addToWorld: Difference between revisions
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m (Mex moved page AddToWorld to addToWorld) |
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|parameters = Element element | |parameters = Element element | ||
|parameter1 = Element element The element to add to the game. | |parameter1 = Element element The element to add to the game. | ||
|usage = add the element to the game.<br> | |usage = add the element to the game.<br>This function no longer needs to be called | ||
|returnTypes = void | |returnTypes = void | ||
|returnFail1 = void | |returnFail1 = void |
Latest revision as of 01:41, 12 June 2022
Function
Server and Client
Online and Offline
Available since Server 1.0.0, Client 1.0.0
void addToWorld(Element element)
The addToWorld function is used to add the element to the game.
This function no longer needs to be called.
This function no longer needs to be called.
Parameters
1) | Element | element | The element to add to the game. |
Return
void | This function doesn't return a value. |
Notes
- Example usage of this function is shown here: Add a Vehicle, Add an Object.
Examples
Example 1 - JavaScript - Server-Side:
addCommandHandler('vehicle', function(command, parameters, client) {
if(client.player && parameters.trim() != ) // ensure player is spawned and input text isn't blank { var model = parseInt(parameters); var vehicle = createVehicle(model, client.player.position); addToWorld(vehicle); // currently, if the element is created client-side, this line of code isn't needed. }
});
Compatibility
- This function was previously named
game.addToWorld
in version 1.0.71.
Related
Server Related
addToWorld
Client Related
addToWorld
gta.findGroundZCoordinate
gta.findRoofZCoordinate
gta.gravity
gta.moonSize
removeFromWorld