ServerSyncMethods: Difference between revisions

From GTA Connected
Jump to navigation Jump to search
(Created page with "There are a few different config options for server sync. Here is the list of them and a brief description of each. {{ServerSyncMethods}}")
(No difference)

Revision as of 04:45, 10 November 2020

There are a few different config options for server sync. Here is the list of them and a brief description of each.

Name Description
none Disables element sync entirely. Not recommended for multiplayer environments.
replay This will sync elements as soon as they're processed. If CPU usage is too busy and processing is slow, sync will be too.
interval Default. This forces sync of elements at a specified interval. Use <syncinterval> in server config to set the interval time in milliseconds (ms)