Template:Client/Functions/Player: Difference between revisions
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{{icon-iii}} {{icon-vc}} {{icon-sa}} [[gta.createPlayer|gta.createPlayer]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[gta.createPlayer|gta.createPlayer]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[gta.setPlayerControl|gta.setPlayerControl]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[gta.setPlayerControl|gta.setPlayerControl]]<br> | ||
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[gta.shutdownAndLaunchSinglePlayerGame|gta.shutdownAndLaunchSinglePlayerGame]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[localPlayer|localPlayer]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[localPlayer|localPlayer]]<br> | ||
{{icon-iv}} [[setLocalPlayer|setLocalPlayer]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[setLocalPlayer|setLocalPlayer]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[spawnPlayer|spawnPlayer]]<br><br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[spawnPlayer|spawnPlayer]]<br><br> | ||
{{icon-sa}} [[player.alcoholLevel|player.alcoholLevel]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-sa}} {{icon-placeholder}} [[player.alcoholLevel|player.alcoholLevel]]<br> | ||
{{icon-iii}} [[entity.alpha|player.alpha]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[entity.alpha|player.alpha]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.armour|player.armour]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.armour|player.armour]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.bleeding|player.bleeding]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.bleeding|player.bleeding]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingCentre|player.boundingCentre]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingCentre|player.boundingCentre]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingMax|player.boundingMax]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingMax|player.boundingMax]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingMin|player.boundingMin]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingMin|player.boundingMin]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingRadius|player.boundingRadius]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingRadius|player.boundingRadius]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.buyIceCream|player.buyIceCream]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.buyIceCream|player.buyIceCream]]<br> | ||
{{icon-vc}} {{icon-sa}} [[ped.canBeKnockedOffBike|player.canBeKnockedOffBike]]<br> | {{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.canBeKnockedOffBike|player.canBeKnockedOffBike]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[physical.centerOfMass|player.centerOfMass]]<br> | ||
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.changeBodyPart|player.changeBodyPart]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.children|player.children]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.children|player.children]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.clearObjective|player.clearObjective]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.clearObjective|player.clearObjective]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.clearThreatSearch|player.clearThreatSearch]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.clearThreatSearch|player.clearThreatSearch]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.clearWeapons|player.clearWeapons]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.clearWeapons|player.clearWeapons]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[physical.collisionPower|player.collisionPower]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.collisionsEnabled|player.collisionsEnabled]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.collisionsEnabled|player.collisionsEnabled]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.contactEntity|player.contactEntity]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.contactEntity|player.contactEntity]]<br> | ||
{{icon-vc}} {{icon-sa}} [[ped.contactEntityOffset|player.contactEntityOffset]]<br> | {{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.contactEntityOffset|player.contactEntityOffset]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.crouching|player.crouching]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.crouching|player.crouching]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.dimension|player.dimension]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.dimension|player.dimension]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.distanceFromCentreOfMassToBaseOfModel|player.distanceFromCentreOfMassToBaseOfModel]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.distanceFromCentreOfMassToBaseOfModel|player.distanceFromCentreOfMassToBaseOfModel]]<br> | ||
{{icon-iv}} [[ped.dropObject|player.dropObject]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.dropObject|player.dropObject]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.duck|player.duck]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.duck|player.duck]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.enterVehicle|player.enterVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.enterVehicle|player.enterVehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.exitVehicle|player.exitVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.exitVehicle|player.exitVehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.getData|player.getData]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.getData|player.getData]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.getRotation|player.getRotation]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.getRotation|player.getRotation]]<br> | ||
{{icon-iv}} [[ped.giveHelmet|player.giveHelmet]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.getWeaponAmmunition|player.getWeaponAmmunition]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.getWeaponClipAmmunition|player.getWeaponClipAmmunition]]<br> | |||
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.giveHelmet|player.giveHelmet]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.giveWeapon|player.giveWeapon]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.giveWeapon|player.giveWeapon]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.hailTaxi|player.hailTaxi]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.hailTaxi|player.hailTaxi]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.heading|player.heading]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.heading|player.heading]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.health|player.health]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.health|player.health]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.heedThreats|player.heedThreats]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[physical.health|player.health]]<br> | ||
{{icon-iv}} [[ped.holdObject|player.holdObject]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.heedThreats|player.heedThreats]]<br> | ||
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.holdObject|player.holdObject]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.id|player.id]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.id|player.id]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.interior|player.interior]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.interior|player.interior]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.invincible|player.invincible]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.invincible|player.invincible]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.isEnteringVehicle|player.isEnteringVehicle]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.isExitingVehicle|player.isExitingVehicle]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.isInVehicle|player.isInVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.isInVehicle|player.isInVehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isLocal|player.isLocal]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isLocal|player.isLocal]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.isOnScreen|player.isOnScreen]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.isOnScreen|player.isOnScreen]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isOwner|player.isOwner]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isSyncer|player.isSyncer]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isSyncer|player.isSyncer]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isType|player.isType]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isType|player.isType]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.jumping|player.jumping]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.jumping|player.jumping]]<br> | ||
{{icon-sa}} [[ped.lookAt|player.lookAt]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-sa}} {{icon-iv}} [[ped.lookAt|player.lookAt]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.markAsNoLongerNeeded|player.markAsNoLongerNeeded]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.markAsNoLongerNeeded|player.markAsNoLongerNeeded]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[physical.mass|player.mass]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.matrix|player.matrix]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.matrix|player.matrix]]<br> | ||
{{icon-vc}} {{icon-sa}} [[ped.maxHealth|player.maxHealth]]<br> | {{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.maxHealth|player.maxHealth]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.maxStamina|player.maxStamina]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.maxStamina|player.maxStamina]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.modelIndex|player.modelIndex]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.modelIndex|player.modelIndex]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[player.money|player.money]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[player.money|player.money]]<br> | ||
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.money|player.money]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.name|player.name]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.name|player.name]]<br> | ||
{{icon-iii}} [[ped.objective|player.objective]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.objective|player.objective]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.onAllDimensions|player.onAllDimensions]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.owner|player.owner]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.parent|player.parent]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.parent|player.parent]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.pointGunAt|player.pointGunAt]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.pedType|player.pedType]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.pointGunAt|player.pointGunAt]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.position|player.position]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.position|player.position]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeAllData|player.removeAllData]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeAllData|player.removeAllData]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.removeBodyPart|player.removeBodyPart]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.removeBodyPart|player.removeBodyPart]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeData|player.removeData]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeData|player.removeData]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.removeFromVehicle|player.removeFromVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.removeFromVehicle|player.removeFromVehicle]]<br> | ||
{{icon-iv}} [[ped.removeHelmet|player.removeHelmet]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.removeHelmet|player.removeHelmet]]<br> | ||
{{icon-iv}} [[ped.removeNametag|player.removeNametag]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.removeNametag|player.removeNametag]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.resurrect|player.resurrect]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.resource|player.resource]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.runTo|player.runTo]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.resurrect|player.resurrect]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.say|player.say]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.runTo|player.runTo]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.say|player.say]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.seat|player.seat]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setData|player.setData]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setData|player.setData]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[player.setInitialState|player.setInitialState]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[player.setInitialState|player.setInitialState]]<br> | ||
{{icon-iv}} [[ped.setNametag|player.setNametag]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.setNametag|player.setNametag]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.setPedStats|player.setPedStats]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setPedStats|player.setPedStats]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.setProofs|player.setProofs]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.setProofs|player.setProofs]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.setRotation|player.setRotation]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.setRotation|player.setRotation]]<br> | ||
{{icon-iii}} [[ped.setSeek|player.setSeek]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setSeek|player.setSeek]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.setThreatSearch|player.setThreatSearch]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setSyncer|player.setSyncer]]<br> | ||
{{icon-iii}} [[ped.setWaitState|player.setWaitState]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setThreatSearch|player.setThreatSearch]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.setWanderPath|player.setWanderPath]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setWaitState|player.setWaitState]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.skin|player.skin]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setWanderPath|player.setWanderPath]]<br> | ||
{{icon-vc}} {{icon-sa}} [[ped.sprintTo|player.sprintTo]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.setWeaponAmmunition|player.setWeaponAmmunition]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.stamina|player.stamina]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.setWeaponClipAmmunition|player.setWeaponClipAmmunition]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.staminaDuration|player.staminaDuration]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.skin|player.skin]]<br> | ||
{{icon-iii}} [[ped.state|player.state]]<br> | {{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.sprintTo|player.sprintTo]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.status|player.status]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.stamina|player.stamina]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.stayInSamePlace|player.stayInSamePlace]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.staminaDuration|player.staminaDuration]]<br> | ||
{{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.state|player.state]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.status|player.status]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.stayInSamePlace|player.stayInSamePlace]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.syncer|player.syncer]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.syncer|player.syncer]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.turnVelocity|player.turnVelocity]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.turnVelocity|player.turnVelocity]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.type|player.type]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.type|player.type]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.upperTorsoRotation|player.upperTorsoRotation]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.upperTorsoRotation|player.upperTorsoRotation]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.vehicle|player.vehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.vehicle|player.vehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.velocity|player.velocity]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.velocity|player.velocity]]<br> | ||
{{icon-iii}} [[ped.waitState|player.waitState]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.waitState|player.waitState]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.walkStyle|player.walkStyle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.walkStyle|player.walkStyle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.walkTo|player.walkTo]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.walkTo|player.walkTo]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[player.wantedLevel|player.wantedLevel]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[player.wantedLevel|player.wantedLevel]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.warpIntoVehicle|player.warpIntoVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.warpIntoVehicle|player.warpIntoVehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.weapon|player.weapon]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.weapon|player.weapon]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.weaponState|player.weaponState]]<br> |
Revision as of 20:04, 1 December 2020
gta.createPlayer
gta.setPlayerControl
gta.shutdownAndLaunchSinglePlayerGame
localPlayer
setLocalPlayer
spawnPlayer
player.alcoholLevel
player.alpha
player.armour
player.bleeding
player.boundingCentre
player.boundingMax
player.boundingMin
player.boundingRadius
player.buyIceCream
player.canBeKnockedOffBike
player.centerOfMass
player.changeBodyPart
player.children
player.clearObjective
player.clearThreatSearch
player.clearWeapons
player.collisionPower
player.collisionsEnabled
player.contactEntity
player.contactEntityOffset
player.crouching
player.dimension
player.distanceFromCentreOfMassToBaseOfModel
player.dropObject
player.duck
player.enterVehicle
player.exitVehicle
player.getData
player.getRotation
player.getWeaponAmmunition
player.getWeaponClipAmmunition
player.giveHelmet
player.giveWeapon
player.hailTaxi
player.heading
player.health
player.health
player.heedThreats
player.holdObject
player.id
player.interior
player.invincible
player.isEnteringVehicle
player.isExitingVehicle
player.isInVehicle
player.isLocal
player.isOnScreen
player.isOwner
player.isSyncer
player.isType
player.jumping
player.lookAt
player.markAsNoLongerNeeded
player.mass
player.matrix
player.maxHealth
player.maxStamina
player.modelIndex
player.money
player.money
player.name
player.objective
player.onAllDimensions
player.owner
player.parent
player.pedType
player.pointGunAt
player.position
player.removeAllData
player.removeBodyPart
player.removeData
player.removeFromVehicle
player.removeHelmet
player.removeNametag
player.resource
player.resurrect
player.runTo
player.say
player.seat
player.setData
player.setInitialState
player.setNametag
player.setPedStats
player.setProofs
player.setRotation
player.setSeek
player.setSyncer
player.setThreatSearch
player.setWaitState
player.setWanderPath
player.setWeaponAmmunition
player.setWeaponClipAmmunition
player.skin
player.sprintTo
player.stamina
player.staminaDuration
player.state
player.status
player.stayInSamePlace
player.syncer
player.turnVelocity
player.type
player.upperTorsoRotation
player.vehicle
player.velocity
player.waitState
player.walkStyle
player.walkTo
player.wantedLevel
player.warpIntoVehicle
player.weapon
player.weaponState