OnPlayerConnect: Difference between revisions

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|name = onPlayerConnect
|name = onPlayerConnect
|usage = player starts connecting to the server. This event is a low-level event, which is invoked before the player's name is sent to the server
|usage = player starts connecting to the server. This event is a low-level event, which is invoked before the player's name is sent to the server
|callbackParameters = Event event, string IP, int port
|callbackParameters = Event event, string IP
|cancellable = false
|cancellable = false
|parameter1 = string IP The IP address for the player.
|parameter1 = string IP The IP address for the player.
|parameter2 = int port The port number for the player.
|notes = {{Shared/PlayerConnectionEvents}}
|notes = {{Shared/PlayerConnectionEvents}}
}}
}}

Revision as of 03:19, 11 February 2021

onPlayerConnect

Signature: void onPlayerConnect()

Usage: player starts connecting to the server. This event is a low-level event, which is invoked before the player's name is sent to the server

Parameters

string IP The IP address for the player.

Return

void