ServerConfiguration: Difference between revisions
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Revision as of 16:53, 21 September 2020
Summary
The server configuration file is named server.xml
, and is located in the same folder as the file named Server.exe
on Windows or Server
on Linux.
You can use a custom server configuration file with the -config
option. Example: Server.exe -config my-config.xml
. See the server command arguments page for more info on accepted command arguments.
The file uses the XML syntax, with a root node named server
.
Official XML Specification
Settings
Server Property Name | Default Value | Description |
---|---|---|
compresspackets | false | The status of whether packets are compressed. This is only available in GTAC versions 1.0.66 and newer. |
duplicatenames | false | The status of whether to allow players with duplicate names. |
game | gta:iii (required) | The identifier of the game that the server should run for. See game identifiers for more information. |
gamemode | n/a (required) | The name of the game mode, which appears in the server browser. |
httpport | 22000 | The port for the server to transfer HTTP data on, between 0 and 65,535. |
httpserver | true | Whether or not to run the HTTP server. If you don't run it, you'll need to host the HTTP server elsewhere, with the port found in httpport. |
logpath | "" (empty string) | The path to store the server logs. Leave blank to not use server logs. |
logtimestamp | "" (empty string) | The timestamp format to use in the log files. Based on the strftime format from C++. Some examples:
|
maxplayers | 32 | The maximum amount of players that can connect to the server, between 0 and 256. |
minclientversion | 1.0.0 | The minimum version that clients can connect with. |
modules | (empty node) | The modules to load. Use the <module> tag inside the <modules> tag, for each module to load, including the src attribute for the directory path.
|
packetcompressionlevel | default | The compression level for compressed packets, between 0 and 9, or the word default. Default is 6 (ZLib's Z_DEFAULT_COMPRESSION) |
password | "" (empty string) | The password to connect to the server. |
pickupstreamindistance | 50.0 | The distance that a pickup is sent to the client, recommended to be about 50.0. |
pickupstreamoutdistance | 100.0 | The distance that a pickup is removed from the client, recommended to be about 100.0. |
port | 22000 | The port for the server to listen on, between 0 and 65,535. Players only need to know the port if using the /connect command in-game, not when using the server browser. |
processinterval | 50 | The interval, in milliseconds, of each process-once occurrence, between 0 and 65,535. |
rcon | false | The status of whether the server will host the remote console service, use true or false. |
rconpassword | "" (empty string) | The password to connect to the remote console service. |
resources | (empty node) | The resources to load. Use the <resource> tag inside the <resources> tag, for each resource to load, including the src attribute for the directory path.
|
serverbrowser | false | The status of whether to show the server in the server browser, use true or false. |
servername | n/a (required) | The name of the server, which appears in the server browser. |
streamindistance | 100.0 | The distance that an entity is sent to the client, recommended to be about 100.0. |
streamoutdistance | 200.0 | The distance that an entity is removed from the client, recommended to be about 200.0. |
syncinterval | 30 | The interval, in milliseconds, of each sync occurrence for the regularly sync'd data, between 0 and 65,535. |
syncmethod | interval | The sync type for regularly sync'd data. Use none, interval, replay, or peer2peer. (See sync methods section below) |
cvar | null | Sets a server's cvar value (See cvars section for accepted cvars) |
ipv4 | true | Enables/disables support for ipv4 |
ipv6 | true | Enables/disables support for ipv6 |
bindip | true | Forces the server to use a specific IP. Only for hosts that have multiple IP addresses. |
iv_gamemode | 30 | Sets the built-in gamemode for IV. See IV Gamemodes for more information. |
iv_episode | 0 | Sets the DLC to use for IV. See IV Episodes for more information |
CVars
CVars are values that affect specific game features. For example, the "Traffic" cvar will toggle the server traffic on/off, depending on the value provided. See the "Settings" section above to see how to add a cvar to a server configuration. Below is a list of built in cvars and values for each. You can also add custom cvars and access them with server.getCVar. CVars added to server config are not case sensitive.
CVar Name | Type | Description |
---|---|---|
Nametags | boolean | Enable/disable built-in nametags |
GunShops | boolean | Enable/disable singleplayer gunshops (ammunations) |
UniqueStuntJumps | boolean | Enable/disable the slow-motion unique jumps from singleplayer (example, the Callahan Bridge median) |
StuntJumps | boolean | Enable/disable the bonuses provided by doing stunts (and what a great landing!) |
StauntonToiletCamera | boolean | Force the multi-stage fixed camera used when entering the toilet in Belleville Park |
Gates | boolean | Enable/disable the automatic singleplayer gates (example: the one at LCPD when you show up in a police car) |
Trains | boolean | Enable/disable trains. This does not have any effect on GTA Vice City |
Planes | boolean | Enable/disable the overhead ambience planes. The position and status of these are synced as well. |
MaximumWantedLevel | integer | Set's the highest possible wanted level. Use 0 to disable automatic wanted levels altogether. |
DefaultParkedCars | boolean | If enabled, spawns default parked vehicles found in singleplayer |
Ambulances | boolean | Enables/disable the singleplayer rescue ambulances and paramedics when somebody is killed |
Traffic | boolean | Enables/disable AI traffic. With peer2peer enabled, this will be synced with everyone. |
Civilians | boolean | Enables/disable AI peds that walk around the city. With peer2peer enabled, this will be synced with everyone. |
DefaultPickups | boolean | Enables/disable the default pickups found in singleplayer |
SinglePlayer | boolean | Enables/disable general singleplayer features |
Sync Methods
There are a few different config options for server sync. Here is the list of them and a brief description of each.
Name | Description |
---|---|
none | Disables element sync entirely. Not recommended for multiplayer environments. |
replay | Default. This will sync elements as soon as they're processed. If CPU usage is too busy and processing is slow, sync will be too. |
interval | This forces sync of elements at a specified interval. Use <syncinterval> in server config to set the interval time in milliseconds (ms) |
peer2peer | Syncs elements from client to client directly. Server receives sync every few seconds to keep up to date. |
Sync Priority
There are a few different config options for sync packet priority. Here is the list of them and a brief description of each.
Name | Description |
---|---|
immediate | Sends sync immediately without delay |
high | Sends sync twice as much as medium (if both levels are waiting to be sent) |
medium | Sends sync twice as much as low (if both levels are waiting to be sent) |
low | Sends sync with the lowest priority |