ClientVariables: Difference between revisions
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Latest revision as of 22:01, 7 February 2019
Summary
Client variables can be changed to customize game play.
Changing Variables
Option 1 - In-Game Command
Command Syntax: | /cvar var value
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Example: | /cvar cv_chatscale 0.7
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Reconnect Required: | For some client variable changes, see below. |
Option 2 - Editing File
File Location: | Documents\My Games\Jack's Mini Network\Grand Theft Auto Connected\user.conf
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Example: | cv_chatscale = 1.0
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Reconnect Required: | For all client variable changes. |
Resources
Resources can override client variables.
Client Variables
All
Client Variable | Default Value | Description | Reconnect Required (/cvar) |
---|---|---|---|
cv_chatscale | 1.0 | The scale of the font size in the chat box. | No. |
cv_civilians | true | Whether client-side unsynchronized civilians on paths are enabled. | Undocumented. |
cv_debugmode | false | Whether to start the game in debug mode. | Undocumented. |
cv_framelimit | 60 | The FPS limit, which limits how many times the game renders per second. Max of 100. | Undocumented. |
cv_hostilegangs | false | Whether client-side unsynchronized hostile gangs are enabled. | Undocumented. |
cv_infiniterun | true | Whether the local player has infinite run, instead of walking after a certain duration. | Undocumented. |
cv_streamingbuffer | 5242880 | The size in bytes of the streaming buffer, default is 5 MB (1024 x 1024 x 5). | Undocumented. |
cv_traffic | true | Whether client-side unsynchronized vehicle traffic is enabled. | Undocumented. |
cv_tutorial | false | Whether the information pickups at police stations and hospitals are enabled. | Undocumented. |