OnPlayerConnect: Difference between revisions
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|name = onPlayerConnect | |name = onPlayerConnect | ||
|usage = player starts connecting to the server. This event is a low-level event, which is invoked before the player's name is sent to the server | |usage = player starts connecting to the server. This event is a low-level event, which is invoked before the player's name is sent to the server | ||
|callbackParameters = Event event, string IP | |callbackParameters = Event event, string IP | ||
|cancellable = false | |cancellable = false | ||
|parameter1 = string IP The IP address for the player. | |parameter1 = string IP The IP address for the player. | ||
|notes = {{Shared/PlayerConnectionEvents}} | |notes = {{Shared/PlayerConnectionEvents}} | ||
}} | }} | ||
Revision as of 03:19, 11 February 2021
Event Server and Client
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Online and Offline Not Cancellable
Available since Server 1.0.0, Client 1.0.0
function(Event event, string IP)
The onPlayerConnect event is invoked when player starts connecting to the server. This event is a low-level event, which is invoked before the player's name is sent to the server.
Parameters
| 1) | Event | event | The event object for this event. |
| 2) | string | IP | The IP address for the player. |
Attributes
| const | This event cannot be cancelled. |
Notes
- The chronological order of player connection events are:# OnPlayerConnect.
- # OnPlayerJoin.
- # OnPlayerJoined.
- .
Examples
There aren't any examples for this event.
Compatibility
There isn't any compatibility information for this event.
Related
Server Related
OnPlayerChat
OnPlayerCommand
OnPlayerConnect
OnPlayerJoin
OnPlayerJoined
OnPlayerQuit
Client Related
OnPlayerJoin