natives.IS CHAR WAITING FOR WORLD COLLISION: Difference between revisions
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(Add ScriptItem documentation from GTA VC SCM decompile) |
(Add ScriptItem documentation from GTA VC SCM decompile) |
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{{ | {{ScriptItem2 | ||
| | |side = client | ||
|games = vc | |games = vc | ||
|type = function | |type = function | ||
|name = natives.IS_CHAR_WAITING_FOR_WORLD_COLLISION | |name = natives.IS_CHAR_WAITING_FOR_WORLD_COLLISION | ||
| | |arg1 = int char Character handle. | ||
|desc = checks whether char waiting for world collision | |||
| | |||
|return1 = void | |return1 = void | ||
}} | }} | ||
Latest revision as of 19:10, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.IS_CHAR_WAITING_FOR_WORLD_COLLISION(int char)
The natives.IS_CHAR_WAITING_FOR_WORLD_COLLISION function is used to checks whether char waiting for world collision.
Parameters
| 1) | int | char | Character handle. |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.
Related
Client Related
addToWorld
gta.findGroundZCoordinate
gta.findRoofZCoordinate
gta.gravity
gta.moonSize
removeFromWorld