object.setRotation
object.setSyncer
object.status
object.streamInDistance
object.streamOutDistance
object.syncer
object.syncerId
object.turnVelocity
object.type
object.velocity
object.visible