Client/Natives/IV/taskCarDriveWander: Difference between revisions
(used template for formatting) |
m (fixed a typo) |
||
| Line 42: | Line 42: | ||
// let the localPlayer drive around with this car | // let the localPlayer drive around with this car | ||
natives.taskCarDriveWander( | natives.taskCarDriveWander(localPlayer, thisVeh, driveSpeed, driveStyle); | ||
return true; | return true; | ||
Revision as of 07:53, 3 July 2021
Function undocumented endpoint ![]()
Online and Offline
Documentation Missing: Available since (Both server and client version is needed for shared items)
void natives.taskCarDriveWander(Ped ped, Vehicle vehicle, float driveSpeed, int driveStyle)
Parameters
| 1) | Ped | ped | The Ped to drive the Vehicle. |
| 2) | Vehicle | vehicle | The Vehicle to drive with. |
| 3) | float | driveSpeed | The speed of driving in meters per second. (default = 20). |
| 4) | int | driveStyle | The AI driving style (behavior) to use. (0-7, see details below). |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
Example 1 - JavaScript - Client-Side:
/* example code provided by DrFauli */ addCommandHandler("drivestyle", function(cmdName, params) { // current vehicle handle let thisVeh = null;
// check if player is in a car if (!localPlayer.vehicle) { natives.requestModel(-1685021548) // sabre GT natives.loadAllObjectsNow();
// spawn the car thisVeh = createVehicle2(-1685021548, localPlayer.position, true); thisVeh.heading = localPlayer.heading;
// warp player into driver seat natives.taskWarpCharIntoCarAsDriver(localPlayer, thisVeh); } else { thisVeh = localPlayer.vehicle; }
// get speed and driveStyle from params let splitParams = params.split(" "); let driveSpeed = Number(splitParams[0]); // default is 20 let driveStyle = Number(splitParams[1]); // default is 1 (normal driving)
// let the localPlayer drive around with this car natives.taskCarDriveWander(localPlayer, thisVeh, driveSpeed, driveStyle);
return true; });
Compatibility
There isn't any compatibility information for this function.
driving style behavior
| traffic lights | other cars | pedestrians | blinkers | when stuck | |
|---|---|---|---|---|---|
| 0 | ignore | drive around | drive around | not used | reverse |
| 1 | stop on red | stay behind | stop and honk | used on intersections | wait |
| 2 | ignore | drive around | drive around | not used | reverse |
| 3 | ignore | ignore | ignore | not used | reverse |
| 4 | ignore | stay behind | stop and honk | not used | wait |
| 5 | stop on red | drive around | drive around | not used | reverse |
| 6 | stop+reversing | drive around | drive around | not used | reverse |
| 7 | stop on red | stay behind | stop and honk | used on intersections | wait |
notes
- driving styles 0 and 2 seem to be identical.
- driving styles 1 and 7 seem to be identical.
- using values < 0 or > 7 will behave like 3
There could be small distance and/or speed differences when "drive around" is used.
It is also unclear if the AI drivers are able to see objects like light poles or traffic lights while evading.